Thank you so much! I converted your mesh for LE and with some tweaking even used it for my loading screens. They all look so much better.
I was wondering though for my main menu I use a main menu randomizer (that just changes the .dds file it points to) and the white in textures comes out so bright, just on the main menu though weirdly. I've tried using a dull normal map, made all the light associated values in the BSLightingShaderProperty block 0 and nothing seems to make it less bright. I also use no ENB so it's not that.
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I'm an LE user and wanna try this out.
I converted your mesh for LE and with some tweaking even used it for my loading screens. They all look so much better.
I was wondering though for my main menu I use a main menu randomizer (that just changes the .dds file it points to) and the white in textures comes out so bright, just on the main menu though weirdly.
I've tried using a dull normal map, made all the light associated values in the BSLightingShaderProperty block 0 and nothing seems to make it less bright. I also use no ENB so it's not that.
Any other suggestions I could try?
Thanks again
This seems to be a Vanilla issue, either some sort of filter or lighting.
I combat this by dimming the texture itself, using PS, Gimp or similar.
My values (PS):
Brightness -10
Contrast -50
Works for me, hope it helps!
Actually what I ended up doing is providing a very flat, non reflective normal map to the mesh.
Specifically I used default_n.dds, its right in the textures folder of Skyrim.
Divines bless you! ^_^