Skyrim Special Edition
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Noxcrab

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  • Races Redone (0.5)

    Racial attributes and abilities are redesigned based on previous elder scrolls games and their lore.

    All races have same sum of attributes, and each base attribute determine secondary attributes such as regeneration, power attack/spell costs, etc, with simple formula. Racial skill levels are based on race lore, and are directly associated with skill gain bonuses and racial skill proficiency bonuses, making them more intuitive instead of hiding the actual numbers and data behind.

    Racial resistances are merge of Morrowind to Skyrim, with balanced magnitudes. Some racial resistances that were absurdly high or too punishing (Altmer's Weakness to Magic) are toned down. Racial abilities give unique distinctive bonuses for each race. Some abilities focus on specific skills...

  • Birthsigns Redone (0.5)

    Reintroduce Requiem's standing stones as Birthsigns, adding 'Choose Birthsign' power at the start of the game. After the birthsign is chosen, activating the standing stones will change the birthsign, but can only change to signs within the same group (Warrior, Mage, Thief, Serpent).
    The Birthsign effects are changed to reflect lore-described traits as well as their effects in Morrowind, Oblivion, and vanilla Skyrim. Each sign has different purpose for building a character, and the signs that were considered weaker are now given enough practical bonuses.






    The Warrior is the first Guardian Constellation and he protects his charges during their Seasons. The Warrior's own season is Last Seed when his Strength is needed for the harvest. His Char...

  • Alchemy Redone (0.4)

    Ingredient Effects Spreadsheet : https://docs.google.com/spreadsheets/d/1-wDwNkubgxdo1AeZbOd0MRk9CD4XeZ46





    Crafted potions have 1/10 value.
    All bought potions have fixed prices.
    Strength of crafted potions reduced at the beginning, but scales up with Alchemy level. At the start of the game, you can make potions as good as deficient tier, with standard ingredients (excluding common flowers and butterflies - those are weaker)
    Fortify Alchemy enchantment has lowered magnitude (up to 10% per slot).
    Duration of magnitude-based potions and poisons are rearranged, now having fixed duration depending on type, not by ingredients used or tiers in case of bought potions.
    Bought potions and poisons have fixed values, depending on usef...

  • Blessings Redone (0.2.2)

    Game Mechanics

    To receive the blessings, use the Choose Blessing greater power and select from the list. Shrines do not grant/change blessings, but instead cure diseases if the player is blessed by the deity. The blessings don't have any restrictions, leaving you to set up your own.

    Choose Blessing (Greater Power) : Choose a deity to follow. You can change your deity once a day with an offering worth 100x your level.
    Pray (Greater Power) : Pray to a deity you follow. You can pray once a day with an offering worth 10x your level.
    Changing your deity requires gold offering worth 100x your character level (free for initial choice).
    Praying requires gold offering worth 10x your character level each time you pray.

    The blessings don't do ...

  • Weapons and Armor Redone (0.9.1)

    Unarmed overhaul for One-handed skill, perk adjustments and new special attack perks for more unique style.
    ( Mechanics Changes )
    Daggers Reworked
    Daggers cost half stamina with light/power attacks and blocking.
    Tanto / Wakizashi / Katana

    Have less base damage (-6) but attack faster (+0.10)

    ( Unarmed Overhaul )
    Unarmed Mechanics

    Pair of 'Unarmed' weapon is added to inventory, which can be added to favorites/hotkeys. Also shows the damage you can deal with unarmed attacks on the UI. Perks that add additional effects (e.g. Stunning Charge) to attacks necessarily require this unarmed weapon to be equipped.
    Unarmed attacks (standard and power attacks) and blocking (if you use dual wield parrying mod) cost half the stami...

  • Stealth Redone (0.4.1)

    Stealth (0/20)

    Second rank requires 20 Sneak.
    Increase effective sneak skill by 25/50 (was 15/50)
    Sneak attacks are disabled when Stealth (rank 1) is not taken.

    Muffled Movement (25)

    Reduces movement noise by 25% when not wearing heavy armor.

    Light Steps (50)

    Increases movement speed while sneaking by 20%

    Acrobatics (75)

    Reduces fall damage by half when not wearing heavy armor.

    Shadowrunner (100)

    Increases effective sneak skill by 25 (was 15).
    With 50 from Stealth (rank 2), 15 from Muffled Movement and 10 from Acrobatics, you get total 100 level from Sneak perks.
    Detection from movement is reduced by 50% (was 10%).

    Anatomical Lore (50)

  • Basic Hunting (0.2)

    Modifies loots from Animals and Creatures to make Hunting worthwhile, without complicated mechanic changes. Number of Animals Killed will progress the player's Hunting skill, resulting in better quality loot. Some special items can also be found on certain Animals or Creatures.


    - Number of animals killed progresses player's Hunting skill (Check on Statistics - Animals Killed), starting from level 1 to level 3.
    - Level 2 requires 150 Animals Killed, Level 3 requires 300 Animals Killed.


    - Player can loot better quality hide / pelt / fur from animals and creatures with higher Hunting skill level.
    - There are three quality ranks : default, Fine, Flawlesss. Fine is 2x, Flawlesss is 3x more valuable.
    - To prevent incompatibilities with ques...

  • Resist and Regen Tweak (0.3)

    Becomes less near-immune to matching element, but instead weakness to opposing element is removed. Also gains extra shock and magic resistance.
    Fire : 75/0
    Frost : 0/75
    Shock : 25
    Magic : 25
    Poison : 60
    Health : 
    Health Regen : 


    Mix of frost dragon and undead resistances - more frost, shock, and poison resist, but without magic resistance. No longer has fire resistance as it made it resistant to all three at once.
    Fire : 
    Frost : 95
    Shock : 50
    Poison : 100
    Health : 
    Health Regen : 


    Resistance to frost is slightly reduced
    Fire : -50
    Frost : 75
    Shock : 50
    Poison : 100
    Health : 
    Health Regen : 


    Extreme resistance to F...