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Last updated
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Created by
meh321Uploaded by
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Activity logs
This page was last updated on 09 December 2020, 4:56PM
- Changelogs
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Version 6
- Added compatibility option for DynDOLOD 3.00 users to make configuring it easier.
- There is no need to regenerate cache if you go from v5 to v6. There is also no need to update from v5 to v6 if you are not using DynDOLOD 3.00 new Grass LOD feature.
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Version 5
- Fixed bug where during pre-generating grass it would crash for every new worldspace.
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Version 4
- Fixed problem with grass pre-generation if abnormal iGrassCellRadius setting was used.
- Added a new config option for Only generating specific worldspaces.
- Excluded windhelm pit worldspace from pre-generation by default.
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Version 3
- Added a new system for precaching all cell's grass. And a new mode for using only precached grass and not generate it during game. This will completely get rid of all performance and stability issues this mod may have caused.
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Version 2
- Added new distant grass mode. This will allow you to extend grass drawing distance much further than only loaded cells. Read more about it in description of mod.
- Added a caching system where once grass is generated it can be saved to a file and later loaded from file instead of having to generate it again. This can help reduce load times or stuttering when entering a cell which you have previously already visited.
- Changed default settings to make grass placement more accurate near roads or other objects that go parallel with ground.
- Added option for ray casting to ignore some objects. You can use this setting to make the mod ignore roads and the grass will still grow in roads.
- The collision layers raycast uses is now configurable, but you probably shouldn't.
- The dense mode is now configurable, but you definitely shouldn't.
- Fixed bug where if too many of same type of grass was in a single cell it would stop adding more (identified by large squares of missing grass).
- Ray cast depth (below grass) is now separately configurable from height.
- Added option for configuration file to overwrite some grass INI settings so it's easier to edit all in one place instead of having to know which mod overwrites what INI setting where.
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- Author's activity
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December 2020
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09 Dec 2020, 4:56PM | Action by: meh321
Changelog added
Change log added for version 6
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09 Dec 2020, 4:55PM | Action by: meh321
File added
Grass Control v6 source code [version 6]
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09 Dec 2020, 4:54PM | Action by: meh321
File added
Grass Control v6 [version 6]
November 2020
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30 Nov 2020, 2:17PM | Action by: meh321
Changelog added
Change log added for version 5
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30 Nov 2020, 2:16PM | Action by: meh321
File added
Grass Control v5 source code [version 5]
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30 Nov 2020, 2:16PM | Action by: meh321
File added
Grass Control v5 [version 5]
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30 Nov 2020, 9:39AM | Action by: meh321
Changelog added
Change log added for version 4
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30 Nov 2020, 9:38AM | Action by: meh321
File added
Grass Control v4 source code [version 4]
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30 Nov 2020, 9:38AM | Action by: meh321
File added
Grass Control v4 [version 4]
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23 Nov 2020, 3:48PM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 12:54PM | Action by: meh321
File added
Grass Generation MO2 Plugin v1 [version 1]
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23 Nov 2020, 7:57AM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 7:53AM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 7:52AM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 7:50AM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 7:49AM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 7:45AM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 7:44AM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 7:43AM | Action by: meh321
Attribute change
Description changed.
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23 Nov 2020, 7:27AM | Action by: meh321
Changelog added
Change log added for version 3
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- Mod page activity
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January 2021
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23 Jan 2021, 8:54PM | Action by: DIRTYDESPERAD0
Untracked
No Grass In Objects
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23 Jan 2021, 6:55PM | Action by: Sasspiria
Endorsed
No Grass In Objects
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23 Jan 2021, 10:51AM | Action by: FSAgamand
Tracked
No Grass In Objects
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23 Jan 2021, 10:44AM | Action by: CommodoreClifton
Endorsed
No Grass In Objects
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23 Jan 2021, 9:08AM | Action by: Edorenel
Tracked
No Grass In Objects
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23 Jan 2021, 8:40AM | Action by: Edorenel
Untracked
No Grass In Objects
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23 Jan 2021, 6:57AM | Action by: Edorenel
Tracked
No Grass In Objects
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23 Jan 2021, 6:55AM | Action by: Edorenel
Untracked
No Grass In Objects
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23 Jan 2021, 5:20AM | Action by: jiangry
Endorsed
No Grass In Objects
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23 Jan 2021, 1:24AM | Action by: cazap
Tracked
No Grass In Objects
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23 Jan 2021, 12:03AM | Action by: TheCinderfly
Tracked
No Grass In Objects
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22 Jan 2021, 10:32PM | Action by: KKSensory
Tracked
No Grass In Objects
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22 Jan 2021, 7:40PM | Action by: Edorenel
Tracked
No Grass In Objects
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22 Jan 2021, 6:32PM | Action by: arthwrbr
Tracked
No Grass In Objects
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22 Jan 2021, 5:09PM | Action by: Edorenel
Untracked
No Grass In Objects
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22 Jan 2021, 4:00PM | Action by: CodenameGlitter
Endorsed
No Grass In Objects
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22 Jan 2021, 2:59PM | Action by: Kienx
Endorsed
No Grass In Objects
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22 Jan 2021, 11:51AM | Action by: Edorenel
Tracked
No Grass In Objects
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22 Jan 2021, 9:07AM | Action by: Edorenel
Untracked
No Grass In Objects
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22 Jan 2021, 8:23AM | Action by: mrshadoo
Tracked
No Grass In Objects
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