Thank you, this adds some sorely-needed variety to "heal other" spells (in vanilla there's exactly one), for those playing with a support playstyle.
Any plans to expand on this with some other restoration spells? I've been thinking about, say, a concentration healing-hands spell that also adds armor, or increases attack speed or something like that. More ways to buff your follower from the backline.
I can't wait to try this out as the one other (to my knowledge only one other) healing spell for followers seems to fall off late game with some vanilla followers.
Vanilla spells (Heal other, I know of no other targeted healing spells other than the undead ones) heal instantly and are constant cast. This spell heals them initially by x amount and then continuously heals them for some seconds.
In addition to the heal over time effect, they also cause the target to glow brightly for the duration. Additionally, the list of available targets changes with each spell: You get to target undead with Light of the Divines, and Daedra with Fires of Faith. This makes it possible to heal summoned minions, for example. Overall, they're not going to affect a purely vanilla playthrough substantially, but if you use other gameplay mods or spell mods they pair well with those.
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Any plans to expand on this with some other restoration spells? I've been thinking about, say, a concentration healing-hands spell that also adds armor, or increases attack speed or something like that. More ways to buff your follower from the backline.