A 4K retexture of Windhelm with 2K textures for certain things.
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Changelogs
Version Update 1.1
Added a few missing textures which were still vanilla, added specular maps to any normals which didn't have them. Gave streetstone01 a proper alpha channel which allows it to blend with the dirt texture on the ground. Replaced the bark texture as it didn''t look right in some places. Replaced the stonefloor texture which was a actually a dirt texture with one more suited. Few other teaks here and there.
Version Bloodworks Update1.2
Is what it sounds like, 6 textures covering the bloodworks area of the windhelm palace.
Version 1.5
Reduced in size, few things here and there, includes the updates and a few mesh fixes.
Version 1.0
Initial Release.
Decided to finally get Windhelm done, with the use of alpha channels quite frequent it was not easy to try and blend things properly so some have been omitted for appearance sake, as with other Windhelm retextures out there. I will listen to any comments and add and improve over time but i am pretty happy with the outcome and it took a lot of time particularly trying to understand what was going on with the alpha in the meshes. After several attempts i decided to omit certain alpha channels, really was pain trying to get everything blending well together and eventually i decided to go the other way. The latest version has the the ivy on the temple of talos hidden ( personal preference and most over the years seem to prefer that ). You can delete whtempletalos and whtempletalos2 nifs or overwrite them to have the ivy visible.