Skyrim Special Edition

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RedBag

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RedBag

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55 comments

  1. Magink666
    Magink666
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    • 195 kudos
    Can I patch it for NR's ground texture?
    1. RedBag
      RedBag
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      • 595 kudos
      Please do!
  2. MPBunny
    MPBunny
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    • 20 kudos
    Looks really nice. Shame that it overwrites the nice market stall countertops from the Major Cites Mesh Overhaul mod.
  3. stalkermonk
    stalkermonk
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    • 3 kudos
    Everything is made with heart! Thank you!
    There is a suggestion: to make metal 3D overlays for the gates similar to the gates of the Eastern Imperial Company.
    For example, the city gates in Riften or the doors in the College of Winterhold.
  4. swordman03
    swordman03
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    but that 2d trelliscis in the other cities as well do you have all in one for that?
    1. RedBag
      RedBag
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      • 595 kudos
      I have one for Riften, there are other 3d trellis mods for Whiterun by other authors.
    2. swordman03
      swordman03
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      • 9 kudos
      hmm i see better search better thanks for help
  5. dsp2003
    dsp2003
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    Thank you for keeping the old version. I like it better. The new one creates too much visual noise, despite being more "accurate".
    1. Korodic
      Korodic
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      Agreed. I'd actually like to see the old version added to the wedding tellis.
    2. RedBag
      RedBag
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      No problem, i thought some people might prefer the old one.
    3. whical
      whical
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      Yes, I like the simplicity of the old version.
  6. Euphan
    Euphan
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    v3.1 conflicts with Unblended - Really Blended Roads with meshes\architecture\solitude\sbridge01.nif
    should I load this mod before or after it? thanks.
    1. RedBag
      RedBag
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      my mod after
    2. bientje
      bientje
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      Why? Genuine question. Seems Unblended edits the road, which is more obvious than your changes. Am I missing something?

      EDIT: just saw your comment below
  7. deleted156211218
    deleted156211218
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    • 2 kudos
    v3.0 conflict with (Really) Blended Roads.
    Load Blended Roads after this mod overwriting
    meshes\architecture\solitude\sbridge01.nif

    P.S.
    I don't understand why the author of Blended Roads solved the 3D feature of Solitude bridge and left the Dragon Bridge without ground.
    No documentation seems available from him.
    Maybe it's possible to copy what he did to Solitude Bridge to The Dragon Bridge.
    1. RedBag
      RedBag
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      Thanks for letting me know, i'll make the road the same as Blended Roads asap. But in my opinion, you should load my mod after, as i think the 3d trellis and metal bars are more of an improvement, i didn't even notice the road :)
    2. deleted156211218
      deleted156211218
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      I did a test. Your 3D treillis and new 3D door blend well with "sbridge01.nif" from blended roads.

      There are at least two others mods that edit "sbridge01.nif"":
      SMIM 2.7+ and "Assorted mesh fixes"
      but I always overwrite them.
    3. RedBag
      RedBag
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      • 595 kudos
      Ok, i uploaded a new version, with the road from Really Blended Roads. So now my mod should have the ultimate sbridge.nif.
    4. deleted156211218
      deleted156211218
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      • 2 kudos
      Thank you. Downloading it!
  8. RedBag
    RedBag
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    16th of October UPDATE: Version 3.0 - Added East Empire Company Warehouse doors that now has 3d trellis, 3d metal bars, and fixed vertex shading and UVs. Added two stalls that appear at the Bard's College for the festival. Centered nails for all stalls. All meshes now optimized for SE (BSTriShape instead of NiTriShape).
  9. Diego2891
    Diego2891
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    Hello and thanks for the mod. I noticed that there are two other stalls meshes, smarketstall02 and smarketstall03. The first is similar to the smarketstall01 mesh while the second is very small. I don't remember ever seeing them in the game and could be unused resources but I still wanted to report them to you.

    https://i.imgur.com/AN8SxiN.png
    https://i.imgur.com/JNQh1nD.png

    Cheers.
    1. RedBag
      RedBag
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      Hmm, Creation Kit says the count of these objects is 1, so they must be placed somewhere in the game. Anyone knows where? Anyway, thanks for letting me know!
    2. Diego2891
      Diego2891
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      Maybe I found them. They appear to be two items that are momentarily activated only in the "Tending the Flames" quest, during the festival. The IDs are 000DAB71 and 000FA23C.

      https://i.imgur.com/c80VGXt.png
    3. RedBag
      RedBag
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      Good find, will update!
    4. Domenicus7
      Domenicus7
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      This might be a creation kit fixes only thing but you can right click on an object in the CK and the select 'use info' and if you double click on one of the entries it takes you to that use
  10. RemmyKun
    RemmyKun
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    Hey, awesome update! thanks :3
    Here's just another idea regarding this type of mods:
    meshes\architecture\whiterun\wrinteriors\wrtemple\wrtempintdivwallstr01.nif
    Cheers! :D
    1. RedBag
      RedBag
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      I was actually thinking of making a Whiterun trellis mod, but decided not to because there already was one. But now, with this new style for Solitude, i'm thinking of doing it again, and will include this mesh.
    2. RemmyKun
      RemmyKun
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      That would be great! <3