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NerevarineKhajiit

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NerevarineKhajiit

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144 comments

  1. NerevarineKhajiit
    NerevarineKhajiit
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    Let me know here in the comments if you have any ideas you might have for other New Sliders! I'm excited to see what else I can do with this tech.
  2. NerevarineKhajiit
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    Looks like there was an issue with RaceMenu 0.4.15 that was causing CTDs in certain areas. If you experienced these crashes, expired6978 uploaded a fix with 0.4.16, so make sure to go grab that.
  3. Wylerion
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    This doesn't seem to be working for me and I think it might be because of my race overhauls.

    Any suggestions on how I could tweak it so that the sliders show up on the races with mods like Morningstar or Imperious(I'm pretty sure they change the names of the races which might be part of the issue).
    1. NerevarineKhajiit
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      Sure thing! Custom Races definitely mess with the sliders right now - there's not really an elegant way around it on my end. Luckily the solution is fairly simple. Just find the races.ini file in my mod under Meshes\actors\character\FaceGenMorphs\NK_Heterochromia Reborn.esp and add the internal names of the races you're using. Basically add two lines to the bottom of the .ini that look like what I've pasted below, except replace the names of the race with whatever your Custom Race calls itself in the CK for the first line, and whatever the Vampire version of that race is called for the second line. Repeat for multiple Custom Races.

      ArgonianRace= sliders\human.ini
      ArgonianRaceVampire  = sliders\human.ini

      The main reason I haven't packaged the mod with these lines for custom races out of the box is that I don't have time to test all of the Custom Races out there and make sure they actually work if you add the line, and I don't want to claim I'm supporting something I haven't tested. Also because there's a ton of Custom Race mods out there and I don't feel like taking the time to find out what all of their internal names are. It'll work for like 90% of them, though if you just manually add it on your end.

      Stickying this so others can see.
  4. oatwater
    oatwater
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    for some reason the left/right eye sliders have no values at all, it doesn't budge from zero
  5. thefangirlotaku
    thefangirlotaku
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    Is the new patch made with zEdit supposed to replace the original mod in the load order? Sorry if this is a silly question
    1. Petertherad
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      No,it's a script so you can make your own patch do not install it like a mod.
  6. Hentropy
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    Really nice mod, now if we could only get heterochromia for werewolves
    1. SneakyOrion
      SneakyOrion
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      That would be the best! Just imagine your character having the same eye colors in human and werewolf form.
    2. DMD843
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      I think moonlight tales has customization options for the werewolf, heterochromia included.
  7. noeseso55
    noeseso55
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    I cant seem to have Tullius eyes mod to work
  8. Hinoxia
    Hinoxia
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    The download file for the patcher is a .7z file and zEdit will only let me open files that are .zip. I used the 7z tool on the downloaded file to "add to zip" but zEdit will not allow me to install the module as it gives me error messages. I tried uninstalling and reinstalling zEdit and moving it to a different location, but I get the same errors just with a different file path. Does anyone have any advice for how I can install the module and run the patcher? I read the readme in the patcher .7z file but it doesn't explain what to do in this situation. Sorry for the bother. Q-Q

  9. Faiyamon
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    don't know if anyone else has gotten this issue before, let alone how to fix it. it happened suddenly for me around a few months ago and nothing has fixed it (running patcher, reinstalling this mod, disabling mesh replacers, even fresh install of skyrim game itself)
    but, the heterochromia feature stopped working for beast races? both Argonians and Khajiit, of either gender. the left and right eye sliders show up, but when I move them the character's eyes stay blank. though the eye socket seems to enlarge a little bit compared to the default actual-blank state, which makes me think it's an error with textures.
    the human and elven races are completely fine.
    1. Faiyamon
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      update: I decided to delve into the files and open up the meshes in nifskope and... there's nothing there. both Argonians and Khajiits, male and female, left and right side. tried reinstalling the mod and it did not change... what??
      edit: there were meshes for both sides of the female Khajiit's eyes. tried copypasting these for the other ones... but still did not fix the issue in game.
  10. Horsemen1
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    I'm trying to get this mod to work and while I did get it to function with my custom race i am using. it unfortunatly plays really badly as every time I enter a cell or load my save, my eyes vanish and I gotta go back into showracemenu to reapply them
  11. TheChriZ
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    Any eyes with an added glowing effect lose their glow when patched for Heterochromia. Is there a way to workaround this issue?
  12. killernoobman
    killernoobman
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    How do I uninstall? Removing the mod didn't bring back my normal eye slider, just have empty sockets...
    1. darkfrair
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      seems like you made a patch yourself with the delete eye sliders option

      in this case, depends on what mod organizer you use.
      with mo2
      First, go through the process to reinstall a clean game. (for best results, instead of just using the repair game option on steam, uninstall it and then re-install it)
      Second, reinstall the 3-ish mods that actually need to go into your skyrim install folder, re-clean the files that need re-cleaned.
      Third, reinstall any mod that adds eye sliders. this can include some follower mods. iirc mias lair, auri, and prettier bandits all add eye sliders, and that's just mods I use.
      congrats, your done

      with vortex, turn off all your mods, follow mo2's instructions
      , then turn your mods back on in the correct order.

      without a mod manager, note down what mods you added. uninstall skyrim. re-install Skyrim. re-install all the mods, in the right order.

      Hope this helped
    2. NerevarineKhajiit
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      You shouldn't need to do a clean install. If you made a custom patch through the zEdit script, you just need to remove that custom .esp file - your Mod Organizer likely didn't recognize it as part of the mod when you told it to uninstall the mod, and left that extra .esp in there.
    3. GorillaSam
      GorillaSam
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      Why on God's green Earth are you advising anybody to do a clean install over a f*#@ing mod???
  13. LittleHector
    LittleHector
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    Hello!

    Thank you for your work, this mod is exactly what I've been looking for. Unfortunately, I don't seem to be able to install your patcher into zEdit. Nothing happens after I select it, it doesn't show up in the modules. Any tips regarding this issue would be appreciated!
    1. GorillaSam
      GorillaSam
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      I'm having the same issue. Wtf is going on