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Created by

Trapiki

Uploaded by

Dispensation

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About this mod

A small hunter shack with a secret grotto below, only accessible via the completion of the Thieves Guild storyline. Ported to SSE from Skyrim Classic, original mod by Trapiki.

Permissions and credits
Donations
Ported from Skyrim Classic with permission given by the original mod author Trapiki, original mod link found here: Anoriths Shack.

From the original mod page permission instructions:

Author notes

If anyone wishes to update this to Special Edition, go right ahead! Please link back to this mod and give credit, of course.


Things I updated in this port:

  • Re-saved in the 64bit CK and added all five vanilla game ESMs as masters to the mod by doing so
  • Cleaned ITMs and fixed the two deleted navmeshes
  • Added location data so the beds give well-rested bonuses, home keywords added, beds owned by the player faction
  • Typo fix in the grotto's cell name
  • Added EditorID name to the house's cell so you can console teleport to it (by typing coc AnorithsShack)
  • Forwarded Update.esm's water changes in the modified cells

I will not modify the home as to disrupt the how the modder purposely designed and envisioned it, such as adding, moving or removing objects.

Original mod page contents:

Anorith's Shack

I originally created this for one of my roleplaying characters that I'd set with some restrictions and a small backstory. The mod is named after her, although the shack in-game is not.

You will find the Old Hunting Shack on the shores of Lake Ilinalta across from Half-Moon Mill. it contains basic necessities for a hunter in the shack and the unlockable grotto is a bit more fancier. The grotto is locked with the tribute chest key that you receive at the end of the Thieves Guild questline. This is to prevent some visual spoilers!

For Clarification on the Grotto:
The grotto is key locked, the only way to access this without cheating is to complete the Thieves Guild Storyline completely. The Key required is not a custom key, even if you have already completed the Thieves Guild Quest prior to this mod, you will still have this key. The main reason for the lock is a particular statue that I used inside the cave that you encounter in the Thieve Guild Storyline. I didn't want to ruin the awe inspiring sight of this particular statue when you see it in the quest. If you wish to ruin that, you can use the console to unlock the trapdoor. The secondary reason is that not all things should be free. :P The shack above is of course free to use as you wish.

The Shack Contains:
  • Containers
  • A bed
  • Cooking pot
  • Alchemy station
  • Chopping block
  • Tanning rack
  • Small garden

The Grotto Contains:
  • Forge
  • Enchantment table
  • 2 bedrolls
  • Fish
  • Cooking pot
  • Desk
  • Bookcase (containers like the ones in the College of Winterhold)
  • 2 Mannequins
  • Weapon Rack

I've tested this as much as I possibly can and fixed up all the bugs I could find. The water in the grotto sometimes acts weird (makes you fall a bit), but that's something to do with the game itself and I do not know how to fix that. Mannequins will sometimes change position as if they are alive, exiting and re-entering usually fixes this up. This will most likely conflict with anything in the same location.

-Trapiki