Skyrim Special Edition

File information

Last updated

Original upload

Created by

Maar Malur

Uploaded by

MaarMalur

Virus scan

Safe to use

117 comments

  1. lumikami
    lumikami
    • premium
    • 112 kudos
    Locked
    Sticky
    LIST OF REPLACED BRIDGES :

    v 3.0a and v 3.0b
    Removed Fort Amol Waterfall bridge because feel out of place

    v 2.0
    Riverwood
    Morthal

    v 1.1
    Fort Amol waterfall
    Ivarstead

    v 1.0
    Heartwood Mill
    Half Moon Mill
    Darkwater Crossing
    Hillgrund's Tomb
  2. hotrack
    hotrack
    • member
    • 5 kudos
    For some reason, the LOD for the bridges didn't show up in the map after I generated DynDolod. There's a record overwrite for the wooden bridge static in DynDolod.esp for the 'has distant lod' flag, but that's it. Could it be the Dyndolod lod rules included aren't properly set up?

    EDIT: My mistake, just looked at the Dyndolod rules provided again, it just didn't have the LOD32 rule set (which I use for the map).
  3. HavenofDarkness
    HavenofDarkness
    • member
    • 35 kudos
    Hey thanks these are great.
  4. Admiral30
    Admiral30
    • premium
    • 133 kudos
    Is it just me or Morthal bridge is clipping badly? I don't think anything is incompatible, parts of the road are last changed by base game plugins.
    Spoiler:  
    Show



    Spoiler:  
    Show


    1. MaarMalur
      MaarMalur
      • premium
      • 112 kudos
      Yes, I let some clipping because I don't wanted to edit landscape for more compatibility. This mod is intended to be the most simple possible.
  5. Sanallite
    Sanallite
    • premium
    • 0 kudos
    Wooden Bridges are awesome.
  6. cmkostrom
    cmkostrom
    • member
    • 1 kudos
    Hi,

    Would you be willing to open permissions for this to be ported to Xbox? There is an old out-dated version on Bethnet but would be great to have this latest version with more bridges replaced.

    Thanks for any consideration!
  7. TheBone98
    TheBone98
    • supporter
    • 12 kudos
    I know it may sound demanding, but could you also add a version without the Ivarstead bridge altered + Morthal? The bridges in those towns are usually the most overhauled by far!
  8. benorun974
    benorun974
    • premium
    • 10 kudos
    Hello.
    Very well mod.
    Is it compatible with Lux Via or Lux Orbis mods ?
    1. MaarMalur
      MaarMalur
      • premium
      • 112 kudos
      No for Lux Via, need a patch, but I will not provide one myself.
      And I don't know about Lux Orbis, but you should know, my mod replace just some bridges, nothing fancy, I don't think Lux Orbis touch the bridges because its' about light.
    2. GGUNIT
      GGUNIT
      • premium
      • 1,406 kudos
      I can confirm, only Via will conflict. ^ ^
      I'm already adding the same bridge in Riverwood (with additional lighting) but some places this mod is adding bridges to aren't edited on Via. I guess that one can just remove one or the other mod entries on conflicting locations.
    3. MaarMalur
      MaarMalur
      • premium
      • 112 kudos
      Like GGUNIT said, if you have minor SSEdit skills, it's really easy to disable any edits I made, because my mod is light and not invasive.
    4. darksynth0
      darksynth0
      • premium
      • 37 kudos
      By the way, I guess Lux mesh should win right?
    5. MaarMalur
      MaarMalur
      • premium
      • 112 kudos
      You mean Lux Via bridge mesh ?
      Because this is the same bridge by sa547, but I changed mine set to farmhouse set
  9. nrf133
    nrf133
    • member
    • 4 kudos
    Hi! How this works with Jk - Dawn of Skyrim? I say this in case there is any conflict in Morthal because of these two mods
    1. MaarMalur
      MaarMalur
      • premium
      • 112 kudos
      I think you can easily test yourself, my mod shouldn't cause any trouble in your game if you enable and disable it in your playthrough.
  10. bientje
    bientje
    • premium
    • 147 kudos
    - Farmhouse texture set is used now

    Completely missed that one, it was so jarring when it used the darker wood from the mines! Switching over to this mod now :)
    1. MaarMalur
      MaarMalur
      • premium
      • 112 kudos
      Yes, first versions of this mod used mine wood textures, but like you said, it was jarring, so I switched to farmhouse textures in 3.0.
  11. Kulharin
    Kulharin
    • premium
    • 610 kudos
    does COTN Morthal touch the bridge?
    1. MaarMalur
      MaarMalur
      • premium
      • 112 kudos
      No. Only TGC Morthal replace it. Like I said in my description this is compatible with COTN.