Skyrim Special Edition
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Aardwolf28

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  1. Aardwolf28
    Aardwolf28
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    Inspiration for this mod was mainly the brilliant Timing is Everything mod for Oldrim by kryptopyr - I always had that running on every playthrough.

    As that makes use of SKSE (I believe?) and MCM I put this together as a quick fix until that mod is ported over.

  2. Dazariel6667
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    legend i was wondering about a mod that did this couldnt find anything till now so thank you
  3. MorahWahl
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    I didn't find this mod until after disabling three pairs of cultists in my game XD. So, because I don't want to undo my progress, I am doing the dangerous thing and loading this up mid game.

    I am going to first use console commands to reset the quest markers to before Way of The Voice is completed. Save the game. Then down load this mod. After installation, I'll go back in and use commands again to mark Way of The Voice as complete and continue from that point forward. If this works, or I run into issues, I'll be back XD

    Wish me luck! 
  4. ThorZor
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    Could you make an option for it to be delayed till after Harkon is defeated.
    1. Ausarq23
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      SSEdit is your friend here you need to know the quest ID for that though given timing is everything is now on SE and the mod author said this was just for until that was ported over and inspired by it so i guess just use that
  5. MJHAYLETT
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    Can confirm it worked first playthrough but on my second new game they showed up after I got the Horn of Thingymabob. Not a huge bummer but still a bummer.
    1. Ausarq23
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      were you level 25? did 3 cultists show up if so that a random encounter that needs to be changed in sseEdit to have the same condition
  6. Rainboscape
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    Does this also delay the whole tree stone teleport effect? Or affect the Skaal village (circle ward)? I'd love to enjoy Solstheim before getting into the whole Alduin and Miraak storylines, just be a regular person traveling through Skyrim and Solstheim before getting into the main questlines.
    1. Ausarq23
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      everything related to the main quest is locked until after the cultist show up in vanilla so yes
  7. Youngchux
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    For those saying the mod does not work...you are half correct,
    This mod correctly changes the conditions for the main dragonborn starting quest (where only 2 cultists attack you) to only trigger after you finish the Dragonslayer quest.
    However, it does not change the conditions for the Random Encounter that can occur once you are above level 25, where 3 cultists appear. Unfortunately dealing with this random encounter also makes the dragonborn quest start.

    In order to fix this you need to edit the random encounter quest (called "cultist vs player") using SSEEdit to make it have the same condition (finishing Dragonslayer) as the quest this mod edits. The quest should have ID DLC2WE09. I was able to do this fairly simply by making the same changes Duzzo123 has done to the quest within this mod.

    After making this edit I have not encountered any cultists in my last 3 days of play. Prior to this, once I reached level 25, I was encountering the 3 cultists almost every 4th or 5th random encounter spawn point, and consciously road past them on my horse to not trigger the quest.

    If any of you make this change but still end up having the cultists attack, I'm afraid there may be something wrong with your save game or other mods conflicting.
    1. Ausarq23
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      ah thank you so where do you find this quest in the node that the mod author alters (looking for the ID sends you to the dialogue topics)
      edit: nvm i found it though i don't know what i do now just copy the same thing in quest the author put?

      also the mod author did say this was just until timing is everything was ported over and it is so why not just use that?
  8. SenseiMewtwo12345
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    This mod only half works, as it does not delay the random encounter with the cultists that can occur after level 25. Needs update.
    1. Ausarq23
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      the cultist that show up at level 25 (the 3) is a random encounter this mod affects the 2 cultists that show up you'll need to edit the random encounter in SSEEdit its in the same node the author altered under condition 3
  9. ThorZor
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    Any chance you could make a delay for it to trigger when I complete Dawnguard? As I'll be doing DG after the main quest. Thank you.
  10. BananaRespecter
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    So does this mod potentially cause issues with arriving at Solthseim?

    Edit: NVM apparently people have had this issue with 0 mods
  11. ichferdizz
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    Question: I am thinking about starting a whole new character with the Live Another Life mod in order to delay that Helgen bullshit that takes me to the Jarl and automatically makes me Dragonborn since the very beginning of the game. I also have another character that has already passed all the DLC questlines including this one, and my question is, if I load that finished character with this mod will any issue be presented since I have already finished the questline? Would I have to disable the mod every time I want to use my finished character and if I do that, won't it interfere with the other character?