Just in case anyone run into the same problem, this seem to get overwrite by EVG conditional condition. Once I uninstalled it, I finally got the animation to work. Kind of hard to choose but for now ill keep this animation.
I know this is not updated anymore, but I still prefer this over Leviathan II. I use it on my SSE (1.5.97)
However on my Anniversary Edition, I have an issue where if my character wears High Heels (Sovereign's Slayer for example) and runs, the animation for the legs and feet FLICKS when alternating between. It's a minor animation issue, but it kind of bugs me.
Just let Leviathan Sprint overwrite this. There is a female " mt_sprintforward.hkx" file in this mod. Maybe Verolevi forgot to leave that file out. But technically, it is the same as the file in Leviathan Sprint.
Doesn't work, first installed with MO2 - nothing, then placed in DAR folder - no dice, did same but put it in game data folder - nada, launched Nemesis - zero
Upd: Found the culprit - I used female orc for testing my mod build, and turns out they use male animation set
I'm glad it's not just me that's experiencing that issue. The sneak/stand transition is smooth in the Vanargand mod.
EDIT: I switched the idle file from this mod with the one from the Vanargand mod, and it works fine. The bad transition is due to the idle. I wanted to keep the walking and running from this mod, but the idle I didn't mid replacing. So if you feel the same way, you can swap out the Idle file.
Hi, I love the Leviathan idle animation and walking animation, however the run animation clips through cloaks of skyrim very obtusely. I've tried removing the running animation files from the mod folder but it doesn't seem to change the animation. Am I just silly here or shouldn't that stop the animation?
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However on my Anniversary Edition, I have an issue where if my character wears High Heels (Sovereign's Slayer for example) and runs, the animation for the legs and feet FLICKS when alternating between. It's a minor animation issue, but it kind of bugs me.
Are there any prerequisites I'm missing?
Kinda solved: its not compatible with 360 walking plus
https://imgur.com/a/3sKVqa8
Upd: Found the culprit - I used female orc for testing my mod build, and turns out they use male animation set
EDIT: I switched the idle file from this mod with the one from the Vanargand mod, and it works fine. The bad transition is due to the idle.
I wanted to keep the walking and running from this mod, but the idle I didn't mid replacing. So if you feel the same way, you can swap out the Idle file.