Skyrim Special Edition

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Ahzaab

Uploaded by

dgcooper

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105 comments

  1. xXRipRev2009Xx
    xXRipRev2009Xx
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    • 11 kudos
    TES V Edit detected 9 ITMs, safe to clean?
    1. ShadowFoxtrot11C
      ShadowFoxtrot11C
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      • 0 kudos
      Don't ya love how no one ever responds to this question? Did you clean it anyway?
    2. Eiannzy
      Eiannzy
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      • 1 kudos
      still no reply yet haha. Did you end up cleaning it?
    3. zinghunt
      zinghunt
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      • 15 kudos
      You should clean ITMs, they cause unnecessary conflicts.
    4. indigav
      indigav
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      You don't always clean mods of ITMs. They are sometimes needed by the mod to function and cleaning them can cause the mod to fail or even a CTD. Always check first even when Loot flags them.
    5. Aryell
      Aryell
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      Just go with the LOOT advice! If LOOT flags a mod as "dirty" with ITMs just run xEdit quick auto clean
  2. indigav
    indigav
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    Possible bug, though I have yet to figure out what is happening.

    The entrance to the pass is not visible from the road, no torches present, just the quest marker. I'm using Majestic Mountains, Blended Roads and SRP Landscapes. If I climb round the back from the Black Briar Manor road to drop down where the Dayspring Pass is I can see a number of meshes that are not blending into the existing meshes (no idea if this is due to this mod, MM, or a vanilla DLC issue). Once I get to the point where the entrance should be I can see onto the road and torches, but there is an invisible barrier blocking exiting onto the road (I tried to disable it with console commands but it didn't work). There is no way out from this point as the pass is missing to DawnGuard. I am also running Immersive DawnGaurd and the LFFGM patch for it.

    I'll start isolating the different mods mention and running the game to check if I can find the issue, otherwise I hope this info is useful.
  3. CurvingFyr3
    CurvingFyr3
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    Any chance for a light plugin?
  4. acrolous
    acrolous
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    • 5 kudos
    Is there a version which just moves map markers?
  5. Butterman325
    Butterman325
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    Makes game crash upon fast traveling anywhere :/
  6. ItsHazard
    ItsHazard
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    This is incompatible with Vivid Weathers. Specifically night time here will be as bright as vanilla.
  7. ElementalDijinn
    ElementalDijinn
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    • 5 kudos
    Great mod but there's 2 things i cannot understand...and I tried to fix them but I'm just bad at this things.

    1. When installing this mod, you can't start Dawnguard questline because Agmaer doesn't trigger the conversation with you. (I tried uninstalling and was perfectly working so it's somehow caused by this mod)

    2. There are two Dayspring Pass map markers instead of the one that should be the closest to the Fort, so if possible could you fix those two? I'd appreciate it so much, I love how this mod is done, thanks!
  8. novastark
    novastark
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    Use this so your horse can follow you in: https://www.nexusmods.com/skyrimspecialedition/mods/68338
  9. Auperminimin
    Auperminimin
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    I can't enter dayspring pass, there is like an invisible wall.

    PS: It was Unique Border Gates SE, don't mind me.
    1. gromowladny6
      gromowladny6
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      I've encountered same problem and started to think if it's not what you're telling here.

      Thanks bro I wish you a good day :)
    2. gromowladny6
      gromowladny6
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      I've encountered same problem and started to think if it's not what you're telling here.

      Thanks bro I wish you a good day
    3. gromowladny6
      gromowladny6
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      I send it twice how to delete second post?
    4. jaderiver
      jaderiver
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      • 122 kudos
      You can't stupid nexus site does it all the time, and wont allow for people to delete their own posts.
      The closest you could come to it simply clicking edit and hit full stop key then submit ...
    5. primem0ver
      primem0ver
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      • 10 kudos
      How did you fix this issue?  I have been trying for a couple hours now.  I want to avoid removing Unique Border Gates if possible.
    6. Noxoumet
      Noxoumet
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      I think i got it... Even though this mod is called "Immersive Dawnguard Dayspring Pass", the .esp is called AHZBetterDGEntranceSE.esp. The "Unique Border Gates" download page has a patch called "Unique Border Gates All - Better DG Entrance - Patch". This patch has a "UniqueBorderGates-All-BetterDGEntrance.esp" inside. That probably means that even though the names are different, this is the patch you are looking for.
  10. Blackread
    Blackread
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    This mod has a few duplicate references:
    Spoiler:  
    Show
    [02.38] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:230148BA] (places WalkwayCWall01 [STAT:0004D7D7] in GRUP Cell Temporary Children of [CELL:0000BD4A] (in Tamriel "Skyrim" [WRLD:0000003C] at 52,-28)) adds same model at same position, rotation and scale as AHZBetterDGEntranceSE.esp [REFR:230148B9] (places WalkwayCWall01 [STAT:0004D7D7] in GRUP Cell Temporary Children of [CELL:0000BD4A] (in Tamriel "Skyrim" [WRLD:0000003C] at 52,-28))>
    [02.41] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:2300D1D4] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28)) adds same model at same position, rotation and scale as Skyrim.esm [REFR:000C1F12] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28))>
    [02.41] <Warning: Duplicate reference ignored for LOD. AHZBetterDGEntranceSE.esp [REFR:2300D1D5] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28)) adds same model at same position, rotation and scale as Skyrim.esm [REFR:000C1F12] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of [CELL:0000BD4C] (in Tamriel "Skyrim" [WRLD:0000003C] at 50,-28))>