You don't always clean mods of ITMs. They are sometimes needed by the mod to function and cleaning them can cause the mod to fail or even a CTD. Always check first even when Loot flags them.
Possible bug, though I have yet to figure out what is happening.
The entrance to the pass is not visible from the road, no torches present, just the quest marker. I'm using Majestic Mountains, Blended Roads and SRP Landscapes. If I climb round the back from the Black Briar Manor road to drop down where the Dayspring Pass is I can see a number of meshes that are not blending into the existing meshes (no idea if this is due to this mod, MM, or a vanilla DLC issue). Once I get to the point where the entrance should be I can see onto the road and torches, but there is an invisible barrier blocking exiting onto the road (I tried to disable it with console commands but it didn't work). There is no way out from this point as the pass is missing to DawnGuard. I am also running Immersive DawnGaurd and the LFFGM patch for it.
I'll start isolating the different mods mention and running the game to check if I can find the issue, otherwise I hope this info is useful.
Great mod but there's 2 things i cannot understand...and I tried to fix them but I'm just bad at this things.
1. When installing this mod, you can't start Dawnguard questline because Agmaer doesn't trigger the conversation with you. (I tried uninstalling and was perfectly working so it's somehow caused by this mod)
2. There are two Dayspring Pass map markers instead of the one that should be the closest to the Fort, so if possible could you fix those two? I'd appreciate it so much, I love how this mod is done, thanks!
You can't stupid nexus site does it all the time, and wont allow for people to delete their own posts. The closest you could come to it simply clicking edit and hit full stop key then submit ...
I think i got it... Even though this mod is called "Immersive Dawnguard Dayspring Pass", the .esp is called AHZBetterDGEntranceSE.esp. The "Unique Border Gates" download page has a patch called "Unique Border Gates All - Better DG Entrance - Patch". This patch has a "UniqueBorderGates-All-BetterDGEntrance.esp" inside. That probably means that even though the names are different, this is the patch you are looking for.
[02.38] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:230148BA] (places WalkwayCWall01 [STAT:0004D7D7] in GRUP Cell Temporary Children of [CELL:0000BD4A] (in Tamriel "Skyrim" [WRLD:0000003C] at 52,-28)) adds same model at same position, rotation and scale as AHZBetterDGEntranceSE.esp [REFR:230148B9] (places WalkwayCWall01 [STAT:0004D7D7] in GRUP Cell Temporary Children of [CELL:0000BD4A] (in Tamriel "Skyrim" [WRLD:0000003C] at 52,-28))> [02.41] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:2300D1D4] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28)) adds same model at same position, rotation and scale as Skyrim.esm [REFR:000C1F12] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28))> [02.41] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:2300D1D5] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28)) adds same model at same position, rotation and scale as Skyrim.esm [REFR:000C1F12] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28))>
105 comments
The entrance to the pass is not visible from the road, no torches present, just the quest marker. I'm using Majestic Mountains, Blended Roads and SRP Landscapes. If I climb round the back from the Black Briar Manor road to drop down where the Dayspring Pass is I can see a number of meshes that are not blending into the existing meshes (no idea if this is due to this mod, MM, or a vanilla DLC issue). Once I get to the point where the entrance should be I can see onto the road and torches, but there is an invisible barrier blocking exiting onto the road (I tried to disable it with console commands but it didn't work). There is no way out from this point as the pass is missing to DawnGuard. I am also running Immersive DawnGaurd and the LFFGM patch for it.
I'll start isolating the different mods mention and running the game to check if I can find the issue, otherwise I hope this info is useful.
1. When installing this mod, you can't start Dawnguard questline because Agmaer doesn't trigger the conversation with you. (I tried uninstalling and was perfectly working so it's somehow caused by this mod)
2. There are two Dayspring Pass map markers instead of the one that should be the closest to the Fort, so if possible could you fix those two? I'd appreciate it so much, I love how this mod is done, thanks!
I can't enter dayspring pass, there is like an invisible wall.
PS: It was Unique Border Gates SE, don't mind me.
Thanks bro I wish you a good day :)
Thanks bro I wish you a good day
The closest you could come to it simply clicking edit and hit full stop key then submit ...
[02.38] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:230148BA] (places WalkwayCWall01 [STAT:0004D7D7] in GRUP Cell Temporary Children of [CELL:0000BD4A] (in Tamriel "Skyrim" [WRLD:0000003C] at 52,-28)) adds same model at same position, rotation and scale as AHZBetterDGEntranceSE.esp [REFR:230148B9] (places WalkwayCWall01 [STAT:0004D7D7] in GRUP Cell Temporary Children of [CELL:0000BD4A] (in Tamriel "Skyrim" [WRLD:0000003C] at 52,-28))>
[02.41] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:2300D1D4] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28)) adds same model at same position, rotation and scale as Skyrim.esm [REFR:000C1F12] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28))>
[02.41] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:2300D1D5] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28)) adds same model at same position, rotation and scale as Skyrim.esm [REFR:000C1F12] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28))>