Skyrim Special Edition
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Created by

PrivateEye

Uploaded by

Tathrin

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About this mod

SSE port of PrivateEye's Ashland Amulets mod, which adds three Morrowind artifacts to Skryim: the "Madstone of the Ahemmusa," the "Teeth of the Urshilaku," and the "Thong of Zainab" along with clues to help you find them!

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This is an esl-flagged plugin that ports the mod Ashland Amulets - Morrowind Artifacts for Skyrim, originally created by PrivateEye for LE, to Special Edition. The only changes I have made to the mod were to run the meshes through nifskope, compact the file form IDs, adjust the wearable races to include "default race," and resave the esp in the Creation Kit to update it for use in SE.

As per the original description:

This small mod adds three artifact amulets that appeared in Morrowind to the land of Skyrim. The original designs were used to recreate the amulets.

In Morrowind, the "Madstone of the Ahemmusa," "Teeth of the Urshilaku," and "Thong of Zainab," are three amulets that are obtained through the course of the main questline. They are received from three different Ashlander tribes. Now these amulets can again be found hidden in Skyrim!

But where to find them?
The three amulets are hidden all over Skyrim but there are two notes that will help your search.
Start the search at the New Gnisis Corner Club in Windhelm. There you will find one of the amulets upstairs along with a lengthy letter. This letter holds the (slightly vague) clue to find the next!

Every amulet comes with a different bonus:
The Madstone of the Ahemmusa gives the player a very powerful Ward Spell when equipped.
The Teeth of the Urshilaku protects from Paralysis.
The Thong of Zainab grants a Detect Life spell when equipped.

See the original mod page if you need screenshots to spoil the locations of the latter two artifacts. I will not be uploading screenshots or otherwise spoiling their locations here, since the fun of a mod like this is the search!

*NOTE that I have very little experience porting anything other than straight armor meshes, so if you run into any problems please let me know and I will attempt to correct them as quickly as possible! I haven't actually gone and found the second two amulets myself yet in fact, because I only just converted the mod...and want to enjoy taking my time with the search! But I'm assuming they showed up fine because the first one did, and everything looks okay in SSEEdit. Again, any problems, just let me know!

CREDITS & THANKS:
PrivateEye for creating the original mod and generously making it available to others.