I only get the effect when a dual-wielding enemy does a power attack with both weapons. Something about the order of the effects applied and detected results in 1/10000 time instead of 1/100. Are you getting persistent/excessive slowdowns in other situations?
None that i'd know of, yet I did not pay attention to the enemy equipment. I'll have an eye on it, but what you describe lets me think that just a simple condition is missing somewhere in the code to avoid such a low value. Now I'm really annoyed I'm not into scripting.
Scripts are far too slow for a mod like this. If it can't be solved with magic effect conditions, it will require an SKSE plugin. Best I have been able to do is make the effect cancel earlier, but you still get the ultra slowdown. It just lasts for 15-30 seconds instead of minutes.
Are you guys using a universal cooldown setting? If not, would you mind setting the universal cooldown to 1 and seeing if that fixes the issue? It will help me troubleshoot to know if that setting makes a difference.
Very much looking forward to the next update! I absolutely adore this mod, but can’t use it currently, as it just permanently stuck me in slow motion three times, which is odd, as it’s been working flawlessly so far.
Hoping the fix comes soon, and isn’t a headache! Will be keeping an eye out.
Can you Release a Version with Timer on by Default ? I dont have a MCM Menu cause playing this on a Switch. It's Unplayable because of the slowdowns forever Bug ATM. Can i remove this midgame ? Scripts ? Ty. Good work . Awesome
Not a slider, but a couple of presets would be possible. I think right now it is 2% speed. This can be easily edited in z/x/TESVEdit or the Creation Kit by changing the magnitude of the slow time spell, by the way.
This mod is perfect, it's what I was looking for for quite some time, but sometimes the slow motion lasts like 5 minutes and I don't know what it could be. I would appreciate it a lot if you could help <3
This is the bug I mentioned down below where one slow time effect gets triggered in the middle of a previous one. I think I have a fix for it, but I'm not sure yet.
For the moment you can try turning on the global cooldown.
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But I noticed a "Command Time" effect that sometimes persists and I suspect the extended slowdown to occur when the effect gets active two times.
Could this be fixed by making sure the effect gets removed before it gets applied again? Could a timescale mod influence the duration?
Plus: The effect should only be active if in combat.
Maybe this helps...
None that i'd know of, yet I did not pay attention to the enemy equipment. I'll have an eye on it, but what you describe lets me think that just a simple condition is missing somewhere in the code to avoid such a low value. Now I'm really annoyed I'm not into scripting.
Great mod without it though!
Hoping the fix comes soon, and isn’t a headache! Will be keeping an eye out.
It's Unplayable because of the slowdowns forever Bug ATM.
Can i remove this midgame ? Scripts ? Ty. Good work . Awesome
Any way, thank you for this awesome mod! It makes my combat in Skyrim more interesting and cinematic~
For the moment you can try turning on the global cooldown.