from what I understand a lot of people like that one, when they can get it to work properly, but this mod and the one I mentioned are lighter simpler and more universally compatible fixes at the expense of clipping, seats can cause quite a bit I'm sure. I just cant recommend that due to it's inconsistent function, and large and unknown incompatibility list.
Do custom races need to be added manually? If so, what form am I looking for to edit in CK? I've created a custom follower that's 0.84 height but using this mod makes her 1.0 height permanently instead of preserving her height.
How exactly is it better? It seems like an significantly more complex way to accomplish the same thing assuming i understand everything correctly This mod prevents characters from morphing size period by preventing it from ever occurring, That one seems to add skills to every single NPC, spells to the player character and all manner of script just to revert the scale value each time it changes, and it only does so in a conditional scenario where it has to be manually configured with each piece of furniture? And no mention is even made of idle markers... Perhaps that mod author didn't explain their file well, because it just seems like a much more complex and less efficient way to do what this mod does and i doubt that is the case considering your praise. Alot of mod authors really shoot themselves in the foot poorly explaining their mods most interesting and important features to new people and locked comment sections don't do them any favors either.
This mod isn't compatible with Rigmor of Cyrodill. There is an animation where Rigmor and the Dovahkiin embrace and kiss and this mod breaks the animation. Evidently some resizing is necessary for the animation to work and without it...BORK! Simply removing the mod didn't fix it either. What ever changes it made are now baked in.
when i install this and run LOOT it gives the next msg "Weapons Armor Clothing & Clutter Fixes.esp - This plugin is incompatible with "Race Scale Remover.esp", but both files are present."
This indicates an issue with the plugin not being saved correctly in the Skyrim SE CK. Load the plugin into the CK, then resave it. Should fix the issue right up. Size Does Matter for Oldrim had this very same issue & resaving that plugin in the CK fixed this issue.
88 comments
Improved Disabled Race Scaling
https://www.nexusmods.com/skyrimspecialedition/mods/32010
This mod prevents characters from morphing size period by preventing it from ever occurring, That one seems to add skills to every single NPC, spells to the player character and all manner of script just to revert the scale value each time it changes, and it only does so in a conditional scenario where it has to be manually configured with each piece of furniture? And no mention is even made of idle markers...
Perhaps that mod author didn't explain their file well, because it just seems like a much more complex and less efficient way to do what this mod does and i doubt that is the case considering your praise. Alot of mod authors really shoot themselves in the foot poorly explaining their mods most interesting and important features to new people and locked comment sections don't do them any favors either.
unpack requires a string argument of length 8
Error loading 'DOBJ' record and/or subrecord: 00000031
eid = u'<<NO EID>>'
subrecord = 'DNAM'
subrecord size = 2912
file pos = 3199
Error in Race Scale Remover.esp
Please investigate.
Edit: Nvm, bashed patch was turning it off. Seems I need to leave it out of my bashed patch and keep the .esp active.
Error loading 'DOBJ' record and/or subrecord: 00000031
eid = u ' <<NO EID>>'
subrecord = 'DNAM'
subrecord size = 2800
file pos = 3070
Error in Race Scale Remover.esp
Any ideas on what this means? Should I not let this mod be included in a bashed patch? Thanks for any help you can provide!
Make bash patch without checking this esp and copy it into bash patch with ssedit or just ignore it in bash patch