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Symonson

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Symonson

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27 comments

  1. Steamvikings
    Steamvikings
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    No facegen data after it makes edits to at least 2 NPCs = Blackface.

    Just a headsup if the skse blackface doesn't work for you or your stuck with errors in EasyNPC. You will need to generate face data
  2. SirCadsimar
    SirCadsimar
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    Is this the mod that gives the Mithril Shield a different texture?  Some mod that I was using before I had to reinstall almost everything after getting new PC hardware a few months ago, made the Mithril Shield have a new texture, it turned the default Glass Shield texture of the Mithril Shield into a silvery Elven Shield model.
    1. Symonson
      Symonson
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      You mean "Beyond Skyrim - Bruma - Cyrodilic Armors" (https://www.nexusmods.com/skyrimspecialedition/mods/35014), which is currently hidden due to me reworking it.
    2. SirCadsimar
      SirCadsimar
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      I used that mod on Xbox1 several years ago (thank you BTW!), but when I finally got a working PC last spring, that mod of yours was in Hidden mode :/
      The patch that made the Mithril Shield have the silver Elven remodel, was something I was using until a few months ago, I can't remember what it was (almost thought it was this mod of yours, Tamrielic Influence, but clearly not), I hope it wasn't something that someone posted on a Discord server because I don't have access to Discord anymore (damn 2FA...).
    3. SirCadsimar
      SirCadsimar
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      I think it was Tamrielic Distribution actually.  There's a Silver module in its FOMOD, I did not activate that module last playthrough.
      Or no wait it was actually the OUTDATED Alternate Armors in Cyrodiil mod by StinkyAegis, I think remember saying in Discord (Beyond Skyrim Community Outpost server) that that mod is the one that replaces the vanilla Glass texture of Bruma's Mithril Shield with the new silvery Elven model, months ago.  Installed that mod again (luckily it is an ESL) and the shield has the texture I want now.
  3. jonado1
    jonado1
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    I noticed there are a lot of deleted navmeshes in this mod. That can cause CTDs and needs to be resolved manually. That is what the person was trying to tell you in the post below, but is not limited to those cells. It is anyway something you should resolve.
  4. LyhamGilles
    LyhamGilles
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    Bonjour, je voudrais signaler que vous avez supprimé navmesh


    Skipping: [NAVM:000E6DA2] (dans GRUP Cell Temporary Children of [CELL:00094B46] (in JaphetsFollyWorld « Folie de Japhet » [WRLD:00094B35] at 1,-2))Skipping: [NAVM:000E6DA3] (in GRUP Cell Temporary Children of [CELL:00094B46] (in JaphetsFollyWorld « Folie de Japhet » [WRLD:00094B35] at 1,-2))Skipping

    : [NAVM:000E6D9D] (in GRUP Cell Temporary Children of [CELL:00094B45] (in JaphetsFollyWorld « Folie de Japhet » [WRLD:00094B35] at 1,- 1))
    Skipping: [NAVM:000E6D9E] (dans GRUP Cell Temporary Children of [CELL:00094B45] (in JaphetsFollyWorld « Folie de Japhet » [WRLD:00094B35] at 1,-1))Skipping: [NAVM:000E6D9F] (in GRUP Cell Temporary Children of [CELL:00094B45] (in JaphetsFollyWorld « Folie de Japhet » [WRLD:00094B35] at 1,-1))Skipping

    : [NAVM:000E6DA0] (in GRUP Cell Temporary Children of [CELL:00094B42] (in JaphetsFollyWorld « Folie de Japhet » [WRLD:00094B35] at 2,- 1))
    Skipping: [NAVM:000FC126] (dans GRUP Cell Temporary Children of WindhelmDocksExterior01 [CELL:0000B4B9] (en Tamriel « Bordeciel » [WRLD:0000003C] à 34,8))Skipping: [NAVM:000FC125] (dans GRUP Cell Temporary Children of [CELL:0000B4DA] (en Tamriel « Bordeciel » [WRLD:0000003C] à 34,7))
    [
    Annulation de la suppression et désactivation des références effectuées] Enregistrements traités: 430, enregistrements non supprimés: 0, Temps écoulé: 00:00
    <Attention: Le plugin contient 8 NavMeshes supprimés qui ne peuvent pas être supprimés>
    1. Symonson
      Symonson
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      Sorry, I don't speak french. The issues you point out are most likely related to me altering the navmesh, this mod due to review and update by me anyway.
  5. ThorM465
    ThorM465
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    How is this mod different from this mod https://www.nexusmods.com/skyrimspecialedition/mods/31787?
    1. Symonson
      Symonson
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      It differs in some details, i.e. this mod also replaces other things than clothes or weapons like the ships for the East Emipre Company.
  6. Discipleofmora
    Discipleofmora
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    first of all great mod but you know what would make it greater using SPID so it works with npc replacer mods like bijin and pandorable males. when tamrielic order is beneath them in load order it reverts them back to the vanilla face and if its above it doesn't affect the npcs meaning no BS clothes and weapons.
    1. lucabarbierisosa
      lucabarbierisosa
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      I didn't know that spid could solved that incompatibility, why is no one publishing lots of armour and clothes replacers then? A visual overhaul of the npcs is much better with that aspect tackled.
    2. jonado1
      jonado1
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      You can resolve that by using EasyNPC.
    3. Maldaraan92
      Maldaraan92
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      While not doing as much as this mod, the mod www.nexusmods.com/skyrimspecialedition/mods/48783 uses SPID to add Bruma outfits to some vanilla NPCs
  7. AlekseyRaukov
    AlekseyRaukov
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    Uptade for newest version for bruma?
    1. Symonson
      Symonson
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      I am working towards it ;) But this version should work with the latest updates to "BS: Bruma" for now.
      If there are any issues please let me know.
  8. GrievousReborn
    GrievousReborn
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    What's the difference between the 2 files and why does the Tamrielic Infunce file require the Steel Solider Creation Club armor?
    1. Symonson
      Symonson
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      The difference is the amount of items that are integrated, "Cyrodilic Influence" only takes those from "BS: Bruma", "Tamrielic Influence" includes items from "BS: Bruma" and "BS: Wares of Tamriel".
      The dependency on the Steel Soldier Armor form the Creation Kit is accidentally and will be removed.
  9. deleted7584984
    deleted7584984
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    Loot is throwing a missing "ba_steel.esl" on Tamrielic , I have the pre-req files and the previous version ran fine so not sure exactly what I am missing with this new one.
    1. RevanCathal
      RevanCathal
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      Vortex is giving me a similar message. I think it's a creation club download.
  10. ToTheMadhouse
    ToTheMadhouse
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    Just a heads up to anyone who uses "Redbag's Solitude", The BS Ship assets clips though the dock on the additional pier. With there being nothing in or on the ship its completely safe to disable with console but you will need to do it to the door, ship and sail respectively. I intended to make a patch but i cant get the assets for the ship to load in CK. But ultimately it is just a simple case of turning the ships head and placing it further along the dock if anyone else could do so. Many thanks