I love this home, really aesthetically pleasing and handy! I had to manually resize all the oversized potions though because I didn't want to install the potion replacer for a single player home, that would be my only gripe.
I understand this mod might be abandoned by now, but, I have a bit of a problem were, when i approach the smelter in the home next to the tanning rack and the workbench, there is actually no activation gui that pops up for me.. I am unsure if this is purely due to me installing massive, but everything else in the home seems to be working as intended..
I have been eyeing these Tomb of Pelagius mods for ages, it's such a wonderful idea. Unfortunately, in all these years, no patch was ever made for the various mods that alter Soltiude. It's such a pity. If I ever get myself into making mods and patches, that'll be my top priority.
i think overall, this mod is well done, and lore friendly has a nice and very gory atmosphere, and is functional too
i think one of the best things about this mod is the desk with the throne and the fireplace. a nice place to do some relaxing contemplation or consider the next adventure.
now am going to say all the things that don't please me, or i think could be done better. i already gave your mod praise, i think you should be willing to hear some of my complaints.
cant say i'm a fan of those fake equipment shelves, that display all kinds of Bars, Ingredients, Potions and whatever else.. so lavishly stocked.
then when you click on the object, its totally empty..
i prefer the shelves where the item you see is the item you can grab.. no fakes..
i don't know that i like those artifact holders. i can put one of my artifacts there and it looks nice. but there is zero locks any idiot from solitude could walk in grab my artifacts and be out in 60 seconds. i hope nebiros will stop them. i doubt he would, he is rather passive.
there's these HYUGE potions of blood that you can't even grab.
there's a altar fountain for molag bal can't even interact with it, can't even take a little tiny sip.. even if i need a quick healing..
a lot of eye-candy going on here.
one vampire cattle sitting on the floor, can't interact with.
one vampire cattle standing there. she has 50 Health (that is typical for vampire cattle), but its also typical that a vampire bite causes 50 damage. so i think it would be more appropriate to give them 51 health, so after you feed they don't instantly die. sure i can command console that, setav health 51 - problem solved, but i think its worth bringing it to attention.
My vampire brother, I can help you with some of these critiques: 1. If I recall correctly, doesn't this home have an iron gate or hidden wall before moving to the main floor? Just assume Solitude is full of dummies who can't figure it out, or have weakling mortal strength and can't activate your bespoke mechanisms. 2. Use the recommened potion replacer from the description page. It will make your potions appropriate sizes. The resizing will fix the novelty-size potion, as well as address any clipping between potions since they'll all be about the size of a bottle of mead. 3. Not sure why your cattle is dying. It's possible you have another vampire mod that is dealing HP damage with each bite. Check in xEdit to see if something is modifying the default spell/magic effect and adding HP damage. I use Sacrosanct and the cattle don't die on me. Or don't bite so hard - don't use so much teeth (words to live by).
This is by far one of my favorite vampire character homes. Has almost everything I need (some bookshelves and mannequins would be nice :P)
One question though: I use Zim's Artifact replacer, and a lot of the weapons have 1H or 2H vs vanilla options. I tried messing around with the activators in xEdit to replace the weapon ID's with the ones, I use, but this does not seem to be enough to let me use the mod added Daedric artifacts with the displays. Does anyone know how I could go about making a patch for these weapons? I can always player.additem myself one for display, but that seems kind of cheaty to me.
64 comments
has a nice and very gory atmosphere, and is functional too
i think one of the best things about this mod is the desk with the throne and the fireplace. a nice place to do some relaxing contemplation or consider the next adventure.
now am going to say all the things that don't please me, or i think could be done better.
i already gave your mod praise, i think you should be willing to hear some of my complaints.
- cant say i'm a fan of those fake equipment shelves, that display all kinds of Bars, Ingredients, Potions and whatever else.. so lavishly stocked.
then when you click on the object, its totally empty..i prefer the shelves where the item you see is the item you can grab.. no fakes..
a lot of eye-candy going on here.
1. If I recall correctly, doesn't this home have an iron gate or hidden wall before moving to the main floor? Just assume Solitude is full of dummies who can't figure it out, or have weakling mortal strength and can't activate your bespoke mechanisms.
2. Use the recommened potion replacer from the description page. It will make your potions appropriate sizes. The resizing will fix the novelty-size potion, as well as address any clipping between potions since they'll all be about the size of a bottle of mead.
3. Not sure why your cattle is dying. It's possible you have another vampire mod that is dealing HP damage with each bite. Check in xEdit to see if something is modifying the default spell/magic effect and adding HP damage. I use Sacrosanct and the cattle don't die on me. Or don't bite so hard - don't use so much teeth (words to live by).
One question though: I use Zim's Artifact replacer, and a lot of the weapons have 1H or 2H vs vanilla options. I tried messing around with the activators in xEdit to replace the weapon ID's with the ones, I use, but this does not seem to be enough to let me use the mod added Daedric artifacts with the displays. Does anyone know how I could go about making a patch for these weapons? I can always player.additem myself one for display, but that seems kind of cheaty to me.
I think it might be incompatible with 1 of the mods i am using.
Edit: open skyrim is the problem.