This page was last updated on 26 November 2024, 7:07PM
Changelogs
Version 1.4
Added option to manually set helmets, instead of having the mod register them for you. There is an MCM toggle for it, and an option to change the hotkey associated with it. Current hotkey is 'H'.
Version 1.3.7
Fixed Werewolf Transformations. Mod will not lose registered helmets upon transforming to beast form.
Stopped spamming notifications. Mod will only notify when a new helmet is registered now.
Version 1.3.5
MCM Resetting function now works for NPCs/Followers too
On/Off MCM switch now works for NPCs/Followers too
Version 1.3.3
Fixed a visual bug on the "reset" button
Added notifications for when registering new player helmets
Added notification for when "reset" function finishes
Version 1.3.1
Added option to register a Day and/or a Night Helmet.
Added option to reset the mod to its blank state.
Fixed combat-helmet not unequipping out of combat, when in strict combat mode.
Version 1.1.3
Added MCM option to have followers equip/unequip rain/snow helmets
Added MCM option to wear combat helmet only during combat and not always when in dangerous places
Version 1.1.1
Added Weather Checks to have different helmets for rain and snow for player and followers.
Now when you equip a helmet outside while raining/snowing, this helmet will be registered as a rain/snow helmet and not a location helmet.
NPCs wearing Executioner and Execution Hoods never take them off.