The update 1.3 is now available. (Released on the 26th of April 2021)
The update 1.3 brings some changes to the file format itself, read the description in the main page for all the details.
The rings occupy the slot 60.
Several auras stay active for a few seconds even after removing the ring/item containing them, wait a few seconds and it will fade eventually, this is normal.
un très bon mod qui a du potentiel ! J'endorse, faut qu'il soit plus utiliser et développer par la communauté ! merci encore ! signé un vieux briscard du modding
it seems the dragon aspect ring plays the sound even after unequipping the ring. i already tried to shout dragon aspect and wait for it to wear off but i still have the sound loop active.
How i can take some aura and disable one effect from this aura? I very like aure - black shadows but i want to no show oblivion animated marks on character
Not a real bug, but a minor incompatibility. Black Mist Ring and Ice 2 Ring just gave me permanent bellyglow when I tested ENB Lights For Effect Shaders. Everything else went dark again after some seconds, but these lasted at least ten minutes before jumping back to last save. Maybe these two shaders weren't ment for player characters originally.
All other effects are fine, but these were build specifically for Dremora/Atronach characters, so there seems to be the usual reset missing. The shader effect itself vanishes as you wrote, but somehow the game still considers it active and the added ENB Light wouldn't fade. Already blacklisted these two in Po3's mod init, so they'll work but won't give me permanent bellyglow anymore. (Just a pity that the original characters don't get the lights that way, they would look even more demonic.)
Nope, had to revert to an older save. Even reinstalling po3's mod did not work for me, as those effects seem to be applied permanently. Just put those two (4) rings back, all others are safe to use. It's easier than to blacklist them.
Edit: Only tried with Pre-Ae. The affected rings never left the safe in my game since last year, so I'm not sure if they changed something for AE.
The eyes with the light rays in the videos what is the mod called can some one please tell me please Les yeux avec les rayons lumineux dans les vidéos comment s'appelle le mod quelqu'un peut-il me dire s'il vous plaît
Use QUI-SKSE. Requires skse, doesn't have an mcm. Press F11 in-game to bring up the menu. Make sure you download the correct version (pre-AE/post-AE) for whatever release of skyrim you're using.
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Also,
R.E.A.D the description.
Important information.
The update 1.3 is now available.
(Released on the 26th of April 2021)
The update 1.3 brings some changes to the file format itself, read the description in the main page for all the details.
The rings occupy the slot 60.
Several auras stay active for a few seconds even after removing the ring/item containing them, wait a few seconds and it will fade eventually, this is normal.
Also: I take no requests nor suggestions.
signé un vieux briscard du modding
Reading the description is not optionnal.
Maybe these two shaders weren't ment for player characters originally.
The shader effect itself vanishes as you wrote, but somehow the game still considers it active and the added ENB Light wouldn't fade.
Already blacklisted these two in Po3's mod init, so they'll work but won't give me permanent bellyglow anymore.
(Just a pity that the original characters don't get the lights that way, they would look even more demonic.)
Oh, a big Thank You anyways, your mod was a great help in testing my Membrane Shader Reducer Ring.
Just put those two (4) rings back, all others are safe to use. It's easier than to blacklist them.
Edit: Only tried with Pre-Ae. The affected rings never left the safe in my game since last year, so I'm not sure if they changed something for AE.
Les yeux avec les rayons lumineux dans les vidéos comment s'appelle le mod quelqu'un peut-il me dire s'il vous plaît
EDIT: anybody?