Nice mod, I really love it! But can I ask you for a favour? I have the "SSE Standing Stones Overhaul" mod, but obviously it's not compatible with your mod. Could you create a patch, so that it will show me the new buffs and stats? Would be so nice!!
Maybe list USLEEP as a requirement then? jus to so you are not pelted with these kinds of comments over and over again. Or put a note in the description? Also, unless you are planning on updating all the standing stones, those 1st three you encounter by Riverwood are called the Guardian Stones.
Standing Stone, Guardian Stone, Doomstone... All different names for the same thing All the Stones in Skyrim have better Descriptions. I've only listed images for the "Guardian Stones" to avoid potential spoilers as they are scripted to be found by everyone as soon as possible.
I'll make the USLEEP file required for this mod to end any possible confusion though. Thank you for the suggestion.
It's a good point but I'm going to disagree (although you are 100% correct of course).
My reasoning? Well, I'm confident that the vast majority of users here on the Nexus install USLEEP first before anything else and thus will have archery in the combat category. I'ts an assumption I'm making, but a fair one I think.
If there is call for a different version that does put archery in the stealth skill category, then I will make one.
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https://www.nexusmods.com/skyrimspecialedition/mods/7134
I have the "SSE Standing Stones Overhaul" mod, but obviously it's not compatible with your mod.
Could you create a patch, so that it will show me the new buffs and stats? Would be so nice!!
All the Stones in Skyrim have better Descriptions. I've only listed images for the "Guardian Stones" to avoid potential spoilers as they are scripted to be found by everyone as soon as possible.
I'll make the USLEEP file required for this mod to end any possible confusion though. Thank you for the suggestion.
My reasoning? Well, I'm confident that the vast majority of users here on the Nexus install USLEEP first before anything else and thus will have archery in the combat category. I'ts an assumption I'm making, but a fair one I think.
If there is call for a different version that does put archery in the stealth skill category, then I will make one.