For some reason, the LOD for the bridges didn't show up in the map after I generated DynDolod. There's a record overwrite for the wooden bridge static in DynDolod.esp for the 'has distant lod' flag, but that's it. Could it be the Dyndolod lod rules included aren't properly set up?
EDIT: My mistake, just looked at the Dyndolod rules provided again, it just didn't have the LOD32 rule set (which I use for the map).
Would you be willing to open permissions for this to be ported to Xbox? There is an old out-dated version on Bethnet but would be great to have this latest version with more bridges replaced.
I know it may sound demanding, but could you also add a version without the Ivarstead bridge altered + Morthal? The bridges in those towns are usually the most overhauled by far!
No for Lux Via, need a patch, but I will not provide one myself. And I don't know about Lux Orbis, but you should know, my mod replace just some bridges, nothing fancy, I don't think Lux Orbis touch the bridges because its' about light.
I can confirm, only Via will conflict. ^ ^ I'm already adding the same bridge in Riverwood (with additional lighting) but some places this mod is adding bridges to aren't edited on Via. I guess that one can just remove one or the other mod entries on conflicting locations.
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v 3.0a and v 3.0b
Removed Fort Amol Waterfall bridge because feel out of place
v 2.0
Riverwood
Morthal
v 1.1
Fort Amol waterfall
Ivarstead
v 1.0
Heartwood Mill
Half Moon Mill
Darkwater Crossing
Hillgrund's Tomb
EDIT: My mistake, just looked at the Dyndolod rules provided again, it just didn't have the LOD32 rule set (which I use for the map).
Would you be willing to open permissions for this to be ported to Xbox? There is an old out-dated version on Bethnet but would be great to have this latest version with more bridges replaced.
Thanks for any consideration!
Very well mod.
Is it compatible with Lux Via or Lux Orbis mods ?
And I don't know about Lux Orbis, but you should know, my mod replace just some bridges, nothing fancy, I don't think Lux Orbis touch the bridges because its' about light.
I'm already adding the same bridge in Riverwood (with additional lighting) but some places this mod is adding bridges to aren't edited on Via. I guess that one can just remove one or the other mod entries on conflicting locations.
Because this is the same bridge by sa547, but I changed mine set to farmhouse set
Completely missed that one, it was so jarring when it used the darker wood from the mines! Switching over to this mod now :)