Would it be possible to make this directly placeable in game via additem menu and jaxon's positionner ? Not only I have never used the creation kit, but being a non-native english speaker, I have a hard time understanding the answer you gave earlier. ( how to spawn the furnitures if i have no ID for reference ?)
I'm really sorry for taking so long to reply. But yes, it should be. All my editor IDs begin with Z so I can find them easily, and this mod is not different in that regard. I'm not with the CK installed to check the exact IDs for you right now, but when I do, I'll try to update the readme with some IDs to make it easier.
So Cheat Engine should presumably work too? Call up the ESP, search the contents, grab a bed, put in my bedroom as a replacer?
Edit: so neither Additem Menu nor Cheat Engine allows you to add the items in-game. Is there a way to add them without f*#@ing around with the Creation Kti? Cause I can see them in NifSkope, I just can't add them to the game, which is frustrating.
Unfortunately, no. As this is a modding resource, this is aimed at modders who want to create their own mod. Unfortunately you'll need to use the CK if you want to put these furniture items anywhere. If there is an alternative tool other than the CK that can achieve the same goal, I am not aware.
A wonderful resource, thank you very much :)! Tip for people making chairs: I noticed with the "chair04" , the character sinks/clips to the chair badly, and the chair is quite large. I shrank the chair in the CK so that the seat area is the size of a Skyrim "Upper Chair 01" seat area and no more sinking :). The chair with arm rests , chair04 clips through male sitting animations on the thighs and otherwise looks a bit tiny for males too, no problems for females. Making the chair larger did not help cause the clipping changes place, so that seems to be a girly chair :)
Can't you just yank it out of the ground with Jaxonz Positioner and then fix it in place permanently? That usually works. You can make it smaller with Jaxonz too if you want.
This does look nice, but with one extreme exception. The screenshots actually feature people using the furniture that have the infamous dark face bug....I'm not gonna download this, because that glitch really irritates me, and if the screenshots show that bug, I won't use it. But besides that, it looks cool.
Don't worry. The mod doesn't have any NPCs for the black face bug to happen. The screenshots were made using test NPCs created for the sole purpose of testing and screenshooting. This mod has nothing but new furniture, so there is no way it could have the black face bug, hahaha.
Since this is a modder's resource and not a mod itself, it might be tricky to achieve this if you're not familiar with the CK. You must download the plugin version and activate it in-game. You have two options:
1. you can edit the ESP provided and place the objects whatever you want (you'll need the Creation Kit for this, as you will be essentially creating a mod of your own). You will need to open the cell you want to edit, select the the bed you want to replace with the ones in my mod and hit CTRL+F to open the replace window. Select the bed you want as a replacer and you're done. Just save the mod and the new bed will show up in your game instead of the old one in the places you chose to replace them.
2. or you can use something like iceburg's Placeable Statics? (PS), that lets you move any object in the game. To do this, you'll need to spawn a bed or whatever piece of furniture you mean to use with the console (player.placeatme ITEM_ID) and then select the furniture you just placed into the world with PS controls and move it around as you like.
The benches 1 and 2 from lor look a lot better than the upperclass ones in Skyrim. Way more immersive, too. Could you make those usable, too? Would be awesome.
The ones from his resource pack https://www.nexusmods.com/skyrim/mods/84433
Sure. I'll include them in the pack as well. I'll just finish fixing the collision meshes and optimizing the meshes for SSE. Once I'm finished with this, I'll add stuff from this pack as well.
Thanks for continuing work on this. Be advised that both of those benches, bench01 and bench02, didn't have collision in Lor's Modders Resource. Here is a link with collision added to both of them. These are the LE meshes, they will need optimized for SSE. I have been using parallax lately and some people don't. So, this gives you the option of optimizing how you wish.
I need to go to sleep, but if you don't get to them soon, I might go ahead and add furniture markers to them as well. They do look a little smaller than a normal bench, so it might need some tweaking.
I added collision for most of them, Jeramy. I'm working to get some of the beds to work. The actors float above the bed instead of actually laying on them. The collision meshes and furniture markers are correctly placed. Some of the chairs had to be scaled up because they were smaller than the vanilla ones. If you'd like to go ahead and add furniture markers to these benches Pfuscher asked, no problem. It might take a while until I figure out how to fix these beds.
I don't want to release another buggy version, so I'll try to fix all issues before releasing a new file. I also accept advice, since I'm really struggling to get these to work :'(
Here is my dropbox link for both benches with furniture markers. The file has 3 folders: LE, SSE with parallax, and SSE without parallax. I have only tested the SSE with parallax. They work well. Even without retexturing, they look pretty good. Enjoy.
Okay, I've fixed the collision for all objects, and also the marker position. They're working now. Only one of the chairs is giving problems, but I released a file with everything else corrected.
@Jeramy, can I add your files to the pack? I'll list your name in the credits.
Not really compatible sorry although they work, you have mesh normal issues, game stutter issues as well as issues in ck when loading cells using non converted meshes for what it takes to convert them it really is much better to do so, it took less than a minute for SSE NIF Optimizer to ocnvert them. Its also likely the reason you are having issues setting up the furniture markers correctly.
Alright, I optimized the meshes. I'm now fixing the collision markers, since I had to reposition some of the meshes. Once I finish fixing and testing, I'll release an update.
Some bugs and issues have been reported. Please use the bug tracker tab to see which bugs are being fixed. I'm working on the ones reported at the moment. If you find any new issues, please report them here. I'll try to release a fix as soon as I can.
EDIT: release-1.2 has these issues fixed. With the exception of one chair, everything else should work.
I really dig the style. Looks much more realistic and meadieval than skyrim. With some retexture from 1k to 4k they would also be really good replacers for vanilla
That's a good idea! Unfortunately I'm not one to mess with textures, so I'll leave the suggestion to other modders that might want to improve the quality of the textures. Unfortunately that's all I have for now :/
@Pfuscher: You should check out the rest of the modders resources that are in the links on the description page. A lot of the Witcher stuff from LorSakyamuni and Oaristys looks really good in Skyrim. All of them could benefit from your wonderful retexture skills.
@thaalesalves: Thank you, I was planning to do this for a few of these, and this saves me some time. I haven't looked at any in game yet, but out of curiosity, why did you rotate the collision object 180 degrees on the first 6 double bed meshes? The original models (without the furniture markers) are not that way. I'm asking more from a learning aspect than anything else. If it works better for some reason, I would like to know. Thank you, again.
@JeramyWillow: some objects were upside down in nifskope, and some had the furniture markers the wrong around when I placed them. I had to rotate some objects so the markers would fit correctly. I'm also still learning how mess with meshes, and this is my first mod doing so. I'll look into how things work in detail and try to fix these issues. I'll post an update here once I manage to fix these. The objects should work properly, though.
The chair landed in the floor though, had to put the z height up like 20 or 30
All the stuff from w3 needs to be nif optimized. Activated specular, added spec map, added cubemaps. If you guys hit me with some ideas what to replace in skyrim, I might do that, if it fits in my skyrim.
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Thanks you anyway for your work !
Edit: so neither Additem Menu nor Cheat Engine allows you to add the items in-game. Is there a way to add them without f*#@ing around with the Creation Kti? Cause I can see them in NifSkope, I just can't add them to the game, which is frustrating.
Tip for people making chairs: I noticed with the "chair04" , the character sinks/clips to the chair badly, and the chair is quite large. I shrank the chair in the CK so that the seat area is the size of a Skyrim "Upper Chair 01" seat area and no more sinking :).
The chair with arm rests , chair04 clips through male sitting animations on the thighs and otherwise looks a bit tiny for males too, no problems for females. Making the chair larger did not help cause the clipping changes place, so that seems to be a girly chair :)
1. you can edit the ESP provided and place the objects whatever you want (you'll need the Creation Kit for this, as you will be essentially creating a mod of your own). You will need to open the cell you want to edit, select the the bed you want to replace with the ones in my mod and hit CTRL+F to open the replace window. Select the bed you want as a replacer and you're done. Just save the mod and the new bed will show up in your game instead of the old one in the places you chose to replace them.
2. or you can use something like iceburg's Placeable Statics? (PS), that lets you move any object in the game. To do this, you'll need to spawn a bed or whatever piece of furniture you mean to use with the console (player.placeatme ITEM_ID) and then select the furniture you just placed into the world with PS controls and move it around as you like.
Could you make those usable, too? Would be awesome.
The ones from his resource pack
https://www.nexusmods.com/skyrim/mods/84433
https://www.dropbox.com/sh/s8q96rh0hniis35/AAC3wFIbkH-QdVOL4x8ewmvJa?dl=0
I need to go to sleep, but if you don't get to them soon, I might go ahead and add furniture markers to them as well. They do look a little smaller than a normal bench, so it might need some tweaking.
I don't want to release another buggy version, so I'll try to fix all issues before releasing a new file. I also accept advice, since I'm really struggling to get these to work :'(
https://www.dropbox.com/sh/snen43p74ees1ei/AAA4zgacqRsiT5bjwq9FrUHEa?dl=0
Edit: anyone else who wants to use these, you'll need the textures from here: https://www.nexusmods.com/skyrim/mods/84433
@Jeramy, can I add your files to the pack? I'll list your name in the credits.
EDIT: release-1.2 has these issues fixed. With the exception of one chair, everything else should work.
EDIT: removed version 1.1 from the file list. Correcting the issues.
@thaalesalves: Thank you, I was planning to do this for a few of these, and this saves me some time. I haven't looked at any in game yet, but out of curiosity, why did you rotate the collision object 180 degrees on the first 6 double bed meshes? The original models (without the furniture markers) are not that way. I'm asking more from a learning aspect than anything else. If it works better for some reason, I would like to know.
Thank you, again.
I haven't finished fixing all the meshes yet, but I'll try to upload the corrected version during the week.
EDIT: yeah, it's got issues, still fixing it.
https://staticdelivery.nexusmods.com/images/1704/212132-1600850217.png
The chair landed in the floor though, had to put the z height up like 20 or 30
All the stuff from w3 needs to be nif optimized. Activated specular, added spec map, added cubemaps.
If you guys hit me with some ideas what to replace in skyrim, I might do that, if it fits in my skyrim.
About the chair landing in the floor, I scaled up some of the chairs and stools because the original models were too small for actual use