Skyrim Special Edition

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Created by

ClefJ and jknjb

Uploaded by

nojyr

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About this mod

A simple port of the lovely Priory of the Cape by ClefJ. A well furnished but abandoned (now optionally populated!) Priory near Solitude — a perfect coastal home for the Dragonborn.

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A simple port of the lovely Priory of the Cape by ClefJ. A well furnished but abandoned Priory near Solitude — a perfect coastal home for the Dragonborn.
https://www.nexusmods.com/skyrim/mods/58465

As with the "Monks of the Priory" addon for White River Priory, jknjb has provided a patch for Priory of the Cape that populates the priory with monks. With the optional file, there will be 4 monks, all with complete schedules, living at the priory. You can still use the priory as a player home or a place to rest with this patch.

I'll see about merging the two files, as I did with White River Priory and that mod's "monks" patch. However, jknjb has recommended against a merge, so I'll need to test the merge out in my game first.

I'm aware that there's a problem where NPCs (the monks, followers, etc) are unable to use the stairs. This isn't my mod and I'm unfortunately not knowledgeable enough to fix this. In my testing, if you "wait" in game, that will place the NPCs where they're supposed to be. See the stickies in the posts tab for details.

Here's the original mod description.

Spoiler:  
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Priory of the Cape

On the coastal base of Solitude's arch overlooking the Sea of Ghosts, with a fine line of sight to Nightcaller Temple and the College of Winterhold, the Priory of the Cape is a player home comparable in size to other Vanilla homes, and should feel fairly lore-friendly, even if set up with a few neat trinkets in the style of a wealthy adventurer. I've blended a few architectural elements together, but I feel it has succeeded in its purpose.

Features:
- Over a dozen weapon racks and plaques, with two manikins.
- Most desired crafting stations.
- A fair balance of ambient lighting, with special static items such as a mirror, Ideal Master crystal and unique Shrine of Arkay.
- A balcony overlooking the cape, a hatch to the tower's peak, outhouse and small barn for 2 cows.
- Hearthfire-friendly garden with chicken coup.
- Blend of Hearthfire, Dawnguard and Dragonborn architecture.
- An Aetherium Circlet by the Dragon Shrine in the back of the home; in case you wanted the other Aetherium items as well.
- Most importantly, Multiple Adoption Friendly! with room for a spouse and 2 children. Properly navmeshed.

- Second File is an update with 2 extra beds (total 5), an outdoor chest, and a modified north wing.

Compatibility / Incompatibility:
- No incompatibility known yet, unless the landmass is taken by another mod. It works well with the Solitude Docks mod (for a nearby community) and, I imagine, Syerscote across the inlet.
- The mod is located just a stone's throw south of the Dainty Sload, very close to the Solitude Windmill exit.
- Dawnguard, Hearthfire and Dragonborn are required.

Installation:
- Just one file to go in your Skyrim > Data directory.

I hope everyone enjoys this mod, I'm very happy for the success of the style and coding to work with all 3 DLC's to make a cozy and unique home for you. If you have any suggestions, they're more than welcome!



After I ported ClefJ's lovely White River Priory mod to Special Edition, a few days ago (https://www.nexusmods.com/skyrimspecialedition/mods/41986), jknjb, who created the Monks of the Priory addon, reached out to me and said that she also created a "monks" addon for ClefJ's Priory of the Cape, and offered to share that file with me, should I choose to port Priory of the Cape to Special Edition. The porting process for mods of this sort is super simple and quick, so I went ahead and ported Priory of the Cape this morning, after recieving permission from ClefJ (see images tab). If you like the mod, please thank the creator by endorsing it on the original page.