Everything is made with heart! Thank you! There is a suggestion: to make metal 3D overlays for the gates similar to the gates of the Eastern Imperial Company. For example, the city gates in Riften or the doors in the College of Winterhold.
v3.1 conflicts with Unblended - Really Blended Roads with meshes\architecture\solitude\sbridge01.nif should I load this mod before or after it? thanks.
v3.0 conflict with (Really) Blended Roads. Load Blended Roads after this mod overwriting meshes\architecture\solitude\sbridge01.nif
P.S. I don't understand why the author of Blended Roads solved the 3D feature of Solitude bridge and left the Dragon Bridge without ground. No documentation seems available from him. Maybe it's possible to copy what he did to Solitude Bridge to The Dragon Bridge.
Thanks for letting me know, i'll make the road the same as Blended Roads asap. But in my opinion, you should load my mod after, as i think the 3d trellis and metal bars are more of an improvement, i didn't even notice the road :)
16th of October UPDATE: Version 3.0 - Added East Empire Company Warehouse doors that now has 3d trellis, 3d metal bars, and fixed vertex shading and UVs. Added two stalls that appear at the Bard's College for the festival. Centered nails for all stalls. All meshes now optimized for SE (BSTriShape instead of NiTriShape).
Hello and thanks for the mod. I noticed that there are two other stalls meshes, smarketstall02 and smarketstall03. The first is similar to the smarketstall01 mesh while the second is very small. I don't remember ever seeing them in the game and could be unused resources but I still wanted to report them to you.
Hmm, Creation Kit says the count of these objects is 1, so they must be placed somewhere in the game. Anyone knows where? Anyway, thanks for letting me know!
Maybe I found them. They appear to be two items that are momentarily activated only in the "Tending the Flames" quest, during the festival. The IDs are 000DAB71 and 000FA23C.
This might be a creation kit fixes only thing but you can right click on an object in the CK and the select 'use info' and if you double click on one of the entries it takes you to that use
Hey, awesome update! thanks :3 Here's just another idea regarding this type of mods: meshes\architecture\whiterun\wrinteriors\wrtemple\wrtempintdivwallstr01.nif Cheers! :D
I was actually thinking of making a Whiterun trellis mod, but decided not to because there already was one. But now, with this new style for Solitude, i'm thinking of doing it again, and will include this mesh.
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There is a suggestion: to make metal 3D overlays for the gates similar to the gates of the Eastern Imperial Company.
For example, the city gates in Riften or the doors in the College of Winterhold.
should I load this mod before or after it? thanks.
EDIT: just saw your comment below
Load Blended Roads after this mod overwriting
meshes\architecture\solitude\sbridge01.nif
P.S.
I don't understand why the author of Blended Roads solved the 3D feature of Solitude bridge and left the Dragon Bridge without ground.
No documentation seems available from him.
Maybe it's possible to copy what he did to Solitude Bridge to The Dragon Bridge.
There are at least two others mods that edit "sbridge01.nif"":
SMIM 2.7+ and "Assorted mesh fixes"
but I always overwrite them.
https://i.imgur.com/AN8SxiN.png
https://i.imgur.com/JNQh1nD.png
Cheers.
https://i.imgur.com/c80VGXt.png
Here's just another idea regarding this type of mods:
meshes\architecture\whiterun\wrinteriors\wrtemple\wrtempintdivwallstr01.nif
Cheers! :D