This is for LOTD users that cannot wait for an official patch.
If you feel comfortable using nifscope, install the mask patch from LOTD official patches. You will be editing their mesh to use PraedythXVI's textures. Find "dragonhelm_steel_go.nif" in both this mod and in the official patches. In the LOTD patch .nif file: 1. Find BSLightingShaderProperty in the top left tree view. 2. In the lower left view change "Skyrim Shader Type" to "Environment Map" 3. Double click "Shader Flags 1" and tick "Environment_Mapping" 4. There are some lighting properties also. Compare these to the .nif file in this mod and copy their values. (These properties are: "Glossiness" -> 75.0, "Specular strength" -> 1.0, "Environment Map Scale" 0.25) 5. Go to BSShaderTextureSet and compare it to this mod's .nif. You want this to look exactly like this mod's file. So, replace the first two "Textures" fields with this mod's and add paths to the 5th and 6th. After you are done, the textures in the LOTD patch .nif should look exactly like in this mod's nif. No differences are allowed.
Done, load into the game and test. If you missed a step, the game could CTD. Try again or wait for an official patch.
Also, remember load order. After you are done, the LOTD official patches file will have to overwrite the one from this mod.
You could also fix positioning on this mod's nif, but I do not know how to do that.
Stop making peak. I cant keep up! Im working on making some new cool asset pieces involving dragon priest masks, and now i need to make a patch! you monster xD
144 comments
If you feel comfortable using nifscope, install the mask patch from LOTD official patches. You will be editing their mesh to use PraedythXVI's textures.
Find "dragonhelm_steel_go.nif" in both this mod and in the official patches.
In the LOTD patch .nif file:
1. Find BSLightingShaderProperty in the top left tree view.
2. In the lower left view change "Skyrim Shader Type" to "Environment Map"
3. Double click "Shader Flags 1" and tick "Environment_Mapping"
4. There are some lighting properties also. Compare these to the .nif file in this mod and copy their values. (These properties are: "Glossiness" -> 75.0, "Specular strength" -> 1.0, "Environment Map Scale" 0.25)
5. Go to BSShaderTextureSet and compare it to this mod's .nif. You want this to look exactly like this mod's file.
So, replace the first two "Textures" fields with this mod's and add paths to the 5th and 6th.
After you are done, the textures in the LOTD patch .nif should look exactly like in this mod's nif. No differences are allowed.
Done, load into the game and test. If you missed a step, the game could CTD. Try again or wait for an official patch.
Also, remember load order. After you are done, the LOTD official patches file will have to overwrite the one from this mod.
You could also fix positioning on this mod's nif, but I do not know how to do that.
Is there support/patch for Konahrik's accoutrements?
Looking great.