Please note that the latest version (v3.0.0+) requires Skyrim Script Extender (SKSE64) and Address Library for SKSE Plugins. It supports SkyrimSE 1.6.1170 (Steam) and 1.6.1179 (GOG), and will most likely support future game updates via Address Library.
Some things I thought of that would be ideal for this:
An artifact weapon level up system (like the Dragonbane sword in vanilla game). The more you use specific weapon the more it levels up and you can have separate perks for it to improve and customize the weapon further. Or it can be weapon type like dagger, doesn't have to be specific weapon.
Spellcrafting. Lets say you have the beginning Flames spell, and the more you use it the more it levels up and gives its own separate perk points. Then you can improve and customize the spell by taking perks that give damage or range or reduced cost or add special effects like longer duration burning and so on. But you can't pick every option that's where the customization aspect comes in. Each spell in the game can have their own perk tree and levels (since there is no limit).
Small skills like cooking, survival (in the wilds), scavenging. Things that aren't important enough to put in the main skill menu.
Religion system where you can choose one of the deities to devote to and get a perk tree related to them. Perhaps if you do pilgrimages you get more levels and perk points to spend there, or if you do stuff related to what the deity is about. Perhaps also covering Daedra and Aedra.
Specializing in killing a specific type of enemy. Lets say every time you kill a bear you get some XP in killing bears specifically. If you reach a level you get a perk point related to bear type enemy. Perhaps some of those could include that bears take more damage from you, or maybe they stop being hostile altogether, and final perk is that you can tame them. Or alternatively you could get some beneficial effects that are related to bears that help you everywhere not just against bears. Each enemy type can have its own level and perk tree.
Things that only show up in specific parts of the game and not always there. For example Lich skill tree, Vampire (regular Vampire not Vampire Lord) skill tree. Those are only there if you actually become a Lich or Vampire and not always there so they fit in their own separate menu well.
Things that aren't so great with this mod:
Regular skills. Lets say you add another major skill such as Leadership which is related to making companions stronger. This would be a big skill but if it has its own separate menu then it's very inconvenient, because you usually look at skills / perks in the big menu where you can go over each skill quickly, see what level it is and what perks it has. But if there are few skills in separate menus it becomes tedious to have to close and reopen all the time. Maybe I can think of some way to make it work but for now this is not ideal.
This mod is only for showing the perks menu and level up messages. The skills will still have to be implemented by mod authors. So as many have pointed out this mod doesn't necessarily add anything that couldn't be done before (through MCM or message boxes), it's just more convenient now for both mod authors and users since they are familiar with the perks menu already and it's kind of nice to see the level up messages in the same format as regular skills.
Some of the combat overhauls are still on 1.5.97 only. Also for me personally I have a very big LO and I don't have the luxury of time to update everything to AE
I tried it myself to see what would happen. I'm on 1.6.640 as well.
While the game loads just fine, it crashed when I opened a custom skill menu. So it's best to probably just update your game. I'm gonna wait a little bit longer before I make the switch myself.
it says it needs Skyrim Script Extender 2.2.6 which isn't compatible with 1.6.640. I'm drawing the lines on 1.6.640 no matter how many other times skyrim fart a little update and confuses everyone
Tested 3.0.1 on 1.6.640. Works fine, not getting CTD on opening skill menu anymore, test was on my main playthrough and didn't have any vanila perk points free for all the custom skills but sets of skills and stormcrown perk point allocation worked
I downloaded new v3.0.0 and want to know: does I still can have CTD? Cos with v2.0.2 I have it. Sole version which working normally right now is only v1.0.0 for me.
Just more clearly in that case: v1.0.0 - no ctd v2.0.0 - ctd v2.0.2 - ctd v3.0.0 - ctd (or this title from screen) v3.0.1 - ctd (or this title from screen)
Anyone else having problems opening skill menus? Upon opening the menus I CTD, using the latest version of skyrim and all requirements for the mod aswell so I have a feeling its the update.
This doesn’t work on Steam Deck, I’ve tried very carefully and patiently to get this mod to work, reading it step by step, and still nothing. Every time I go to the Skill Menu Tree the game crashes. And this is an issue because I only have a Steam Deck and a Mac. Which means I really can’t use this mod, this mod only works if you have PC unfortunately, Steam Deck will not work on it.
677 comments
(Updated 2024/04/21)
An artifact weapon level up system (like the Dragonbane sword in vanilla game). The more you use specific weapon the more it levels up and you can have separate perks for it to improve and customize the weapon further. Or it can be weapon type like dagger, doesn't have to be specific weapon.
Spellcrafting. Lets say you have the beginning Flames spell, and the more you use it the more it levels up and gives its own separate perk points. Then you can improve and customize the spell by taking perks that give damage or range or reduced cost or add special effects like longer duration burning and so on. But you can't pick every option that's where the customization aspect comes in. Each spell in the game can have their own perk tree and levels (since there is no limit).
Small skills like cooking, survival (in the wilds), scavenging. Things that aren't important enough to put in the main skill menu.
Religion system where you can choose one of the deities to devote to and get a perk tree related to them. Perhaps if you do pilgrimages you get more levels and perk points to spend there, or if you do stuff related to what the deity is about. Perhaps also covering Daedra and Aedra.
Specializing in killing a specific type of enemy. Lets say every time you kill a bear you get some XP in killing bears specifically. If you reach a level you get a perk point related to bear type enemy. Perhaps some of those could include that bears take more damage from you, or maybe they stop being hostile altogether, and final perk is that you can tame them. Or alternatively you could get some beneficial effects that are related to bears that help you everywhere not just against bears. Each enemy type can have its own level and perk tree.
Things that only show up in specific parts of the game and not always there. For example Lich skill tree, Vampire (regular Vampire not Vampire Lord) skill tree. Those are only there if you actually become a Lich or Vampire and not always there so they fit in their own separate menu well.
Things that aren't so great with this mod:
Regular skills. Lets say you add another major skill such as Leadership which is related to making companions stronger. This would be a big skill but if it has its own separate menu then it's very inconvenient, because you usually look at skills / perks in the big menu where you can go over each skill quickly, see what level it is and what perks it has. But if there are few skills in separate menus it becomes tedious to have to close and reopen all the time. Maybe I can think of some way to make it work but for now this is not ideal.
This mod is only for showing the perks menu and level up messages. The skills will still have to be implemented by mod authors. So as many have pointed out this mod doesn't necessarily add anything that couldn't be done before (through MCM or message boxes), it's just more convenient now for both mod authors and users since they are familiar with the perks menu already and it's kind of nice to see the level up messages in the same format as regular skills.
Also for me personally I have a very big LO and I don't have the luxury of time to update everything to AE
I'm thinking about whether to update to 1.6.1170 again in the next round.
While the game loads just fine, it crashed when I opened a custom skill menu.
So it's best to probably just update your game. I'm gonna wait a little
bit longer before I make the switch myself.
It seems that the original CTD is another problem?
a TON of Skyrim mods are not adapted to these new versions
I downloaded new v3.0.0 and want to know: does I still can have CTD? Cos with v2.0.2 I have it.
Sole version which working normally right now is only v1.0.0 for me.
Same as v2.0.2 or v3.0.0
(I have versionlib-1-5-97-0.bin in that way)
Keep version 2 and wait for someone to port
Just more clearly in that case:
v1.0.0 - no ctd
v2.0.0 - ctd
v2.0.2 - ctd
v3.0.0 - ctd (or this title from screen)
v3.0.1 - ctd (or this title from screen)