Skyrim Special Edition
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MusicRoller

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MusicRoller

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20 comments

  1. xXStormEyeXx
    xXStormEyeXx
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    Great mod. Is there any chance you could make a version that does NOT alter the body mesh? Just the dialogue fix on it's own? I'm sure there are others out there that use CBBE so would prefer not to have her body altered. Cheers
    1. LanceDragonsbane
      LanceDragonsbane
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      +1

      actually i sse edit this mod and removed body and head informaiton. Then downloaded CBBE version. Here https://www.nexusmods.com/skyrim/mods/67219
      I then ran NIF Optimizer and now no neck seam and I have the dialog fix.  here https://www.nexusmods.com/skyrimspecialedition/mods/4089
      AND finally with this mod you can give Arissa her thieving capabilities by telling her to open things. 
      https://www.nexusmods.com/skyrimspecialedition/mods/28641

      Anyone wanna fanta let me know. 
    2. dev4stor
      dev4stor
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      how do you removed body and head information with xedit?
    3. DameEveKnight
      DameEveKnight
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      I suspect you have given up waiting for a reply for over a year ... but I just did this myself. So while I'm here ... I created an override file that only contained the desired parts (the dialogue).

      I'd be happy to upload it myself, but I'm not sure if I would need MusicRoller's permission ... or if they'll ever read this. If you do, though, just let me know if you want my copy of the file or if it's okay for me to upload it myself.
  2. V2od2o
    V2od2o
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    But what about her hair?
  3. HALTT77
    HALTT77
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    So to anyone wanting the default Arissa in SE, just do the following: Download the mod from Frostee twitter (https://twitter.com/Froztee2/status/1328033038228447238?s=20)
    then use the dialogue fixer
    (https://www.nexusmods.com/skyrimspecialedition/mods/42187)
    then this mod to put the original appearance back on
    (https://www.nexusmods.com/skyrimspecialedition/mods/22278)
    then fix the black face 
    (https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=files)

    and you are good to go.
  4. sqigg
    sqigg
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    So, if I understand you correctly, I install Froztee's PORT from his Twitter page ( 1 esm) , then your  patch ( 1 esp) , then Froztee's Re-Imagined mod (with 1 esp). That's 3 esp's to install because they're all named differently, correct ?
    1. MusicRoller
      MusicRoller
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      Right. In general, you want to load behavior-modifying mods (which typically don't contain head assets, and just have a copy of the original head record in the ESP) before appearance-modifying mods (which change the head record in the ESP and have the matching mesh and texture assets). If the no-head-assets behavior mod is loaded last, you'll get a mismatch between what the ESP says about the head and what the appearance mod assets say, resulting in the ever-unpopular dark-head problem.

      This mod is ESL-flagged, so it won't count against your mod limit. Froztee's appearance mod isn't, but it can be (and should be; feel free to harass him about it ).
  5. jensern
    jensern
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    Arissa is a great follower mod. To bad she was never ported to SE. 
    1. MusicRoller
      MusicRoller
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      Arissa LE 2.2.2 runs fine in SE; just extract the files from the BSA and then remove/rename the BSA. Though there's a slight mismatch at the head/neck junction. Don't know why; don't remember if that was an issue in LE.

      If you run the extracted meshes through SSENO, and activate this patch, the mismatch disappears.
    2. Kydude
      Kydude
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      I agree, she was one follower that stayed in my play throughs.  I'm a mod user, not modder and getting her into my se game is beyond my skill.
    3. MusicRoller
      MusicRoller
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      The steps I listed are all it takes; you're looking at less than 2 minutes. BAE and SSENO are here on Nexus (IDs 974 and 4089).
    4. RBF
      RBF
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      I watched a short Youtube video by Leonardo Lodagin on how to port Arissa, his method worked perfectly for me. Maybe  it would work for you.
    5. MusicRoller
      MusicRoller
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      FWIW, that video doesn't 'port' anything; all it does is expand the BSA, as I suggested. Since the video takes 4.5 minutes to do so, you can probably beat his time by quite a bit .

      It's much faster to just install 2.2.2 first with your mod manager, then do the BSA extraction in-place in the installed folder. Which eliminates the need to re-create the installer archive.
    6. Ellewyn
      Ellewyn
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      Hi,  Mod Organizer warns that the esm is form 43. Does it work in your game as form 43?
    7. MasterKingly
      MasterKingly
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      It'll probably work but it's not the best idea to use Form 43 plugins in general. If you've got the creation kit installed it takes about 30 seconds to convert to 44. Literally all you need to do is activate the plugin and the thingy goes bloop and it's done. 
    8. MusicRoller
      MusicRoller
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      Contrary to the numerous somewhat-strident posts on the subject, conversion from Form 43 to 44 by an end user of a mod is completely unnecessary and meaningless. There is zero risk using a Form 43 mod in SE, and zero value received by doing such a conversion.
    9. Tetrol88
      Tetrol88
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      Odd - using MO2 just installed 2.2.2 and the files are loose in the installation directory, no bsa - haven't touched any auto bsa extraction settings....did update MO2 a little while back - perhaps it is default doing so now.
  6. LanceDragonsbane
    LanceDragonsbane
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    Wow I converted her and some dialog didn't work. I hope this works. 

    Update: It works and very well! Thank you so much for this fix. 
  7. Amilovescake
    Amilovescake
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    Thanks!