Skyrim Special Edition

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wankingSkeever

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wSkeever

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100 comments

  1. Atroxion
    Atroxion
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    Should we still use the Labyrinthian Shalidor's Maze Fixes plugin with this? Considering both edit the lighting in the worldspace if I understand correctly.
    1. wSkeever
      wSkeever
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      Read the mod description instructions here: https://www.nexusmods.com/skyrimspecialedition/mods/52239
    2. Atroxion
      Atroxion
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      I already did, but the description doesn't make it clear if the plugin there edits anything other than the worldspace lighting, considering the other fixes could well come from the meshes themselves.

      "Adds sunlight to worldspace (also included in Shadows Of Sunlight - In Small Exterior World Spaces)"

      Anyway, I assume by your answer that both plugins are needed, but correct me if I'm wrong.
  2. Macedelic
    Macedelic
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    • 7 kudos
    The castle shouldn't have sunlight IMO; it's inhabited by vampires.
    1. ProggX
      ProggX
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      • 0 kudos
      true
    2. Vlad254
      Vlad254
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      Not sure the Sun would know the difference lol. Good point though as far as how it would be ideal for a Vampire.
    3. yRaven
      yRaven
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      • 24 kudos
      Isn't this the hole point of Dawnguard questline? Turn off the Sun.
    4. SkoomaDelRey
      SkoomaDelRey
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      Why does the sun go on shining? Why does the sea rush to shore? Don't they know it's a vampire castle? A castle inhabited by vampires.
    5. Naegling
      Naegling
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      OK, Skeeter.  It's not the End of the World.
    6. chr1980
      chr1980
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      Haha, you made my day with that comment. Music humor always hits me.
  3. wolll
    wolll
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    There a few references that were moved around by the latest Unofficial Patch update that this mod touches that you might want to take a look at and decide if the new coordinates should be forwarded.
    1. wSkeever
      wSkeever
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      doubled checked: I didn't find anything
  4. Mookeylama
    Mookeylama
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    would love a version for oldrim. anyone try to convert this to LE?
    1. FJBsurfingpigbird
      FJBsurfingpigbird
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      Impossible i think. Its based on reversing the engine, If i am not mistaken there is notable diffrences in SE and LE in this regard. 
  5. Wolfpack49
    Wolfpack49
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    Would the Dragonporch also be considered one of these exterior areas?  It seems to behave in a similar way.
    1. wSkeever
      wSkeever
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      No
  6. deleted173451844
    deleted173451844
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    Do ı need this mod İf ı have lux?
    1. wSkeever
      wSkeever
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      No idea, but yes
    2. deleted173451844
      deleted173451844
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      Thanks for quick reply.
  7. mattski123
    mattski123
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    • 88 kudos
    Are these fixes included in Assorted mesh fixes? I notice there's some overwrites. Which one do we let load last? And should I delete this mod in place of the other?
    1. DragonLordADN
      DragonLordADN
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      Just checked it up. Yeah this one seems to use the meshes from Assorted mesh fixes , so overwriting either way should work with no issues .
    2. mattski123
      mattski123
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      • 88 kudos
      Is this mod no longer needed though? If it's already included in Assorted mesh fixes.
    3. supinnah
      supinnah
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      • 2 kudos
      You'd need the esp at least.
  8. PeanutsLin
    PeanutsLin
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    • 18 kudos
    Maybe you could also give a look at the area where the shrine of boethiah is?
    The lighting and weather around that place don't change at all when time passed.
    I guess there can be a similar fix like this one?
    1. deleted150263598
      deleted150263598
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      From what I understand, the lighting is supposed to look like that under the shrine. I agree that it's a bit jarring, but I think Bethesda made it like that on purpose as a reflection of the location.
  9. nicebadboy
    nicebadboy
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    ty for the great work you done 
  10. HeadDetective94
    HeadDetective94
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    World map replacer mods seem to conflict pretty heavily with this. Having trouble getting them both to play nicely together. 

    I've been using the paper version of Quality World Map. Does anyone know of a compatible alternative, as they all seem to edit the worldspaces covered in this mod. And honestly, after using this, there is no way in hell I can go back to those hideous, vanilla shadow-less locations.

    Edit: Just noticed another comment mentioning this exact thing. Loading this mod after the world map replacer seems to resolve most issues, albeit with a slight visual glitch when first opening the map.