Skyrim Special Edition

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Trainwiz - DarthVitrial

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DarthVitrial

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20 comments

  1. PoisonCoyote
    PoisonCoyote
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    Saw my first train going by today.  Was really cool!  The only problem was the audio.  It sounds like an Atari 2600 train going by and the audio abruptly cuts off when the train enters the tunnel.  Is there a way to update or replace the train sounds to something a bit more "real"?
  2. 2gtandknives
    2gtandknives
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    Hi does activating the ship work? Could you intercept a moving ship while on Sailable Ships (https://www.nexusmods.com/skyrimspecialedition/mods/72070), activate a moving ship and then raid it? Are there crew to fight?
  3. Mrvonshallow101
    Mrvonshallow101
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    DOOM TRAIN
  4. RohitRam
    RohitRam
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    Is this safe to flag as an .esl?
    1. DarthVitrial
      DarthVitrial
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      No. 
  5. Vandalshnitzen
    Vandalshnitzen
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    Does this work with Great Cities? Looks awesome and really want to try
    1. DarthVitrial
      DarthVitrial
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      It should, these are mostly placed pretty out of the way. Depending on edits to the Windhelm docks there might be some overlap?
  6. gneech
    gneech
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    I stood atop the Dawnstar Lighthouse and watched a ship head out to sea, and it was amazing! ...Until it reached LOD changeover distance and instantly disappeared. >.>

    I have not run DynDOLOD yet, as I'm still building and testing the current modlist, so I don't know if that will improve things. But in case it doesn't, is there any sort of fix I should know about?

    Thanks!
    1. gneech
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      FOLLOWUP: DynDOLOD didn't make a difference; I'm guessing the moving ships don't have LOD data? Either that or the Imperial ship leaving Solitude just slips into the Twilight Zone once it leaves the harbor. ;)

      In any case, I love this mod. :) Thanks for making it!
    2. DarthVitrial
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      Moving Activators can’t have distant lod as far as I know 
    3. gneech
      gneech
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      Wouldn't surprise me. I guess you'd have to make it into some sort of creature?
  7. Belegost
    Belegost
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    Sepulcher.

    It's spelled Sepulcher.
    1. JobiWanUK
      JobiWanUK
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      In the US it's sepulcher. In other countries it's sepulchre. I've always spelled it sepulchre.
  8. Abbraaxus
    Abbraaxus
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    Saw your reply on my post at Blackreach Railroad, saying this was out. I have no idea how or if I'll manage to fit this into such an overstuffed load order - but I'm gonna try!
    It's love at first sight... 

    Oh, hey one question; if I rerun SSELODGen and DynDOLOD (I use both), can/will there be LOD for the trains? Distant views from mountain tops etc?
    1. DarthVitrial
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      I'm unsure how DyndoLod will handle the meshes. Give it a try and let us know.
    2. Abbraaxus
      Abbraaxus
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      Copy that! I shall.
      Although, while not knowing enough about it to be sure, I do know that many mods require either Billboards, or LOD-specific meshes. We shall see 
    3. DarthVitrial
      DarthVitrial
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      Yeah, I used a somewhat hacky method to make them render at distance, so I have no idea how dyndolod will handle it.
  9. kojak747
    kojak747
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    Nice - fwiw I got the ships part ported up and running. HMU on my discord server if you wanna chat etc
    1. DarthVitrial
      DarthVitrial
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      There's an official trainwiz porting project discord if you want to contribute or discuss future ports.
      https://discord.com/invite/vkgHrzt
      Does it work with no script errors? We got a lot of papyrus errors in our port attempt.
    2. Abbraaxus
      Abbraaxus
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      I deleted and moved this post. It was not actually a reply.