Skyrim Special Edition
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meh321 and Parapets

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meh321

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  1. Parapets
    Parapets
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    Please note that the latest version (v3.0.0+) requires Skyrim Script Extender (SKSE64) and Address Library for SKSE Plugins. It supports SkyrimSE 1.6.1170 (Steam) and 1.6.1179 (GOG), and will most likely support future game updates via Address Library.

    (Updated 2024/04/21)
  2. meh321
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    Some things I thought of that would be ideal for this:

    An artifact weapon level up system (like the Dragonbane sword in vanilla game). The more you use specific weapon the more it levels up and you can have separate perks for it to improve and customize the weapon further. Or it can be weapon type like dagger, doesn't have to be specific weapon.

    Spellcrafting. Lets say you have the beginning Flames spell, and the more you use it the more it levels up and gives its own separate perk points. Then you can improve and customize the spell by taking perks that give damage or range or reduced cost or add special effects like longer duration burning and so on. But you can't pick every option that's where the customization aspect comes in. Each spell in the game can have their own perk tree and levels (since there is no limit).

    Small skills like cooking, survival (in the wilds), scavenging. Things that aren't important enough to put in the main skill menu.

    Religion system where you can choose one of the deities to devote to and get a perk tree related to them. Perhaps if you do pilgrimages you get more levels and perk points to spend there, or if you do stuff related to what the deity is about. Perhaps also covering Daedra and Aedra.

    Specializing in killing a specific type of enemy. Lets say every time you kill a bear you get some XP in killing bears specifically. If you reach a level you get a perk point related to bear type enemy. Perhaps some of those could include that bears take more damage from you, or maybe they stop being hostile altogether, and final perk is that you can tame them. Or alternatively you could get some beneficial effects that are related to bears that help you everywhere not just against bears. Each enemy type can have its own level and perk tree.

    Things that only show up in specific parts of the game and not always there. For example Lich skill tree, Vampire (regular Vampire not Vampire Lord) skill tree. Those are only there if you actually become a Lich or Vampire and not always there so they fit in their own separate menu well.

    Things that aren't so great with this mod:

    Regular skills. Lets say you add another major skill such as Leadership which is related to making companions stronger. This would be a big skill but if it has its own separate menu then it's very inconvenient, because you usually look at skills / perks in the big menu where you can go over each skill quickly, see what level it is and what perks it has. But if there are few skills in separate menus it becomes tedious to have to close and reopen all the time. Maybe I can think of some way to make it work but for now this is not ideal.

    This mod is only for showing the perks menu and level up messages. The skills will still have to be implemented by mod authors. So as many have pointed out this mod doesn't necessarily add anything that couldn't be done before (through MCM or message boxes), it's just more convenient now for both mod authors and users since they are familiar with the perks menu already and it's kind of nice to see the level up messages in the same format as regular skills.
  3. KazMiller
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    Anyone tested the new skill books functionality with Reading is Good or some other mod that changes how skill books work?
    1. Parapets
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      It's not supported yet.
    2. KazMiller
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      Thank you for clarification
  4. Hyperies
    Hyperies
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    deleted.
  5. megablackk1d
    megablackk1d
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    Hopefully somehow someone ports the new version to 1.5.97 if not that's cool. 
    1. XarisZ
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      +1 Pretty messed up when authors use SE and not clarify its not for 1.5.97
    2. Djlegends
      Djlegends
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      can always upgrade your game literaly No grass in objects got an AE update so ya safe
    3. XarisZ
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      Some of the combat overhauls are still on 1.5.97 only.
      Also for me personally I have a very big LO and I don't have the luxury of time to update everything to AE
    4. HrymfaxePrime
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      +1 for 1.5.97
    5. Oyadia
      Oyadia
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      it did? where?
  6. KTVGOO
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    I would like to ask if version 3.0.0 supports 1.6.640?
    I'm thinking about whether to update to 1.6.1170 again in the next round.
    1. Parapets
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      It might, but I'm only testing on 1.6.1170. I would suggest updating everything.
    2. HoHoey
      HoHoey
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      I tried it myself to see what would happen. I'm on 1.6.640 as well.

      While the game loads just fine, it crashed when I opened a custom skill menu.
      So it's best to probably just update your game. I'm gonna wait a little
      bit longer before I make the switch myself.
    3. RonantheRonin
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      Even with BEES?
    4. Djlegends
      Djlegends
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      oi does this work for 1.5 users since description is confusing?
    5. javierpwd23
      javierpwd23
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      I'm on 1.6.1170 and opening any custom skills causes CTD
    6. ftwranger
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      it says it needs Skyrim Script Extender  2.2.6 which isn't compatible with 1.6.640. I'm drawing the lines on 1.6.640 no matter how many other times skyrim fart a little update and confuses everyone
    7. KTVGOO
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      Maybe someone can see if 1.6.640 can be used normally in the 3.0.1 environment?
      It seems that the original CTD is another problem?
    8. Jormunrekkr
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      test it on 640 pls!
      a TON of Skyrim mods are not adapted to these new versions
    9. MAXpayne3
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      Tested 3.0.1 on 1.6.640. Works fine, not getting CTD on opening skill menu anymore, test was on my main playthrough and didn't have any vanila perk points free for all the custom skills but sets of skills and stormcrown perk point allocation worked
    10. Falkraath
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      I've tried it on 1.6.640; instant CTD
    11. invinoveritas99
      invinoveritas99
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      Yeah - doesn't work on 1.6.640
  7. ServalKhajiit217
    ServalKhajiit217
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    Hello,

    I downloaded new v3.0.0 and want to know: does I still can have CTD? Cos with v2.0.2 I have it.
    Sole version which working normally right now is only v1.0.0 for me.
    1. javierpwd23
      javierpwd23
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      v3.0.1 fixed the CTD 
    2. ServalKhajiit217
      ServalKhajiit217
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      Same as v2.0.2 or v3.0.0
      (I have versionlib-1-5-97-0.bin in that way)
    3. XarisZ
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      Latest version doesnt work with 1.5.97
      Keep version 2 and wait for someone to port
    4. ServalKhajiit217
      ServalKhajiit217
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       Cos with v2.0.2 I have it too.


      Sole version which working normally right now is only v1.0.0 for me.


      Just more clearly in that case:
      v1.0.0 - no ctd
      v2.0.0 - ctd
      v2.0.2 - ctd
      v3.0.0 - ctd (or this title from screen)
      v3.0.1 - ctd (or this title from screen)
    5. ServalKhajiit217
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  8. javierpwd23
    javierpwd23
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    Thank you for the update, works amazingly now :)
  9. shadow2712
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    Anyone else having problems opening skill menus? Upon opening the menus I CTD, using the latest version of skyrim and all requirements for the mod aswell so I have a feeling its the update.
    1. curtiscox81
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      i did, trying to open destiny skill tree, made a report with crash log
  10. JohnKasarinlan
    JohnKasarinlan
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    Gods be praised for the update!
  11. Baconator96
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    Will 3.0 ever be possible for 1.5.97? I'm not sure how to go about uprooting my load order to un-downgrade for this
  12. CyberGama
    CyberGama
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    This doesn’t work on Steam Deck, I’ve tried very carefully and patiently to get this mod to work, reading it step by step, and still nothing. Every time I go to the Skill Menu Tree the game crashes. And this is an issue because I only have a Steam Deck and a Mac. Which means I really can’t use this mod, this mod only works if you have PC unfortunately, Steam Deck will not work on it. 
    1. drenaldo
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      Works with Proton GE 9.3 and presumably the proton 9 beta version too.
    2. Vai1lyn
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      I can confirm that it works with Proton 9 Beta :)