Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

taragwendolyn

Uploaded by

taragwendolyn

Virus scan

Safe to use

17 comments

  1. Dunevar
    Dunevar
    • supporter
    • 29 kudos
    Nice idea. I noticed the .esp is a form 43, so I had to change it to form 44 with the Creation Kit. And it can be flagged as an ESL through SSEEDIT, too.
    1. prisionerodelapiel
      prisionerodelapiel
      • member
      • 0 kudos
      Any chance you could give us a link? It would be greatly appreciated
    2. xLenax
      xLenax
      • premium
      • 10 kudos
      You don't need a link or the creation kit, just xEdit. Use the update forms script to change from 43 to 44 and just add the esl flag on the header, done. It takes a minute. Maybe less. 
  2. melvinius
    melvinius
    • member
    • 27 kudos
    Thanks for this mod. It was a great idea and well executed.

    I have only one gripe, and it's honestly super minor, something I can even change for myself pretty easily. Histcarp is actually not the easiest ingredient to get if one is not using the Hearthfire homes, whereas the other ingredients CAN be grown in planters in other homes (modded). That being said, this is a pretty minor complaint. :)
    1. taragwendolyn
      taragwendolyn
      • member
      • 7 kudos
      So... I know your post is from months ago. ;) (to be fair, the mod is 4 years old already?!?)

      I went back and looked at the alchemy ingredients list that has "restore stamina" as a component. The goal with this was for it to be as immersive as possible, so all of the ingredient combinations here will yield a potion that has the same effect at an alchemy table, just not an ultimate one. The problem is that of all of the components that have "restore stamina", purple mountain flower is the only one that's actually a plant (that is, which can actually be grown in a Hearthfire planter). There's a bug with the creep cluster that prevents it from growing in them properly, but that's easily fixed with mods that others have already made. The reason I had chosen Histcarp is because it can also be "grown" in Hearthfire, at the fish hatchery at Windstad Manor. It's also worth noting that if you get the Merchant perk (50 Speechcraft), then Histcarp shows up in the inventories of alchemist vendors.

      All this to say that of all of the options, Histcarp was the least of the evils. I could make a version that uses Mudcrab Chitin (also has the Restore Stamina effect) instead of Histcarp, but my thoughts 4 years ago were that I wanted each of these recipes to use ingredients that you can produce at the Hearthfire homes. :)
  3. ElliOop
    ElliOop
    • member
    • 0 kudos
    Thank you for this mod - it used to drive me crazy that my Master Alchemist could not somehow make potions with this much oomph.
  4. agarules
    agarules
    • supporter
    • 20 kudos
    Gem of a mod; much needed and the ingredients are easy to get (no filled black soul gems or daedra hearts or whatever).
    Spot on.
  5. sralkyrv
    sralkyrv
    • member
    • 0 kudos
    Shouldn't you at least make it that a third, less common ingredient, is required to make a potion of this magnitude, something like a briar heart or deadric heart, at least one ingredient that is not that easy to obtain?
    Even with a skill of 100 in alchemy it should be a little bit more challenging to make such potions, now you can make almost an unlimited amount of these potions without any problem.
  6. Paragonrex
    Paragonrex
    • BANNED
    • 2 kudos
    Does anyone know if this mod actually works? I can not find it at the Alchemy or Cooking station
    1. taragwendolyn
      taragwendolyn
      • member
      • 7 kudos
      It should work... do you have 100 Alchemy skill? It should appear at any cooking station once you reach 100 Alchemy.
  7. 1Karshin1
    1Karshin1
    • member
    • 0 kudos
    Hello...

    IS it compatible with Alchemy Potions and Ingredients Adjustments ??

    Regards
  8. Aerobar
    Aerobar
    • supporter
    • 0 kudos
    Because this would undermine all perks related to increasing the effect of healing, is it possible to make an option for a third and rare ingredient to be required?
    1. taragwendolyn
      taragwendolyn
      • member
      • 7 kudos
      That wasn't really the intention -- using ultimate potions over what you can craft is already pretty situational: fully perked out the same wheat + blue mountain flower heals for 300 (which is a complete heal for some builds) and has additional buffs/effects. I feel that it's already balanced that way. For something that's fairly common to find at alchemists' shops and lying around dungeons in late game, I don't think it needs to be made rarer or harder to obtain.
  9. jilesj
    jilesj
    • supporter
    • 0 kudos
    Can you make this for Xbox
    1. taragwendolyn
      taragwendolyn
      • member
      • 7 kudos
      I don't own an xbox or playstation, but if somebody wants to port it over they're welcome to do so. The mod has no dependencies or requirements beyond the base game, so it should "just work".
  10. 18coolguy
    18coolguy
    • member
    • 0 kudos
    Does not work as recipes do not show up.

    They do show up but not on the alchemy table, but on the cooking area. Why?