Rename the animations file with step dodge animations or copy those animations on desktop rename them with step dodge and place them back in folder and you gonna have attacks for both ..roll and step ^^ and they work with TUDM too Basically what this mod does ...is using attack animations as dodge
I'm kind of curious how that would work with Diverse Random TK Dodge since you have to check step dodge in it, but I still have some neat dodge animations with it.
Great mod. Renamed the animations to match The Ultimate Dodge Mod animation names for sidestep and it works! I like TUDM more, because it is more responsive than TK Dodge.
TK dodge to TUDM Open the "DAR - TK Dodge AddAttack by Ni-iru" mod folder and locate the .hkx files Rename these files manually (ALL FILES): dodgeleft.hkx to roll_left.hkx dodgeright.hkx to roll_right.hkx sneakrun_forwardroll.hkx to roll_forward.hkx dodgeback.hkx to roll_backward.hkx Source info JDM Skyrim
Great mod! A remedy for those who like SkySA's no skating combat but can't cope with it's side/forward attacks removed. The only downside is the animation itself, is it possible to make it slower and smoother, because it looks kind of jagged? Thanks for the work anyway.
Edit: Hmm... I watched the video again, it looks different from what i got. Must be something on my side. I use TK dodge and my character dodges alot further than he should
Good mod but there seems to quite the discrepancy when it comes to seeing a goliath of a knight that could make the mountains quake using a cute waifu voice that couldn't hurt a fly. Truly a terrifying foe.
OK, this is really nice. Makes up a little for having to kill Smooth Jump Attack Animations from my load order if I keep using Attack Behavior Revamp's CGO version. However, I just found and started using Diverse Random TK Dodge which allows you to use different dodge animations (randomly) while using TK Dodge with step dodge activated. How do you think this would work with that mod?
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Unfortunately it doesn't work with step dodge option of TK Dodge.
Is it possible to fix this?
Basically what this mod does ...is using attack animations as dodge
Same response time as tk dodge, plus the convenience.
Otherwise, works fine in 3rd person view, but not in first person view, is that normal ?
(Google traduction)
Open the "DAR - TK Dodge AddAttack by Ni-iru" mod folder and locate the .hkx files
Rename these files manually (ALL FILES):
dodgeleft.hkx to roll_left.hkx
dodgeright.hkx to roll_right.hkx
sneakrun_forwardroll.hkx to roll_forward.hkx
dodgeback.hkx to roll_backward.hkx
Source info JDM Skyrim
Edit: Hmm... I watched the video again, it looks different from what i got. Must be something on my side. I use TK dodge and my character dodges alot further than he should
AWESOMENESS GALORE.... w/ a tiny voice.