This mod is great! I need it for all stealth builds now. More than once I didn't notice I forgot to cast muffle and, wait! What's that strange sound? My footsteps? And it reminded me. Very immersive. Thanks!
Thanks for this mod. Improves the game a lot - small things can be key. Endorsed!
I just wondered, does the general muffle effect work for npcs, do they use the effect, and are they silent? I think I've looted npcs who had muffled boots, but I don't remember if their boots were silent. Just curious. I will try to find a way test it. If it doesn't work for them, could it be possible to make it happen?
That's actually a really good question... one that I hadn't thought of before. I'm assuming it should work "out of the box", since npcs would use the same records? I honestly don't even know if NPCs use the same footstep system as players. Try it out and let me know.
I've now tested the following, with your mod active: I tried giving a follower muffled boots, but they still gave off footstep sound. Player footsteps were silent using the same boots. So I concluded it doesn't work for npcs.
I discovered that there's a mod called Muffled Footsteps Expansion, that tries to do what your mod does for both player and npcs. They edit the same records as you, and a lot of npc related records in addition. It works in a way - npc footsteps get muffled. BUT they ONLY get the muffled effect if the player has it. If I wear muffled boots, both me and my followers are muffled. If only the follower wears them, then they are not muffled. It's all tied to the player. Which in my opinion doesn't work. I also tested MFE on enemies. Like followers, they are only muffled when the player is, and audible when the player is. I haven't been able to give them muffled boots to see if they get the effect on their own, but I assume they don't. So I feel MFE is not a viable alternative. Maybe it's only possible to make this work for the player?
I don't know what to make of this information honestly... it would require more investigation. I guess it would be handy giving an enchanted pair of muffled boots to a follower if you both go sneaking together... but based on your reporting I'm not even confident I'd be able to figure out the problem myself.
In my opinion the MFE mod isn't playable. All npcs, both followers and enemies, become muffled when you are, and audible when you are. Their equipment (muffled boots etc.) doesn't matter at all.
So your mod is definitely the best alternative. It does what it says in the description, MFE doesn't. And player audio is what matters for the gameplay. Npcs are not important, because they seldom have muffled/quiet equipment.
(I don't know if it's possible to make their equipment matter. I have minimal modding knowledge, I only used zEdit to look quickly at the list of records edited by your mod and the MFE mod to compare how many records were changed by each. But I don't know what changes you made.)
So I can confirm that if you use AoS and Immersive Sounds Compendium, the mod WILL work.
Heres how to get it to work, install these in this order in MO2:
ISC
AoS , ISC Integration
AoS
Quiet Muffle (This file)
However, install quiet muffle like this:
Main file.
Merge first Patch file.
Merge second Patch file.
Simplicity at its finest. BUT I will say this:
This mod does NOT work for Heel Sounds. So unfortunately if you want to muffle heel sounds , cant happen using this mod. At least not from my testing. I loaded muffle after heel sounds. And Heel sounds after the ISC and AoS installations and paches.
Final note - normally I never beg for endorsements, they are just numbers on a screen and aren't that important to me. But this seemingly very simple plugin took a LONG LONG LONG time to make for such a small effect... It involves adding conditions to each individual footstep sound combination, including for the two patches... all told I had to manually add 2 separate conditions to HUNDREDs of records, which was boring and excruciating work. It took me about 6 hours all told of monotonous repetition of clicks and keypresses to cover everything.
Please, if you appreciate this mod, come back and endorse it so that shiny little blue number near the top of the page can make me feel like I'm not wasting my life, LOLLLLLLL
Enjoy :)
Usually, I first read the mod description, unless it's just to install a update (in which case I read the changelog). I'm downloading this just to give an endorsement for your time and effort.
Not sure what you're referring to... If it's just one mod which replaces both of their .esp files then my patches won't work, you'll just CTD because of missing masters. I don't use that integration mod so I don't know.
Honestly I can't say. I would imagine you'd have to install both patches anyway, since there are still records that those mods modify that would overwrite mine. But if you don't have the original .esp files for AoS and IS then your game will CTD before the loading screen.
Again the important thing is to load my patches afterwards.
I am running AoS and ISC with the integration patch and I still hear footsteps even after casting the muffle effect. I am running both AOS and ISC patches and I put it on the bottom of my load order as precaution.
Amazing work. These are the kinds of mods I live for. The kind I can download and just forget about. No managing or tweaking in game. Just one download and it enhances the game so much with something that should of been there in vanilla. Thank you
Does this work with Sounds of Skyrim also? Or, is a patch needed? I use Sounds of Skyrim and Immersive Sounds - Compendium together, but not Audio Overhaul for Skyrim because I seemed to have a lot of crashes with AOS the last time I used it. Will I need patches for both the sound mods I use?
Thank you for reading :)
Edit: Wanted to mention that using Heavy Armor *should* (imo) cause the Muffle effect to break now and then, because, logically, it should be difficult to sneak completely undetected while wearing heavy armor.
As far as I know Sounds of Skyrim only adds additional sound effects to the game world and doesn't do anything to existing sounds (like footsteps), so it shouldn't be an issue.
Also, Muffle is illusion magic (the key word being "magic"), so yeah it works on heavy armour too. Logically I shouldn't be able to shoot fire out of my hands, but using magic in a video game fantasy world, I can ;)
57 comments
I just wondered, does the general muffle effect work for npcs, do they use the effect, and are they silent? I think I've looted npcs who had muffled boots, but I don't remember if their boots were silent. Just curious. I will try to find a way test it. If it doesn't work for them, could it be possible to make it happen?
Thanks.
I've now tested the following, with your mod active: I tried giving a follower muffled boots, but they still gave off footstep sound. Player footsteps were silent using the same boots. So I concluded it doesn't work for npcs.
I discovered that there's a mod called Muffled Footsteps Expansion, that tries to do what your mod does for both player and npcs. They edit the same records as you, and a lot of npc related records in addition. It works in a way - npc footsteps get muffled. BUT they ONLY get the muffled effect if the player has it. If I wear muffled boots, both me and my followers are muffled. If only the follower wears them, then they are not muffled. It's all tied to the player. Which in my opinion doesn't work.
I also tested MFE on enemies. Like followers, they are only muffled when the player is, and audible when the player is. I haven't been able to give them muffled boots to see if they get the effect on their own, but I assume they don't.
So I feel MFE is not a viable alternative.
Maybe it's only possible to make this work for the player?
I don't know what to make of this information honestly... it would require more investigation. I guess it would be handy giving an enchanted pair of muffled boots to a follower if you both go sneaking together... but based on your reporting I'm not even confident I'd be able to figure out the problem myself.
So your mod is definitely the best alternative. It does what it says in the description, MFE doesn't. And player audio is what matters for the gameplay. Npcs are not important, because they seldom have muffled/quiet equipment.
(I don't know if it's possible to make their equipment matter. I have minimal modding knowledge, I only used zEdit to look quickly at the list of records edited by your mod and the MFE mod to compare how many records were changed by each. But I don't know what changes you made.)
So I can confirm that if you use AoS and Immersive Sounds Compendium, the mod WILL work.
Heres how to get it to work, install these in this order in MO2:
However, install quiet muffle like this:
Simplicity at its finest. BUT I will say this:
This mod does NOT work for Heel Sounds. So unfortunately if you want to muffle heel sounds , cant happen using this mod. At least not from my testing.
I loaded muffle after heel sounds.
And Heel sounds after the ISC and AoS installations and paches.
Usually, I first read the mod description, unless it's just to install a update (in which case I read the changelog). I'm downloading this just to give an endorsement for your time and effort.
Honestly I can't say. I would imagine you'd have to install both patches anyway, since there are still records that those mods modify that would overwrite mine. But if you don't have the original .esp files for AoS and IS then your game will CTD before the loading screen.
Again the important thing is to load my patches afterwards.
I am running AoS and ISC with the integration patch and I still hear footsteps even after casting the muffle effect. I am running both AOS and ISC patches and I put it on the bottom of my load order as precaution.
Just don't forget to use the patches if you have audio overhauls.
Does this work with Sounds of Skyrim also? Or, is a patch needed? I use Sounds of Skyrim and Immersive Sounds - Compendium together, but not Audio Overhaul for Skyrim because I seemed to have a lot of crashes with AOS the last time I used it. Will I need patches for both the sound mods I use?
Thank you for reading :)
Edit: Wanted to mention that using Heavy Armor *should* (imo) cause the Muffle effect to break now and then, because, logically, it should be difficult to sneak completely undetected while wearing heavy armor.
Also, Muffle is illusion magic (the key word being "magic"), so yeah it works on heavy armour too. Logically I shouldn't be able to shoot fire out of my hands, but using magic in a video game fantasy world, I can ;)