I just tried this out and it's nice to add all that loot, but the guards didn't ever attack me if I stole anything. They all pulled out their weapons when I looted the vault, but then they all just repeated, "Need something?" over and over again.
I went ahead and stole a bunch of food and silverware until the vanilla NPCs started attacking me, but the guards just kept doing the same thing, weapons out and repeating themselves.
Also tried this out with Lux. For anyone interested, there's a candlestick and a lantern added by lux whose surface has been removed or moved, so I just disabled them in SSEEdit. So, beyond those two items, Lux operates fine with it.
This may be a mod conflict as your bringing up other mods that are in the same shop though I will have to retest this mod as its been a while since i've played Skyrim, though I think a lot of others would point out this happens, so this leads me to believe its a mod conflict unless you had this mod on a vanilla save with only this mod.
In the safe yes, it should, with another batch of random loot, but the money pouches may not, unless they respawn in vanilla. If the loose loot dont respawn think of it as, the first time you robbed them, they never recovered to formal self, especially considering most loot respawns quick.
It looks very promising but I have to ask, does it fix the issue in the vanilla game where no one in the treasury house seem to want to go to sleep no matter what time of the day you try to sneak in?
I don't think I touched on that, but the four guards added it wouldn't matter if they were going to sleep or not, but hopefully someone can make a mod like that or I can in the future and will release a 1.1 update.
Fair enough, Second question, do the guards have a patrol pattern that they follow or are they static. I ask because I am looking at installing Realistic AI detection. I think that would be the perfect balance that the game should have been, difficult even if one has very high sneak, muffle items and/or invisibility spells/potions though not impossible but with the promise of a good score (as it is in your mod) if a player can pull it off. Regardless, I like it, it's a good mod that the game should have been in the beginning.
Thanks for the mod, will try it out. The Treasury was always really weird and unimmersive (like so many things in Skyrim..) and very few mods tackled that issue.
Haha, oh yes. Exactly. The main reason I kind of despise Skyrim in vanilla is the insane level of unimmersiveness. The only real treasury in the game, not even guarded by a single real guard and measly locks. At least the loot is about as disappointing as the interior itself.
18 comments
I went ahead and stole a bunch of food and silverware until the vanilla NPCs started attacking me, but the guards just kept doing the same thing, weapons out and repeating themselves.
Also tried this out with Lux. For anyone interested, there's a candlestick and a lantern added by lux whose surface has been removed or moved, so I just disabled them in SSEEdit. So, beyond those two items, Lux operates fine with it.