Fixes all navmesh issues between Windhelm Bridge Overhaul and Windhelm Exterior Altered * fixed all warnings/errors/pathfinding issues identified by the ck in the navmesh.. holy s#*! on a stick * fixed landscape tears caused by Windhelm Bridge Overhaul * applied relevant USSEP updates as of 4.1.3 * fixed all but one water flow issue; i cannot ascertain the cause of the strange water by the house on the west side of windhelm docks
I assume you've cleaned the deleted navmeshes in WBO and WEA... I have no idea how the patch will behave if you have not. Always clean deleted navmeshes from mods... always...
Tested the entire bridge and dock area is fully navigable by running along spawning clusters of falkreath and windhelm guards and watching them navigate across each section to reach each other to duke it out civil war style... One or two out of a couple hundred soldiers in all got stuck but that was all.. and that was due to clipping an edge while trying to climb that crazy twisty wooden staircase.
Isolated load order... Windhelm Bridge Overhaul -> Windhelm Exterior Altered -> Patch ... Expanded load order that i'm running... JUSTICE -> JK -> Dawn -> JK Dawn Patch -> Windhelm Bridge -> Windhelm Exterior -> Windhelm Lighthouse -> Patch
All rights to patch are waived; feel free modify it, incorporate it, sell it, distribute it without credit or contact...
The patch works great for the upper half on the bridge. 2 spots still alters the terrain land tears. Right in front of the bridge on the road. As well as river bed just right in front of the first Ship same side as Haalu farm. Is it possible to fix?
I don't have things setup to check right now but that patch does include fixes for all landscape tears between windhelm bridge overhaul and windhelm exterior altered. Either your mods are in the incorrect order or you have another mod interfering in that area.
This cleaned version has been taken down. Does anyone else have a cleaned version they can share? I'd like to use @jdsmith2816's patch but from what I understand, I'd still need a version of this mod with the deleted navmeshes cleaned up, and I don't know how to do that.
Doors that do not work, NPCs that do not speak, snow floating in the air, tears in textures, dirty edits and deleted navmeshes, AND it tanks my FPS hard - and this is after using the patch from jdsmith2816. I can't even imagine how bad this mod was before. I can see the idea behind it and it's a good idea, just that this mod (and the docks one from the same author) requires a lot of polishing and fixing. jdsmith2816 jdsmith2816jdsmith2816
This looks cool, building mod list and testing things so will be good to see how this looks, also grabbed the nav mesh fix when I cleaned the two mods it found 9 deleted meshes between this and the exterior overhaul which I grabbed. Now gonna go see how they look in game. :)
EDIT Wow the bridge now feels so alive, can't ride my horse down to the gates now but that's no problem, love looking at the wares being sold and the fixes above solved any issues and it works with Frostvale Estate without burying it in snow like City Entrances Overhaul - Windhelm did. Walking around the docks feels more like a proper dock now and the easy way to get from the docks to the bridge without going through the city is a fab idea.
SSEEdit v4.0.2 found 9 ITM records and 4 deleted navmeshes. It is strongly recommended not to use mods that contain deleted navmeshes as they're known to cause crashes. Deleted navmeshes must be corrected manually (a complex process that should be done by the mod author). More information on deleted navmeshes is provided here.
I really love the idea. Especaly the added merchants. But sadly I won't use it because of stability.
106 comments
Version 2 now released!
Hope you like it!
Don't forget to endorse and ofc comment!
Windhelm Bridge Overhaul - Vanilla
Not gonna happen!
I do not support them or their business regarding the modding community.
https://mega.nz/#!KwQzHLDA!6sRSFkde0X_I6gsn_Dqd8HbVtiE6WC6oeOM4mIxsCh8
Fixes all navmesh issues between Windhelm Bridge Overhaul and Windhelm Exterior Altered
* fixed all warnings/errors/pathfinding issues identified by the ck in the navmesh.. holy s#*! on a stick
* fixed landscape tears caused by Windhelm Bridge Overhaul
* applied relevant USSEP updates as of 4.1.3
* fixed all but one water flow issue; i cannot ascertain the cause of the strange water by the house on the west side of windhelm docks
I assume you've cleaned the deleted navmeshes in WBO and WEA... I have no idea how the patch will behave if you have not. Always clean deleted navmeshes from mods... always...
Tested the entire bridge and dock area is fully navigable by running along spawning clusters of falkreath and windhelm guards and watching them navigate across each section to reach each other to duke it out civil war style... One or two out of a couple hundred soldiers in all got stuck but that was all.. and that was due to clipping an edge while trying to climb that crazy twisty wooden staircase.
Isolated load order... Windhelm Bridge Overhaul -> Windhelm Exterior Altered -> Patch ...
Expanded load order that i'm running... JUSTICE -> JK -> Dawn -> JK Dawn Patch -> Windhelm Bridge -> Windhelm Exterior -> Windhelm Lighthouse -> Patch
All rights to patch are waived; feel free modify it, incorporate it, sell it, distribute it without credit or contact...
2 spots still alters the terrain land tears.
Right in front of the bridge on the road.
As well as river bed just right in front of the first Ship same side as Haalu farm.
Is it possible to fix?
https://www.nexusmods.com/skyrimspecialedition/mods/18135?tab=description
jdsmith2816
jdsmith2816jdsmith2816
EDIT
Wow the bridge now feels so alive, can't ride my horse down to the gates now but that's no problem, love looking at the wares being sold and the fixes above solved any issues and it works with Frostvale Estate without burying it in snow like City Entrances Overhaul - Windhelm did. Walking around the docks feels more like a proper dock now and the easy way to get from the docks to the bridge without going through the city is a fab idea.
- SSEEdit v4.0.2 found 9 ITM records and 4 deleted navmeshes. It is strongly recommended not to use mods that contain deleted navmeshes as they're known to cause crashes. Deleted navmeshes must be corrected manually (a complex process that should be done by the mod author). More information on deleted navmeshes is provided here.
I really love the idea. Especaly the added merchants. But sadly I won't use it because of stability.