Hello my loyal, desperate fans. The Bergzore realizes that Dual Sheathe Redux is not yet ready for the Special Edition. Therefore, some of the optional files may have issues. For now, please be patient until the new SKSE is released and DSR is ported over. Everything will work out in the end, the Bergzore promises.
exactly, what kind of mod improves animations, but doesn't provide a video for people to notice the difference between vanilla, and this.. will not waste my time downloading this.
Only all but one of the videos on the LE page are lost or unavailable, as well as the only working one being a three minute showcase of him scrolling his modlist. Dont be daft
What is the load order? Using the Vortex mod manager, should I load this mod after XP32 Maximum Skeleton Special Extended (v4.80) or before? In the meantime, I will use the suggested option by Vortex. Thanks in advance.
I have to ask this one, Immersive Animations is one of the mainstay mod in my playthrough for years, however seeing this mod has not been updated since 2016, is there any good or even better alternative for this? or do you guys still use this even with the amount of robust animation mods released in the last few years
There are too many animation mods to keep track of, and even a lot of combat mods with custom animations -- most new animation mods use DAR (Dynamic Animation Replacer), so I guess we can say the DAR framework is now the mainstay of Skyrim animations mods/modding scene.
But I just saw that Enderal SE includes "Several animation mods by bergzore", so I assume his skills at animation modding has been put to good use to build Enderal. So it's likely we can see some of these favorite or similar animations there in Enderal.
DAR is also outdated, use OAR instead (Open animation replacer)
For extra guidance, here is a link that contains a guide for modding the "modern" way, which includes a list of pretty much all you need. https://www.nexusmods.com/skyrimspecialedition/mods/82863
Scroll down to animations and you'll find a bunch of mods that you can use.
I started a new game and some of the animations are not working. Loaded my old character save and it still works fine. New character will not do the jump attack on power hits and I am also does not seem to utilize my other combat mod, Realistic 2-handed speed. This mod is loading and I can see some things working like falling animation, the (dainty) grip and the one-handed run with greatswords, but now 2-handed combat is slow again....I have not yet tried uninstalling and reinstalling, only disable/enable. Any thoughts?
Hello Im brand new to modding. I see this mod has no requirements, however when I download and install it, it doesnt seems to work. Is it currently working or did AE mess with it? Or did I do something wrong?
This mod is from 2016 and hasn't been updated yet, so it's very likely that this mod have some problems with working in AE, because this update changed a lot in Skyrim's script. You should download a downgrade mod for AE to have a normal Special Edition, because most mods on Nexus doesn't seem to work still with Anniversary Edition.
This is an unscripted mod, and shouldn't be affected by the 1.6+ SE version. All it includes is animation files. Are you using other animation mods that may be overwriting these?
This is a animation file. So it has nothing to do with AE or not. If you are *brand* new to modding, then you might not know that after you install a new animation file, you ought to run a tool called FNIS, at least for this mod. Even more, you should know that FNIS is getting outdated, and new animations require a new tool called Nemesis. I think you should go learn these tools first. And also remember, stick with new tools and newer mods, because the whole modding community is iterating, so using outdated mods will likely put you in a bad place.
Is it normal that dual wield unsheathing animations don't animate the left hand while moving? Unsheath works fine for both hands but unsheathing dual daggers on hip or dual swords only does the right hand correctly while moving forward.
To anyone reading this: Do yourself a favor and dont download this crap. Once you realize it sucks and uninstall it, your game will break (YES, I ran generateFNIS)
285 comments
The Bergzore realizes that Dual Sheathe Redux is not yet ready for the Special Edition. Therefore, some of the optional files may have issues. For now, please be patient until the new SKSE is released and DSR is ported over. Everything will work out in the end, the Bergzore promises.
Using the Vortex mod manager, should I load this mod after XP32 Maximum Skeleton Special Extended (v4.80) or before?
In the meantime, I will use the suggested option by Vortex.
Thanks in advance.
I have to ask this one, Immersive Animations is one of the mainstay mod in my playthrough for years, however seeing this mod has not been updated since 2016, is there any good or even better alternative for this? or do you guys still use this even with the amount of robust animation mods released in the last few years
But I just saw that Enderal SE includes "Several animation mods by bergzore", so I assume his skills at animation modding has been put to good use to build Enderal. So it's likely we can see some of these favorite or similar animations there in Enderal.
For extra guidance, here is a link that contains a guide for modding the "modern" way, which includes a list of pretty much all you need.
https://www.nexusmods.com/skyrimspecialedition/mods/82863
Scroll down to animations and you'll find a bunch of mods that you can use.
If you are *brand* new to modding, then you might not know that after you install a new animation file, you ought to run a tool called FNIS, at least for this mod.
Even more, you should know that FNIS is getting outdated, and new animations require a new tool called Nemesis.
I think you should go learn these tools first.
And also remember, stick with new tools and newer mods, because the whole modding community is iterating, so using outdated mods will likely put you in a bad place.