File information
Last updated
Original upload
Created by
meh321 DwemerEngineer alandtseUploaded by
meh321Virus scan
Main files
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SKSE NG build, supports SE, AE, and VR.
Added Grass on Dirt Cliffs. Identical to Beta 14.
Update files
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Beta that changes how raycasting is implemented. Functionally, raycasting will now have a width that is based upon the grass bounds. A set configurable width or toggle will be added if requested. No VR support currently, will come soon.
Optional files
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A MO2 plugin created by AL and updated by leostevano, and GaRRuSS. Place in your /plugins directory of MO2 install. Then click on the puzzle piece icon in MO2 and click Precache Grass. Improved game version detection, supports .NET, SKSE, MO2 2.4 and 2.5+
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Default Config File for anyone that needs it. The mod will create an INI file the first time the mod is loaded. If you download this delete the created INI in overwrites if you use MO2.
Updated to add Grass Cliffs and texture width options.
Miscellaneous files
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This is a patch with recalculated bounds for Cathedral - 3D Landscapes, that fixes minor issues with grass when using with a grass cache.
Full Credit goes to the author of Cathedral - 3D Landscapes, Dr Jacopo -
This is a patch with recalculated bounds for Freak's Floral Fields that fixes missing grass or incorrect grass locations when using with a grass cache.
Updated for FFF 3.0
Full Credit goes to the author of Freak's Floral Fields, BloodyFreak. -
This is a patch with recalculated bounds for Freak's Floral Meadows that fixes incorrect grass locations when using with a grass cache.
Full Credit goes to the author of Freak's Floral Meadows, BloodyFreak. -
This is a patch with recalculated bounds for Origins of the Forest, that fixes missing grass when using with a grass cache.
Full Credit goes to the author of Origins of the Forest, forbeatn. -
This is a patch with recalculated bounds for the Brown Tundra version of Vinland Grass Patch, that fixes missing grass when using with a grass cache.
Full Credit goes to the author of Vinland Grass Patch, Omen Apollo
Old files
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Main mod file.
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Source code.
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A MO2 plugin created by AL that makes grass pre-generation easier. Place in your /plugins directory of MO2 install. Then click on the puzzle piece icon in MO2 and click Precache Grass. Use only if you have the error, "No Module named 'PyQt6'
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A MO2 plugin created by AL and updated by leostevano. Place in your /plugins directory of MO2 install. Then click on the puzzle piece icon in MO2 and click Precache Grass. Recommended to use instead v3, due to an issue with root builder.
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A MO2 plugin created by AL and updated by leostevano. Place in your /plugins directory of MO2 install. Then click on the puzzle piece icon in MO2 and click Precache Grass. For MO2 version 2.5+ and VR. Use if V3 doesn't work for you/
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A MO2 plugin created by AL and updated by leostevano, and GaRRuSS. Place in your /plugins directory of MO2 install. Then click on the puzzle piece icon in MO2 and click Precache Grass. Supports all MO2 versions, SE/AE and VR, SKSE and Net script. Fixed.
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Default Config File for anyone that needs it. The mod will create an INI file the first time the mod is loaded. If you download this delete the created INI in overwrites if you use MO2.
Updated to add Ray-cast-texture-forms. -
Updated for the latest AE (versions 1.6.1130 and newer for Steam and GOG).
Now requires SKSE and address library. No longer requires Net Script Framework. -
Compatible with game versions: 1.6.629 - 1.6.659 (Steam and GOG)
Now requires SKSE and address library. No longer requires Net Script Framework. -
SKSE NG build, supports SE, AE, and VR
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Quick Beta to try and fix empty grass folder for some users after generating. If this doesn't work use 1.2.4.
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Beta that adds grass to dirt cliffs. Enabled by default. More info in pinned comment.
Beta 13: New Edge Detection (best results with proper grass bounds), new water check (should fix crashes) and added angle check (should fix super big grass) -
Supports version 1.5.97
Now requires SKSE and address library. No longer requires Net Script Framework. -
Supports VR (1.4.15), Thanks to alandtse
Now requires SKSE and address library. No longer requires Net Script Framework.