Should we still use the Labyrinthian Shalidor's Maze Fixes plugin with this? Considering both edit the lighting in the worldspace if I understand correctly.
I already did, but the description doesn't make it clear if the plugin there edits anything other than the worldspace lighting, considering the other fixes could well come from the meshes themselves.
There a few references that were moved around by the latest Unofficial Patch update that this mod touches that you might want to take a look at and decide if the new coordinates should be forwarded.
Are these fixes included in Assorted mesh fixes? I notice there's some overwrites. Which one do we let load last? And should I delete this mod in place of the other?
Maybe you could also give a look at the area where the shrine of boethiah is? The lighting and weather around that place don't change at all when time passed. I guess there can be a similar fix like this one?
From what I understand, the lighting is supposed to look like that under the shrine. I agree that it's a bit jarring, but I think Bethesda made it like that on purpose as a reflection of the location.
World map replacer mods seem to conflict pretty heavily with this. Having trouble getting them both to play nicely together.
I've been using the paper version of Quality World Map. Does anyone know of a compatible alternative, as they all seem to edit the worldspaces covered in this mod. And honestly, after using this, there is no way in hell I can go back to those hideous, vanilla shadow-less locations.
Edit: Just noticed another comment mentioning this exact thing. Loading this mod after the world map replacer seems to resolve most issues, albeit with a slight visual glitch when first opening the map.
100 comments
"Adds sunlight to worldspace (also included in Shadows Of Sunlight - In Small Exterior World Spaces)"
Anyway, I assume by your answer that both plugins are needed, but correct me if I'm wrong.
The lighting and weather around that place don't change at all when time passed.
I guess there can be a similar fix like this one?
I've been using the paper version of Quality World Map. Does anyone know of a compatible alternative, as they all seem to edit the worldspaces covered in this mod. And honestly, after using this, there is no way in hell I can go back to those hideous, vanilla shadow-less locations.
Edit: Just noticed another comment mentioning this exact thing. Loading this mod after the world map replacer seems to resolve most issues, albeit with a slight visual glitch when first opening the map.