Skyrim Special Edition

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Rudy102 and Daralima

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rudy102

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278 comments

  1. Casualfield
    Casualfield
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    Any chance of a Resurgence Armory - Daedric Weapons and Armor Overhaul patch?
     https://www.nexusmods.com/skyrimspecialedition/mods/67389 He also has a LeanWolfs Better-Shaped Weapons patch.
    1. xTutorion
      xTutorion
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      +1
      I stopped using this Mod because of these new textures. ;/
  2. Hooliganman451
    Hooliganman451
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    This mod probably needs a patch for ELIF as daedric weapons and shield are incredibly zoomed in in the inventory.
  3. AtsushiATS
    AtsushiATS
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    Is this compatible with xavbio daedric armor textures?
    1. Daralima
      Daralima
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      Yep, they're compatible. Basically all retextures that don't affect the meshes are
    2. myginds1974
      myginds1974
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      I hope you can help me understand So a mod as f. ex. https://www.nexusmods.com/skyrimspecialedition/mods/84594?tab=files or https://www.nexusmods.com/skyrimspecialedition/mods/37737 will not work correct, because they touches the nif-files? 

      Where do I place a ENB-file in the load order? For the moment I let my ENB-files overrule all mods (mostly), but not sure if that is the right way. What about Lux and ELFX shadows? Do I overrule armor mods like Himbo?

      Do I place ENB-light at the beginnig, in the middel or end of load order? I know it is not your mod, but I hope you can help anyway 
    3. Daralima
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      Yes, the examples you provided would not work correctly without a patch (there is a patch for Believable weapons in the FOMOD!).

      The particle light from the armor will still function, but the changes to the glow intensity and animation on the armor itself would not be present, and the light would not match the special colors that Daedric Retexture 2.0 includes.

      In most cases, yes you should let meshes with particle light (the ENB files) overwrite other things, since if you don't, their purpose of being in your load order (to provide light sources) will likely not function. As for the ENB light plugin, I do not believe its load order is very important. To be on the safe side, you could let it load late to make sure it wins any potential record conflicts, but in most cases putting it at the beginning would work just as well.

      Hope this helps
  4. AlanRocco
    AlanRocco
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    Hi, this works for 347?  ;D
    1. Daralima
      Daralima
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      ENB binaries? No, 0.347 does not have particle lights, which is what this mod is based on.
    2. AlanRocco
      AlanRocco
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      Oh, thanks  ;=)
  5. Dragondinor
    Dragondinor
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    is it just me or does this mod make the red on daedric items pretty orange?
    edit: turns out it was just my enb preset lol
  6. Aldaroshka
    Aldaroshka
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    Is it possible for you to provide a patch for ElSopa's daedric quiver? I love those quivers and it's the only reason I'm not getting enb lights for daedric equipment, I'd hate to see the inconsistency :D
    1. Beast161616
      Beast161616
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      +1
    2. AndreySG
      AndreySG
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      I would put the question this way: is there any chance for a guide on how to add glow effect to the mesh.
    3. Daralima
      Daralima
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      I will look into making a patch soon™, might post it here in the comments or as a separate file from the FOMOD, for reasons. 
    4. hoangdai94
      hoangdai94
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      @Daralima Any news ?
    5. Cogstar
      Cogstar
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      +1
    6. Daralima
      Daralima
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      After a brief 9 month period and five reminders, the patch is finally published. It can be found under the optional files. For anyone still interested after all this time, I hope you enjoy
  7. MOPOP
    MOPOP
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    Hello.

    I made a patch for Cathedral Armory, link here.

    In case anyone needed or wanted it, covers both weapons and armors, the only change is a cubemap change to use the Skyrealism cubemaps and the enviromental map settings from 1.75 to 0.70
    1. gorilla5619999
      gorilla5619999
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      can you send the link again please? I would appreciate it very much!
    2. Cogstar
      Cogstar
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      +1
  8. conneriscool
    conneriscool
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    hello! I made a patch to make the Daedric Ultra Greatsword from this mod glow: https://www.nexusmods.com/skyrimspecialedition/mods/105314?tab=description

    Thank you for the help Rudy, I hadn't used Nifskope before so it was an experience going into it without any tutorials.
  9. JoseMoley
    JoseMoley
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    So, how does this work?  I don't notice any glow, and I've turned on "EnableComplexParticleLights" in the Effects section (ENB UI) and "EnableBigRange"in the [COMPLEXPARTICLELIGHTS] section.
    1. Daralima
      Daralima
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      That is quite strange. what ENB preset are you using? It should "just work" after installing it, more or less. 
    2. JoseMoley
      JoseMoley
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      Vividium, I think?  The one that goes with vivid weathers.
  10. Discrepancy
    Discrepancy
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    These are gorgeous!! Are there any plans to release an optional version compatible with ELIF (meshes with vanilla/reverted zoom values)?
    ENB Light Inventory Fix (ELIF) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    1. kuczaja
      kuczaja
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      +1