Skyrim Special Edition

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Quests:
Included in walkthrough format at the end of the document.


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Explicit content:

You are prompted with the explicit content toggle automatically on first load. Toggling explicit content off will disable:
-the Til Death Do Us Part questline and accompanying Mephala's Weaver magic system (will not affect the cult/business management of the Webspinner's Widows hub)
-the new Trafficked assorted feature (see below)
-new additional "harrassment" dialogue from the post-Caught-in-the-Middle servitude scenarios
-Non-gambling/sauna Eastmarch Gentleman's Clubs activities along with the Escort Branch of the Syndicate
-the Love Shack location (incidentally this means "toggle off" is essentially a compatibility patch for blackthorn manor)
-Magic in the dark seduction-subterfuge options
-Altar of Bal feature
-the witchhunters escort
-Desperate access to hits of Skooma in the ratway
-Supply Lines midden mage step
-Emergecy Recall scrolls
-College Student study breaks
-The Priestly harem

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Player hubs:

Cult of the Return, found in cell dealsdragoncult.
Facilities: bed, safe storage. (eventually) all crafting stations, vendors, training
Soup kitchen: prior to unlocking the inner chambers, can get 3 vegetable soups per day for free
Intolerant: killing a dragon, killing a mainland dragon priest or finishing a black book will make them instantly hostile

Witch-hunters guild, found in cell dealshunterguild.
Facilities: There is a smelter, tanning rack, enchanting table, alchemist bench, workbench, grindstone, anvil and cooking pot. Additionally you can use one of the beds and chests in the dorm, they are marked. The vendors here will, between them, buy basically everything. One of the vendors sells hunting supplies, one sells information and another sells mysticism tomes in addition to more common items.
Trophy collection: Inside your chest will be a hunting manual and a lore book. The hunting manual is a "spell book" which teaches you the perk required to harvest trophies, be sure to read it before you waste your time killing enemies for no drops.
The ledger: The ledger in the main hall will give you your chest key and can be used to turn in bounties for silver nuggets. The ledger will be disabled if you kill the NPC Regalt.
Hunter's crafting: learned from reading the hunting manual. portable crafting for various consumables such as bandages and silver oil. creating dust from nuggets requires a rockbreaker sold by haskill
The information broker: He offers notes that describe the location and denizens of most of the Bethesda vampire lairs, warlock lairs, draugr crypts, dragon priest crypts and hagraven nests. These notes are sometimes misleading on first glance or light on directions. He does not sell information pointing to unmarked locations (eg. the warlock near lakeview manor), minor locations (eg. falkreath watchtower), hagraven nests which are also forsworn camps or vital quest locations (eg. glenmoril coven). He also offers a "quest" to Felglow keep for the Attunement magic system.

Eastmarch Gentleman's Club, found in cell dealssyndicateclub and dealsdistributioncenter:
Facilities: Bed, safe storage (both cells)
The ledgers: Used to perform favours, hand in quest items, get rewards etc. depending on which one it is. the ledger will be disabled if you kill the NPC near it.
membership: offered only to thanes, army officers, guild masters, etc. become a member by talking to the club manager
Favours and service coupons: The club doesn't accept payment for services, they require service coupons which are given to members which have done the syndicate a favour. Favours become available based on things like being a legate, being a guild master etc. and currently just cost gold. Bonus coupons are earned if you perform the same favour multiple times.
Enjoying the club: The club has 5 different services to use coupons on. The bath/soap room give +10 speech for 36 minutes, the sauna 20 stamina, the prostitute 10% increased skill gain. The bar offers a trade of coupon for rare beverage. The gambling table can be used to play under-over-7. Additionally, while you have a coupon you can take advantage of the complimentary food and drink.
Working the club: If you wear a syndicate amulet of dibella you can work the club. The same 5 services are available but have a different effect. For the bar, sauna and gambling table you gain 1 credit toward the 6 required for a basic employee favour. The bed and baths offer 1 credit toward the 2 required for an advanced employee favour. The pay is awful and the patrons can give you diseases and bruises.
operatives: if you have been to the ragged flagon or delivered something to the club from one of the questlines you can ask for work that isn't at the club which unlocks the distribution center cell and starts the questline
Syndicate curative: (unlocked via the mageblight questline) gives you a 100% bonus to healing and stamina recovery for 3 min
Addiction: (unlocked via the mageblight questline) drinking "curative" initiates a 36 min recovery period, drinking another within this period will increase your addiction. as addiction increases your peak stamina and healing rates are permanently reduced.
"Magicka Fortification Potions": Function very similar to Dust, see below

Webspinner's Widows, found in cells dealscursedmansion (will be locked in by default if you use coc) and dealscovencellar:
Facilities: Small player home, cooking pot, displays, safe storage, bed.
Inbox/outbox system: All cult orders and business letters are managed by an inbox/outbox system. Using the outbox will remove the inbox and trigger a waiting period, after which the outbox appears and can be used to determine the outcomes. The timers are separate for the cult and business. Any active cult activities/orders/business deals etc. will be lost if you go to jail while waiting for a reply.
Investment ledger: The ledger upstairs (available after the first use of the cult and unpacking the supplies that arrive) can be used to manage the investment business. Letters require writing supplies that must be ordered through the outbox and every letter you send requires courier fees. Investment opportunities are created by sending business proposals and having them accepted. Likelihood of business proposals being accepted goes up with your investor reputation, and will always be accepted if they are "fancy". Accepted business proposals can be sent back out with gold as investments of varying risk levels. Investments will be returned with a varying return depending on chance and risk level.
Cult plotting map: Lysara can be sent to recruit cultists and your cultists can be sent on missions to gather blackmail material or freshly broken hearts or use influence. These missions can fail, killing the cultist (cultists can be reused on success), and even on success there is a chance that notoriety will increase. Failure chance goes up (goes down instead for recruitment) as your notoriety increases. Notoriety can be reduced by carrying out successful influence missions, using blackmail material. The cult plotting map will be disabled if you kill Lysara.
Hearthfire elements: Fairly straightforward minimalistic elements. Can sweep the cobwebs, fill the vase, set up the cooking pot and manually stock torches in the sconces you want lit. Additional changes to interior and exterior will be made when you open the initial delivery from your cult formation.
Pier: Once you start the cult the pier will be repaired. The boat there can be used to travel to and from the Solitude Docks.
Offering Bowl: Used to offer freshly broken hearts for the gift of mephala. See the Gift of Mephala section.

The School of Julianos, found in cell dealscultchurch
Facilities: Bed, safe storage.
Restoration and supply: The restoration station can be used to turn damaged books into legible books that you can turn in at the service desk for writs of service, damaged books are obtained from the chest by the table. The various crafting stations out-back can be used to create assorted supply items etc. Ruined books can be brought directly to the front desk.
The service desk: The service desk is used to obtain writs of service and exchange them. The basic writ is for restoring a book and can be used to buy church membership (opening up the font of shadow), buy food or buy skill books. Can also be used to become a member and buy shadow spell tomes. The service desk will be disabled if you kill the NPC near it.
Apocryphal deal: (unlocked via mora's temptations) 10% xp gain bonus and 10% cheaper magic
The font of shadow: The font of shadow is used to obtain signet rings. Shadows of conflict can be turned in at the font to gain writs of service or umbra'keth scrolls
The signet rings: Wearing a signet ring makes your kills drop shadows of conflict if they die while not shadow depleted.
Divine intervention: wearing a signet ring gives you the divine intervention power, which shatters the ring and teleports you to the school
Shadowy Elixir: restores your shadows if depleted and wearing a signet, restores 100 magicka if not wearing a signet and you have learned "create shadows"

Gatekeepers of Oblivion, found in cell dealsgatekeeperscrypt:
Facilities: Beds, safe storage, enchanting table.
Cultists and wraiths: Between them, the cultists off a great deal of lore dialogue, enchanting training, enchanting vendor, quests and a conjuration buff (that reduces health regen)
The offering portal: Does nothing unless you have a strange ring or tattoo. If you do, you can trade black soul gems and the D/Aedric artifacts for weapons, spells and armor etc. Don't do something stupid like trade away a quest item.
Strange Rings: Strange rings increase enchanting skill (5) and magicka (40), while reducing magic resistance (10). They also whisper to you in your active magic effects list.
Tattoo Ink, elegant: (obtained from the syndicate club bar by "employees") Acts as a strange ring but does not use the ring slot and cannot be confiscated, also cannot be removed with an additiona +5 speech. TATTOO TEXTURES NOT INCLUDED, USE AN EXTERNAL TATTOO PACK
Mystic Tattoo Ink: Acts as a more powerful ring. Increased enchanting skill, magicka and reduced magicka resistance over a ring, with an additional +1 to max wraith count. If applied AFTER the elegant tattoo you will retain the +5 speech.
Grave touched: Reduces your health regen by flat 75% of base rate but also gives you a lesser power to detect black souls and increases wraith summon time to essentially infinite
Dust: Greatly fortifies magicka for a short time, but then ravages it for a substantial time. Gravetouched version instead increases enchanting.
Grave-Draught: consuming it progressively gives you soul trap/conjure wraith/conjure cultist wraith/damages you
Conjuration spells:
Soul Grasp (novice): soul trap for several seconds, chance to stagger
Conjure hungering wraith (apprentice): explodes when hit like flaming familiar, but can harm you
Wraith reanimation (apprentice): reanimate that only works on falmer, draugr, skeletons and dead NPCs. Has a 50% chance to not turn the corpse to ash afterwards. Corpse max level 0/5/15/45 depending on which wraith conjures you know.
Conjure cursed wraith (adept): basic melee summon
Conjure cultist wraith (expert): functions like a dragon priest

Rift Bank and Mineral Exchange, found in cell dealsbankandexchange:
Donations: can donate non-D/Aedric artifacts for a small amount of gold and dwemer weapons/armor for a smaller amount of gold at the curators ledger.
Start treasure hunting: the waiting room table has the 3 vanilla books which start quests leading to some of the "donatable" items
advertising: after becoming thane of at least 1 hold you are invited to speak to Mr Aedwatch, after which you can advertise the bank to any npc with relationship rank 1 or more once each.
Gift: After enough donations of each type you will be granted a gift of an ebony/malachite armor set and a dwemer attunement sphere respectively the next time you return to the bank and speak to the teller. after every 5 advertisements you will be gifted 5 maximum magicka
Term deposits: can deposit 5000 gold with the teller, after 7 days you can return for between 4750 and 5750 gold
Safety deposit box: can buy safe storage and ask the teller to fetch it for you
Currency exchange: can turn in bulk gold/silver ingots or gemstones for a flat 80% of their base item price

North-Jerall Coven, found in cell dealswitchgrove
Facilities: Beds, storage
Barter: The stone in the grove can be used to trade, members only. some items are only available after a certain point in the quest
Barter items: sabre cat eyes/teeth, goats horns, frostbite venom, skeever tail, canis root, hagraven feather/claw, small/large antlers, mammoth tusk, medicinal herbs, gourd, all the new witch potions and poisions, scrolls of summon atronach
scrolls: after the darklight quest is completed, in addition to standard barter, you can barter directly with illia for better price in bulk
foraging: can only be used outside, using it gives you some herbs and moves a blocking marker to you. foraging cannot be used near a blocking marker. successfully foraging in 5 other areas will remove the marker
witchcraft: a lesser power that opens a crafting menu whereever you are to create the new potions and poisons. generates a very small amount of alchemy xp
new potions and poisons, these all scale in effectiveness for every 25 points in alchemy you have. some are only unlocked after a certain point in the quest:
herbal tea: cures disease, small health/stam regen buff
canis root extract: huge poison damage to werebears
anticoagulant: reduces armor of target
extract of cat: gives you nighteye and increases sneak attack damage
extract of goat: reduces fall damage
extract of mammoth: increases max hp
extract of deer: gives you "pulses" of detect all creature
hag's kiss: deals lingering health and magicka damage
verminfilth: deals lingering stamina damage
spriggan extract: base ingredient for all witch crafting
Assert Dominance: aoe lesser power in human form which fears wolves
Natural Predator: functions identically to standard werewolf change, but on its own cooldown
Howl of the Apex: combines the effect of all 3 vanilla shouts

Cult of Flesh, found in cell dealsfleshcave:
Facilities: Beds, safe storage, tanning rack, workbench, food vendor and blacksmith.
The flesh symbiote: In order to use the flesh extract you will need the keeper to implant a polyp from the shaft into you. this polyp slightly reduces base health/stam regen
offerings: after taking a symbiote you will gain the ability to collect heads from slain enemies. these and normal meat items can be thrown into the pit for favour which can be exchanged for flesh extract by the keeper
Flesh extract: Consumed at low health the extract will heal you. Consumed otherwise, it will give a random assortment of buffs or maluses to carry weight, speech, stamina, health etc. Chances are slightly tilted toward the buffs. Multiple flesh extracts can be consumed at once, though doing so increases rate of maluses.
side tasks: a raid on kolskeggr mine and a radiant ingredient collection quest offer additional favor options

Ghost-Sea Smugglers, found in cell dealssmugglership (you will be locked in by default if you coc to it) or dealssmugglership2:
Skyrim:
Unlocking: talk to the npc in the inn and complete his quest
Facilities: Fence
Bounties: Using the ledger you can get a bounty list or hand in bounty items. The necklaces and puzzle boxes have been distributed into levelled lists. The pirate bounty items are on them except for Vulf's, which is on his desk in a strongbox. The shipping charts are found in Velehk Sain's chest. The ledger will be disabled if you kill the NPC next to it.
The College backdoor: The climbing spikes in the chest next to the load door can be used to "unlock" the climb up the ice walls leading to the midden dark's alternate exit.
Solstheim:
facilities: storage, bed (free from the miraak sleepwalking bullshit). facilities are unlocked by completing the quest for the captain, which in turn requires march of the dead to be started
other npcs: 3 npcs are here offering various quests between them
reaver: kill the 5 "reaver lord" npcs around solstheim
redguard: find the visage of mzund and the black bow of fate
mage: offers bounty for riekling ears, offers additional bounty for finding his 3 items hidden among the refuse piles around the riekling hives

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Magic Systems:
Unless stated otherwise, the only vanilla perks which affect any of these spells are the basic cost reduction ones, many also do not benefit from dual casting. Most generate XP but not all.

Draugrisation:
Lifeforce: Draugr have a max lifeforce equal to their base health rounded down (some things can temporarily increase max over this). As lifeforce depletes (through a variety of quests/spells/etc.) your current max H/M/S depletes. Depleted lifeforce is restored up to your maximum slowly while sleeping.
Corruption: accepting the deal from the gem will remove the sleeping regeneration and slowly lower current lifeforce over time. as a tradeoff, it will remove your maximum lifeforce cap and allow you to drain small amounts of lifeforce from slain draugr
"Dragonborn": accepting the corruption also provides a "lore friendly" alternative reason to be a dragonborn and ability to trade dragon souls for lifeforce at the gem
priest spells (alteration):
Illuminate: basic light spell
Minor telekinesis: basic projectile damage spell
Lifetap: consumes some lifeforce to restore magicka
Charm crafting: opens a crafting menu which allows creation of bonecharms from lifeforce and bones taken from killed NPCs.
Bonecharms: single use amulets which provide a buff spell for a brief period while worn but are destroyed. Fairly self-explanatory effects
death knight spells (conjuration):
Fill soulgem: fills a soulgem with lifeforce
Animate Draugr: reanimates a draugr as a thrall at the cost of lifeforce
Detect Draugr: detects draugr at a range dependent on their lifeforce harvesting value

Attunement system:
Favour system: To get a patron, you need a favour token for that patron. The patrons are: The lost hist, the fallen star, mannimarco, the ideal masters, the nullifier, the nameless patron and the phantasmagorical. Favour tokens for each of these can be acquired from one of the various new crafting stations around fellglow keep, more detail in the fellglow keep overhaul section. Everything required for each token is available around the keep if you look hard enough. These favour tokens will not be visible in the crafting menus until you have read the ritual notes.
The ritual: To perform the ritual you need to read the spell book on the table in the room where the stone of barenziah is in fellglow keep. This will give you a spell to change your mind to erase the spells from your spellbook and another spell to perform the ritual. The ritual will fail unless you have a focus ring attuned to a patron equipped when you perform it, though this ring is not required after that point. This ring is crafted with the blue-fire in the room. Casting the ritual with an attuned focus ring will remove both the ritual spells and give you your three pact spells as well as the debuff. The debuff gives a flat -100% magicka regeneration.
Spell list:
Phantasmagorical:
Panic (lesser power): 50% chance of fury, otherwise fear, on a living target of any level for 15 seconds. Target is immune to all phantasmagorical spells for 5 minutes
Phantom Pain (lesser power): Paralyse a living target of any level for 1 second. Target is immune to all phantasmagorical spells for 5 minutes
Distract (lesser power): Calm a living target of any level for 60 seconds. Target is immune to all phantasmagorical spells for 5 minutes
Fallen-Star:
Starlight (lesser power): Creates a candlelight and restores 50% of your magicka regeneration while active
Shooting star: Fire a magelight projectile that lasts for 15 seconds, living targets of any level within 20 of the target location on hit are calmed for 15 seconds.
Magicka torrent: all spells are free for 15 seconds.
Worm-God:
Worm-King: Raises a dead thrall or gives an arbitrarily high amount of health to an undead under your control.
Incapacitate Undead: Turn any level undead for 10 seconds and also slows them by 99%.
Sacrifice (lesser power): Absorbs 10 health per second from an undead under your control until it dies.
Ideal Masters:
Ethereal Form: Become ethereal for 15 seconds while also gaining waterwalking and waterbreathing.
Curse: Drain 7 points of health, magicka and stamina as well as 75% magic resistance and 75 armor per second for 60 seconds. Also soul traps
Conjure Wrathman: Identical to Bethesda spell except it does not benefit from perks.
Hist:
Hist Vigour (lesser power): Heal for 50, take 1 point of poison damage per second for 30 seconds and get 25% weakness to poison for 5 minutes. This stacks.
Hist Vision (lesser power): Slow time to 0.1 for 5 seconds, take 1 point of poison damage per second for 30 seconds and get 25% weakness to poison for 5 minutes. This stacks.
Hist Disconnect: cancel any ongoing poison damage or weakness from the above 2 powers, blocks use of either power for 36 minutes.
Nullifier:
Warped Aura: absorb all spells for 5 seconds.
Silence: enchant your weapon for 60 seconds with the silence enchantment, enchantment ravages magicka for an arbitrarily high amount 5 seconds on hit. Target will be restored to full magicka after this expires.
Purge Daedra: deals an arbitrarily high amount of damage to daedra.

Books of Curses (destruction)
Books of curses: Started via the Bloodcourt quest, otherwise unavailable.
Curse magic: curses quickly level destruction skill and do not cost much magicka, however each cast will reduce health and stamina by 25 points each for 5 min. This stacks and can kill you.
The Spells:
Curse of Agony: deals a small amount of health damage every second for a prolonged duration
Curse of Binding: soul traps the target for a prolonged duration
Curse of Petrification: uses the moras grasp effect on the target for a moderate duration
Curse of Debilitation: reduces the move speed of the target for a moderate duration
Curse of Despair: causes fear in the target for a short duration
Curse of Rage: causes frenzy in the target for a short duration
Curse of Obedience: charms the target for a short duration, use responsibly for it may break quests (max 1 charm of any type at a time)
Curse of Vulnerability: reduces armor and magic resistance for a moderate duration
Curse of Unlife: raises the dead for a short duration
Curse of Draining: deals a small amount of magicka damage every second for a prolonged duration
Curse of Exhaustion: deals a small amount of stamina damage every second for a prolonged duration
Curse of Mortality: deals an extreme amount of damage (costs CONSIDERABLY more than 25 health/stam to cast)

Ritual Magic (conjuration)
Learning: Ritual magic is taught directly via a daedric deal during the "dealing with daedra" questline
Making candles: Candles are created at the cookpot from tallow, salt and lavender. Tallow is collected from NPCs that you kill. Making candles is learned early in the "dealing with daedra questline"
Using candles: Candles cannot be used in combat. When used, they give a 5 min buff that increases magicka and magicka recovery.
Daedric brand: gives 20 extra points of magicka and unlocks ritual magic spells
The spells, all are conjuration and give xp as normal:
Rift: light spell
Darkbolt: damaging projectile
Dark mending: heals
Summon spectral hound: conjures a spectral warhound to fight for you
Banish: makes a target invicible (and invisible) but unable to act temporarily
Communion: The baseline communication spell, used to progress the questline at certain points.

Shadow Magic (alteration)
Hard casting: counts as standard alteration spells
Signet assisted: costs very little magicka, however it can only be used on a target that is not shadow depleted. All spells will shadow deplete the target (including you) for X minutes during which they are immune to other shadow spells. X starts at 5 min and gets reduced by 1 min for every 25 points in alteration you have.
Corrupted signets: after completing the mora's temptations questline you can choose to corrupt signets, losing access to the innate shadows system/shadows of conflict/divine intervention, but getting a flat 25% reduction to shadow spell cost
The spells:
Shadow Lobotomy: target loses 500 magicka for 60 sec
Shadow Charm: target living human becomes an ally for 60 seconds (might break quests, use responsibly) (max 1 charm of any type at a time)
Shadow Break: deals 80 damage to a daedra or animunculus
Shadow Burn: deals 200 damage over 100 seconds to an undead
Shadow Blight: deals 200 damage over 100 seconds to a living target
Shadow Theft (self): increases lockpicking and pickpocket by 50% for 100 seconds
Shadow Train (self): increases weapon damage by 25% for 100 seconds
Shadow Heal (self): heal for 150
Shadow Stride (self): waterwalking for 150 seconds
Conjure Umbra'Keth, scroll: Conjures an Umbra'Keth for 5 minutes.
Swirling shadows: restores your shadows if depleted and wearing a school signet, depletes your shadows and increases max magicka by 50 for 60 seconds if not
Shadow gate: randomly conjures a hostile atronach or dremora

Flesh Magic (restoration)
Polyp: the polyp used for flesh extract is also used here, reduces cost of self-cast spells
pure ingredients: in addition to purifying flesh magic, this increases magnitude of flesh magic spells
deep one insights: increases duration of flesh magic
spells, function as restoration spells but can only affect living targets:
Regenerate: restores health over time
invigorate: increases stamina regen
Fortify: increases carry weight and melee damage
Rupture: lingering health damage
Exhaust: lingering stamina damage
Rigor: paralysis
Sculpt: opens character customisation menu

Gift of Mephala (illusion)
Offering bowls: There are offering bowls in the old Webspinner's cellar and in the Webspinner's estate. These can be used with a freshly broken heart to gain the gift for 30 ingame days. gift increases health/stam regen slightly but can stack
freshly broken hearts: (unlocked by the til death do us part quest) are collected from npcs which have relationship rank 4 with you.
Charm: Charms an NPC into an ally for 5 minutes (uses the bosmer charm animal method, may break quests) (max 1 charm of any type at a time)
Spin Web: causes next use of seduction to be far more effective
Seduction: opens a dialogue option with all npcs of rank 0 or better to charm them 1 relationship rank up with you. starts a cooldown before it can be used again, dependent on illusion skill. levels illusion skill. using on rank 4 npcs gives you a gift

Blood Magic (destruction)
Daedric scars: gives you a drain life ability and 50 magicka, reduces healing rate by a large amount for a short time and a small amount permanently.
Blood magic spells, all are destruction and give xp as normal:
Drain life: simple absorb spell, target actor fire and forge
Bloodletting: allows partial soul-trap directly into your weapon if you kill a target while the spell is active. only works on LIVING black souled targets and only for melee weapons
Bloody empowerment: slows time, improves stamina regen and causes you damage over time
Martyrdom: the same as drain life except 1/10th the cost (same xp gain) and it heals the target while damaging you instead
Access: complete the bloodcourt questline

Darkling (illusion, destruction or alteration)
Darkling: passive ability that increases max magicka and healing rate from 7pm->7am but reduces them from 7am->7pm. increases in magnitude as Magic in the Dark quest progresses and with completion of the thieves guild questline
Nightingale powers: returning the skeleton key to the sepulcher during the theieves guild quest increases magnitude or duration of the spells by 50%, magnitude is further increased by 50% for the archetype matching your chosen nightingale power
Archetpyes: at the start of the Magic in the Dark quest you choose 1 of the following 3 archetypes, the other 6 spells are unavailable
Blessing of nocturnal: Not directly part of the magic system, but once you unlock the first spell there is an NPC in the ragged flagon which will sell blessings of nocturnal
Corvid talismans: Not directly part of the magic system, but once you unlock the first spell there is an NPC in the ragged flagon which will trade single-use amulets/rings to the player for hagraven feathers/claws. Amulet gives short duration invisibility+mufflet, rings give short duration lockpicking+pickpocket fortification
Spells:
Piercing gaze: nighteye effect, available to all 3 archetypes (does not scale in magnitude)
Strife (destruction)
touch of death: cause moderate health damage
cripple: cause lingering stamina damage
black dart: silent cast, deals massive damage but only if target is not aware of you
heart attack: kill the living target if its health is low enough, otherwise staggers
misfortune: greatly reduce the target's armor and magic resistance
Shadow (alteration)
conceal: increase armor and magic resistance
sense: detect all creatures
surefall: greatly reduced fall damage
dexterity: increased lockpicking/pickpocket
fade: increased sneak
Subterfuge (illusion)
mockery: cause frenzy in the target. not counted as a crim
distract: cause a noise at a distant location to draw enemies to it
manipulate: better buy/sell prices
shadow people: cause any target to flee
disguise: calm any target up to level

Elemental powers
elemental essences ability: unlocked from the playing with fire questline, allows creating lesser infusions, oils and runes if you have at least 25 destruction. levels destruction skill
infusions: deal damage, fortify magicka, give you weakness to the other 2 elements and resistance to that element, add a low level/magnitude/cost spell f or 10 minutes. You cannot drink multiple types at once. lesser are essentially half, with a novice spell instead of apprentice
oils: poisons which deal elemental magic damage instead of poison damage
scrolls: are scrolls
jazbay conserve: acts as a really weak magicka potion. produced at the cooking pot from sugar/honey/moon-sugar and jazbay. cannot craft until you either read the draft notes book given to you during the playing with fire questline or find the recipe in fellglow keep. sugar is now sold from innkeepers

Memento Mori
accessing: memento mori is a repeatable action unlocked at appropriate intervals of the servants and seances system through dialogue regarding the research, opening up the ability to use the gibbet downstairs
stats changes: each possession will temporarily reduce magic resistance by 100% and permanently increase magicka by 10 at the cost of 5 stamina and health. dialogue option above will be locked if you have less than 55 of either health or stamina or if you are less than 24 hours since the last possession
training: first 3 possessions grant spells, repeated possessions after this will instead loop through +2 restoration/+1 alchemy, +2 enchanting/+1 destruction and +3 conjuration skill increases. cannot raise you above 100
spells:
create wrapping (restoration, 1st possession): transmutes linen cloth into 5 bandages, function as the witchhunter bandages but much greater effect
chill touch (destruction, 2nd possession): more magicka efficient but melee ranged frostbite spell
uncontrolled animation (conjuration, 2nd possession): reanimate any level corpse and then immediately cause it to explode
transmute frozen core (lesser power, 3rd possession): transmute a piece of stalhrim into a black soul gem reskin
lesser shade (conjureation, 3rd possession): conjure an essentially helpless spirit at a long range for distraction or triggering traps etc

Sigils and Scrolls
obtaining the abilities: scrollcrafting is learned via scrollcrafting manuals sold by wizards and sigil crafting is obtained from the Ambition, Revolution and Change feature
crafting requirements: scrollcrafting requires that you know the spell or have the manual for that school, also sold by wizards, also requires enchanting skill 1 “tier” below the spell in question. sigilcrafting requires you know the spell in question
crafting reagents: scrollcrafting uses enchanted ink made from white soulgems. sigilcrafting uses aedric infused ink made from your blood (gives a health/healing penalty), blood of your kills, nirnroot, ice wraith essence, heartstones or taproots
xp gain: scrollcrafting gives enchanting xp, sigilcrafting gives conjuration xp
Draw Ritual Circle (technically related to sigils, unlocked via the caught in the middle quest or found from bashnag): Consumes 3 aedric infused ink, if not in combat, to place a ritual circle at the caster. While within the ritual circle, conjuration and non-healing/flesh restoration spells cost 75% less and have 300% duration and magnitude. Max 3 circles at a time, do not stack if overlapping.

Magebane
Contaminated sources: Minor Mana potions, ales and wines in levelled lists or in some places in the world are marked as being "Slightly Discoloured". These give the disease on consumption.
Mageblight: -50% magicka regeneration. Progresses to Magebane if untreated and another tainted item is consumed.
Magebane: Flat 0.5 multiplier on magicka recovery. Grants a cloak that drains 8 magicka from all targets in melee while in combat. Gives 40% magic resistance.
distilled blight: (unlocked via the mageblight questline) provides a form of magebane with double magnitude for both spells and the debuff
Curing: Magebane can only be cured after completing the mageblight questline and choosing a specific ending, at which point you can talk to any of the default alchemists to get the cure as many times as needed

Wendigo Psychosis
Coollecting Marrow: Eating two raw marrows (initial samples are found at journeyman's nook) will give you the ability to collect raw marrow from your NPC kills.
Stats changes: After the first marrow, eating a marrow will permanently reduce your magicka by 10 but increase your health and stamina by 5 each
Wendigo psychosis: Full-blown wendigo psychosis will develop if you eat a marrow while at 10 magicka or less. Once wendigo psychosis develops you have a permanent 100% disease resist and -10 speech as well as gaining the hunger mechanic
Hunger: after eating a marrow you are well-fed for a time. during this time you have 50% bonus health and stamina regen and gain 3 new lesser powers. If this duration expires you have -100% health and stamina regeneration until you eat more marrow
Wendigo powers (lesser powers):
Bloodhound nose: detect humanoids, does not cause hunger and can be used while hungry
Agility: slow time, rapidly lose stamina. requires well-fed and causes hunger on use
Frenzy: bonus melee damage, lose health. requires well-fed and causes hunger on use
Torpor: rapidly regenerate health, paralysis on self. requires well-fed and causes hunger on use
Ring of Namira: While wearing the ring of namira twice as many marrows drop
Curing: becoming a werewolf or vampire lord will cure wendigo psychosis and render all marrows useless, but will not reverse the stats changes

Dragonknight
The Eternal Flame: Embracing the eternal flame in sky haven temple grants the 3 dragonknight spells, based off the dragonknight ardent flame skills from ESO.
Ardent Flame: The spells are lessers powers cast with stamina equipped in the voice slot
The spells:
Firebreathing: costs 50 stamina. 12 point flames for 3 seconds. (this has a random duration from 0.5 to 3 seconds and I have no earthly idea why, balanced around average of 1.25 second duration)
Enveloping Flames: cost 50 stamina. 7 point flame cloak for 5 seconds.
Flame Wave: Costs 100 stamina. 30 point firestorm explosion on caster

######
Other Features: Out of order, level of detail varied. generally self-explanatory

Mysticism (alteration)
Detect magicka: detects entities, distance of detection depends on their current magicka. below 100 magicka they will not be detected
Drain magicka: drains magicka from target based on how much magicka they have, higher drains faster. below 100 magicka they will still lose magicka but you will not absorb any
Spell Shield: concentration spell that gives 100% absorb while active
Silence: ravages magicka for an arbitrarily high amount for 5 sec then full-restores targets magicka
Anima-snare: soul-trap on white souls only

The Brethren, found in cell dealsdeeponemine
has a quest associated, will not be spoiled here. this feature is disabled after quest is completed
the front ledger: can turn in falmer ears or chaurus eggs for gold nuggets
Deep One Transformation: night eye power, sunlight aversion (no actual stat penalty), 20% weakness to fire and 20% resistance to frost, reduced speechcraft by 10 points, lesser power that cures poison/disease, increases healing by 500% for 30 seconds and paralyses you for 30 seconds.

Riften ratway overhaul
All the hostile NPCs and almost all traps are disabled. Most of the loot has been disabled as a result of this. New skooma vendor. Drahff and Hewnon are CLONES rather than the base characters for compatibility. There is a new barricade over the door into the ratway, a door to the ragged flaggon and the mechanism for the bridge is now disabled at the start. generally speaking you can talk to, fuck, bribe, pickpocket or kill your way through the problem.

Felglow Keep Overhaul
New crafting stations, notes, etc. have been added to the exterior and first 2 interior cells. These are all self-explanatory ingame. The ones marked with * are used to make patron favours as well for the attunement magic system. Exterior: meteoric glass boulder, ayleid well, lens array*, compost heap, hist sapling*. Interior 1: vampire blood, corrupted shrine*, soul cairn portal*. Interior 2: magic anomaly*, extraction set*, hollow log, fireplace*, aedric essence extractor and ritual bowl.
The new craftable consumables (eg. aedric essence infusions) do not have permanent effects.

Midden Improvements
The midden has the servitor spell tome and the recipe for the new atronach forge crafting. The midden dark has 2 shrines and the spell tome to dummon the dark tutor. The shrine of hermaeus mora gives a 10% XP gain buff as well as pointing directly at a ritual site if you haven't started the associated quest. The shrine of mannimarco makes your controlled undead heal 1 point per second, both function as normal shrines.

Servants and Séances
talking to Sadren Sarethi in his house south-south-east of sleeping tree camp opens the ability to work for him. involves blocking dialogue enabling activators around the house which must be used to cause a short passage of time in exchange for a small paycheck or deliveries. between serving duties, can talk to him to enable uses of the memento mori magic feature

Ambition, Revolution and Change
agreeing to let the cultist mark you unlocks conjuration training for amulets of stendarr and his vendor inventory while also teaching you sigil crafting. he will then blow up the witchhunters guild when you enter the shack again after reaching level 30.

College student.
The spell research system is fairly straightforward. The research 101 book is gained from dialogue with urag and adds an ability that allows you to perform or steal research. After using this ability there is a 4-hour ingame cooldown period before it is available again. When you use the ability you have a 1% chance to become inspired, creating notes you can sell. For every 20 BASE magicka or 10 points in magic skill you gain an additional 1% chance (always rounding down). Eg. at 200 magicka with 50 enchanting, 50 illusion and 90 destruction you would get 30% chance for inspiration. The other way to gain research is by murdering warlocks, then converting their notes. Converting notes is done via the same spell as experimenting, but has a 100% chance to convert a reclaimed research note instead. This adds a roleplay friendly way for players to stay at the college, while also incentivising dungeon crawling. You must read the book before notes will start to drop. While mentally exhausted from researching, can blow off steam with the other students to clear your head for the next research session.

Falion's Fast Travel
Falion sells the Slipstream Translocation spell. Casting this causes auto-load doors to appear at each of the standing stones for 5 seconds which take you to a pocket realm with doors to all the other stones. Auto load doors do NOT detect if you are standing on them when they appear. Stand back while casting the spell and THEN walk into it

Summon servitor
Found in a knapsack in the midden. The servitor functions as a standard conjure but cannot attack and has essentially no health. However, with each cast there is a 10% chance it progresses by a tier (1-5). As tier of the servitor increases, it gains health/stamina and attack damage. Each tier also has increasing reduction in player xp gain while the spell is not active, and ravage magicka effect while it is active. The spell never regresses in tier. The tier 5 servitor is instead an NPC that can be summoned to follow you around.

Bring me that (Black) Book
Offers a buff that cures disease and buffs health/stam by +X/+X for 36 min. The apprentice in the retching netch will accept books you have finished the quest for. The first book given removes the cost for her buff and gives details on the flesh cult and hermaeus mora ritual site. Each book handed in increases the buff by +10/+10

Altar of Molag Bal
In moldering ruins. If a vampire activates the blood sacrifice it summons a malign presence and allows use of the altar. The blood sacrifice reduces healing and stamina recovery by 75% for 1 ingame day. Using the altar before the malign presence despawns gives you vampire lord form and an experience gain penalty.

Blade of the Ravener
Held by Bashnag in Southfringe Sanctum. The sword gives access to a lesser power while equipped. Using this power gives you 2x healing rate and 50x stamina rate for 10 seconds while slowing time by half for 15 seconds. Each use of the sword increases your corruption level, once you reach "total corruption" the power of the sword changes. Further uses of the sword will summon the ravener (unused gargoyle boss profile) which will try to murder you, but will also be hostile to everything else as well. The ravener does not time out, if you summon it at a chokepoint full of enemies you will need to kill it to pass.

Clavicus Viles wishing well
Some of the wishes give joke items/spells, others give large % increase/decrease in skills or stats. I won't spoil the surprise on what you get. If you want to clear the wishes, wish to "Start Over".

Dark Tutor
Found on the shrine of Hermaeus Mora in the Midden Dark. Summoning the tutor gives you greater ward, close wounds, fireball, frost cloak, frenzy, rally, telekinesis, ironflesh, revenant and frost atronach spells for 36 minutes. You will have a malus of -75% xp gain for 72 minutes. You cannot cast it again until the malus times out.

The Tragedy of Stauf
The instruction manual can be found inside a chest in the storage cupboard on the top floor of the bard's college. The instructions are pretty clear. If you follow them you get a contract, a scroll which on use will give you: 100% bonus health/stamina/magicka regeneration, 25% better buy/sell prices and 100% bonus experience gain for 1 skyrim year. At the end of that year your character dies.

Trafficked
capture: can be accessed in 2 ways. talking to the new npcs at darkwater crossing and the hunter hotspring will result in player being "roofied", permanently becoming immune to accidental mageblight infection. syndicate associates will be safely released while other characters will be sold to the brothel and lose their inventory. webspinners can talk to lysara to arrange being sold deliberately but gaining 15 cultists and with no inventory loss
brothel mechanics: player can choose to skip directly to release if desired. otherwise they must service patrons via dialogue until earning sufficient credit for release. choosing to cooperate instead of resist increases credit gain.
penalties and rewards: submitting will slowly increase speech skill. resisting will slowly increase maximum magicka. skipping will decrease max magicka based on length skipped.

Build my house for me
Once you own at least 1 property, smiths gain dialogue to create items for you. This requires you to have the raw ingots in your inventory and costs 10g per craft. The construction crew is hired/fired via the drafting table

Shehai
The shehai spell is found in a pack by the frost troll on the 7000 steps. The shehai is a lesser power that functions as a bound sword in the right hand only. The shehai has an enchantment that gains +100% magnitude if you have the ancient knowledge quest perk and +100% if you have the third word of unrelenting force. Effects:
turn undead (5): completed DLC1HunterBaseIntro quest
stamina damage (7.5): completed C01 quest
soul trap (2sec): 75+ enchanting
shock damage (5): completed MS05 quest
paralysis (1sec): 75+ alchemy and roll a 1 in 4 on hit (may actually be resisted now that I look at it again)
magicka damage (7.5): completed MG01 quest
fear (5): completed DLC1VampireBaseIntro quest
frost damage (5): completed CW01B quest
fire damage (5): completed CW01A quest
absorb health (4): has the VampireHuntersSight spell
silent moons effect (5): has WerewolfChange spell (though I think this carries the vanilla bug for that enchantment)
pure damage (3): 75+ smithing
disarm (99): completed TG01 quest and roll 1 in 10
mehrunes razor effect: completed DB02 quest

Conjure Nightmare Courser
Functions similar to Arvak spell, courser is more aggressive and does more combat damage. Bought from Talvas or Phinis or from random expert conjuration leveled lists.

Dreamcatchers
In the inventory of the vaermina cultists. While you are wearing a dreamcatcher any enemy that is susceptible to basic illusion magic will drop nightmare fuel on death. You can use the waking nightmare power added while wearing the dreamcatcher at the cost of using 1 nightmare fuel. Waking nightmare has a 50% chance of fear, otherwise frenzy, on any level target that is normally susceptible to illusion spells for 15 seconds.

Gargoyle Crafting
After reading the book on valerica's table you can make gargoyle thrall "scrolls" at the forge, with a large quantity of stone and a soul gem. These will be banished if you cast another summon. The gargoyle gains 50 extra armor for every 25 points of alteration 25-100, 20 points of magic resist for 25 enchanting 25-100 and 60 points of stamina/health for every 25 points of smithing 25-100.

The Cup of Plenty
Found on one of the mead barrel tables in the Misty Grove. It is a "food" that can be "eaten" every 12 hours to spawn a mead in your inventory.

Rorikstead's dark secret
talk to mralki and agree to find out for him. head to lunds hut and read his suicide note. sneak into roriks manor when they arent home and find the basement. knock down the wall, read the note, place 250 septims on the offering plate and make your choice. the 3 personal wishes are identical to 3 of the wishin well wishes

Storms-a-brewin'
master destruction spell versions of storm call and clear skies, tomes are on haldyn's enchanting table in japhets folly

Thaumaturgy
Complete wylandriah's fetch quest to unlock a lore dialogue that ends with 5 free points in alteration and illusion and 2 free spells at the cost of becoming so delusional you believe you are the dragonborn. reality is overrated anyway.
spells:
invulnerable (illusion): heal self
messiah (alteration): waterwalking

Telekinifty
Learning telekinesis opens the option to talk to neloth about his elevator which leads to a quest. Get the staff near the chest at the base of the waterfall. Return it for alteration master spells which function as 1-word unrelenting force and whirlwind sprint.

That Secret Magic
Drelas' cottage now has a transmute tome that works in reverse. The room with the white phial now has a transmute tome. The existing 2 tomes are disabled.

Elixir of "Life"
Neloth's alchemist will now offer you dialogue after completing her quest as normal. dialogue enables taking organs from slain mer which can be turned in for minor potions of well being with additional roleplay value

The Reach Belongs to the Forsworn!
After madanach is returned to druadach redoubt you can ask to join the forsworn. He gives you a storage chest with a bunch of forsworn gear and a massive bounty in the reach. Killing any reach-based hagraven, reach-based orc, markarth guard, non-breton reach resident or non-druadach forsworn gives you the option to multilate their corpse. You can return to madanach for a supply kit based on how many corpses and what type you have mutilated since the last supply kit.

Daedric Crafting
The recipes for Daedric crafting are unlocked by talking to phinis, getting the diadem of the savant and talking to him again. Requires the lunar forge at silent moons, the ebony smithing perk, knowing at least 1 bound weapon spell, a daedra heart and the ebony base item equivalent.

Hunting Experts
Faendal, Elrindir and Anoriath now have dialogue pointing to angi's camp. After completing all 4 of her tests she has dialogue pointing at Froki's shack

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Questline Walkthroughs

The Prophesied Return
-(optionally) talk to one of the recruiters in the 3 "shitholes" of the skyrim cities
-head to the cult, accept a food handout and ask the matron for more information
-speak to the priest
-gather 30 firewood for the priest
-make 3 trips to the nearby waterfall and back to the matron
-speak to the priest
-spend 1000g to organise a food shipment from Rorik
-head into the inner area and speak to the head priest
-become draugrised
-speak to the head priest
-head to eldersblood peak and look out off one of the 3 overlooks
-speak to the head priest
-get gift of charity and advertise to 3 beggars
-speak to the head priest
-go to kjenstag ruins and talk to the gem
-(can accept the gem's offer at any point from here onwards but will lock off remainder of chain and make the cult hostile)
-reject the gem
-speak to the head priest
-head to bromjunaar sanctuary via the wooden mask at labyrinthian
-speak to the head priest
-talk to the alchemist and quartermaster
-collect 10 scaly pholiota and mora tapinella for the alchemist and clear cold rock pass for the quartermaster
-return to all 3 npcs
-clear rannveigs fast
-speak to the head priest

Dealing with daedra
###Candles prequest
-talk to the exile in the exiles cave
-take her gift to the witches in the north jerall coven or murder them
-return to the exile
###Exile Chain, mutually exclusive with Syndicate Chain
-complete candles quest
-inspect the corpse
-talk to the exile
-collect 20 lavender and 20 salt
-talk to the exile
-talk to the strange orb
-head to the conjuring cave on the small island near solitude
-cast communion
-make the deal
-get tricked unless you have 25+ conjuration or have read Tragedy in Black
-head to morthal to talk to falion
-complete the laid to rest quest
-ask falion where to get a stone
-3 sigil stones available:
--vanilla master conjuration sigil stone
--neloth offers one to house telvanni members
--take the stone at the center of the slipstream, it will permanently ruin the slipstream translocation spell
-return to the conjuring cave with a sigil stone
-cast communion
-pay your debt, get fucked over (if you fell for his trap earlier, otherwise end chain here)
-talk to falion
#Quest branch, vampirism
-contract vampirism
-complete the rising at dawn quest
#Quest branch, Nymics
-talk to phinis about daedric crafting
-complete shalidor's maze and get the Diadem of the Savant
-show phinis the diadem and ask him again
-get a Daedric item other than one of Molag Bal's
-head to either the shrine used in Bal's quest, the shrine in Volkihar keep or moldering ruins
-cast supplicate
-sacrifice an item
-use the new dremora conjuration spell once
-learn one of the 4 vanilla bound weapon spells
-unlock the ebony crafting perk
-obtain an ebony mace and a daedra heart
-head to the silent moons camp lunar forge between midnight and 2am
-imprison the dremora in the mace
-choose to free him or keep him
###Syndicate Chain, mutually exclusive with Exile Chain
-progress the Syndicate fieldwork branch until you are given the chest key
-ask green about power
-talk to the club manager
-accept the massive bounty in the Rift by signing the confession
-head to the conjuring cave
-cast communion

Mageblight
-talk to regalt about apprentices
-talk to grados for a job
-deliver the message to the manager of the eastmarch gentleman's club
-return to grados with the message
-head to winterhold and talk to the new npc in the inn
-find the dinghy on the northern shore of the little island the college of winterhold is built on
-loot the chest and take the dinghy to the spurned lover
-talk to the captain
-bribe him with 5 bars of silver for the information
-return to grados
-discover the weynon stones
-return to grados
-head to fellglow keep, kill the thalmor and find the notes hidden in the woodpile
-return to grados
-find enough tained wines/ales/minor mana potions to poison the flesh beast in the cult of flesh cave
-return to grados
-find the hidden compartment and inspect the wellspring in the forgotten wellspring
-return to grados
-talk to the captain of the spurned lover and the manager of the eastmarch gentleman's club
-return to grados
-find lysara through either starting branch of the til death do us part questline
-talk to lysara about the operation
###quest branch, determines ending
#pure blight ending
-return to grados
-raise 10,000 septims
-return to lysara
-talk to grados
-head to the forgotten wellspring and talk to the cultist
#cure blight ending
-head to the thalmor embassy and knock on the door
-(get cured if necessary by any alchemist)
#combat drugs ending
-return to grados
-lie to grados

Bloodcourt
-Talk to the new npc in the bee and barb inn, tell her you are interested
-head to the back of the stables and touch the glowing rune
-talk to the vampire lord
-touch the glowing rune on the little stone platform
-talk to the vampire lord and get your next task
-head to anise's cabin, kill or sneak by her and get the daedric page from her cellar
-return to the vampire lord and get your next task
-head to drela's cottage, kill or sneak by him and get the daedric page from his desk
-return to the vampire lord and get your next task
-head to Harmugstahl, kill or sneak by kornalus and get the daedric page from the desk in the locked room on the way to the exit
-return to the vampire lord and get your next task
-head to rannveig's fast, kill or sneak by sild and get the daedric page from his desk
-return to the vampire lord and get your next task
-head to southfringe sanctum, kill or sneak by bashnag and get the page from his enchanting table
-(WARNING, bashnag has been seriously buffed since his loot is now so good)
-return to the vampire lord and get your next task
-head to ansilvund, kill the boss and get the daedric page from the table with the imperial condolences on it
-talk to the daedra and give him your answer
###Quest branch
#Return to return to the vampire lord and tell him the truth. Rewards you with a weapon but restores curse
#Return to return to the vampire lord and lie to him.
#Head to Stendarrs beacon and use the great flame at the top of the tower. Rewards you with a spell and removes all your curses
#Kill the vampire lord and get the full book of curses

Vigilant Recruit
-talk to keeper carcette in the hall of the vigilant for a set of gear
-equip your amulet of stendarr
-talk to vigilant toruld and ask for a job
-chop 30 firewood and return to toruld
-ask for more work
-head to stendarr's beacon and speak to and ofthe vigilants there to deliver the supplies
-return to toruld
-head to the school of julianos and get the list of relevant marriages from the service desk
-return to toruld
-head to the whiterun catacombs and kill the skeletons
-return to toruld
-head to the shrine of mehrunes dagon and spit at his feet
-talk to toruld, chooce if you agree
###quest branch
#tell him you agree, he gives you a strange ring to start the strange ring quest
#tell him you disagree, a witchhunter will spawn and will kill him unless you change your mind and intervene
-talk to the witchhunter

Til Death Do Us Part
###the most highly branching questline, the "proper" approach is listed
#Prequest method
-drink heavily with the new npc in the winking skeever
-talk to him to get a recap of what happened
-head to the temple of the divines and ask about divorce
-return to your house and find the package
-cook your husband a special meal
-head to the graveyard in solitude and talk to lysara
-talk to jaree ra to start the lights out quest
-put out the fire
-talk to lysara
-talk to lysara again in the house
#"Breadcrumb" method
-find the note in the house near whiterun
-find the ROOT CELLAR near the burned house south of Riften. A ROOT CELLAR is an underground area DETACHED FROM THE MAIN STRUCTURE
-read the note and take the key
-head to the carius estate and talk to lysara
-head to the winking skeever and drink heavily with the new npc
-kill him, remove his heart and return to lysara
#Main branch
-offer your husbands heart in the offering bowl
-ask for more work
-(Ratway step is highly variable based on who you murder/pickpocket/seduce/bribe, the "complete" walkthrough is listed)
-fetch drahff a cliff racer drink
-fetch hewnon a white gold tower drink
-fetch both men another round
-tear down the barricade
-try to get to the ragged flaggon
-talk to mojari
-find the skooma vendor and buy some skooma
-return to mojari
-talk to the flesh sculptor and have her change your face, must be done via the new dialouge rather than the default
-try to leave the ratway
-talk to mojari
-talk to gian
-head to the ratway vaults and talk to the imperial veteran
-head to the ratway warrens and talk to the smith
-talk to the bookie
-talk to the sewer king
-talk to the skeever keeper
-talk to the argonian
-talk to the smith again
-talk to the argonian
-talk to the skeever keeper
-trigger the trap in the locked room
-talk to the sewer king
-talk to the bookie
-talk to the smith
-go back to the vaults and show the veteran the dagger
-sit back as he murders the cook
-take the cook's hat back to gian
-take gians gloves to mojari
-return to lysara
-talk to olda, ahlam, nivenor and frabbi
-return to lysara
-complete the following in any order:
--the heart of dibella quest
--the book of love quest
--the escort branch of the syndicate questline
-return to lysara
-pray at the shrine of mephala

Mora's Tempations
-use the bed in the attic of the school of julianos
-become a member of the school
-use the bed
-learn at least 1 shadow magic spell
-use the bed
-procure and reach the 4 books "Census of Prominent Families: Skyrim, 4E 180-2000 update", "Legal Filing Archive: Whiterun Hold, 4E 175 - 4E 200", "Vigilant Treatise on the Daedric Threat", "The Daedric Princes and Their Servants" with book slips from the service desk.
-(note, each one requires you have the previosu one in your inventory or it will be hidden in the menu)
-head to the abandoned hunting lodge
-find the spare key under the rock near the front door
-head to the basement and use the ritual supplies activator, followed by the complete the ritual activator

Magic in the Dark
-talk to the witch in Riften's graveyard
-agree to do a job for her
-head to the ragged flagon and pay 200 septims to vekel
-talk to hemming black briar
(multiple options, complete any 1)
-assist ingun with her ingredients
-help sibbi with lynly star-sung
-progress through the thieves guild until doing the dampened spirits quest for maven
-pay hemming 5000 septims
-clear out northwind mind
-be female and seduce him (unlocks repeat daily seduction for gifts)
(end multiple options)
-talk to hemming again and agree to deliver a message for him
-deliver the message to the Rift Bank curator
-return to hemming (alternatively skip all hemming steps by stealing the black pearl from the upstairs strongbox)
-return to the witch in the graveyard and talk to her
-head to the shadow stone between 10pm and 2am and summon the shrike
-talk to the shrike and choose your path
-find the hidden ruined shrine to nocturnal in faldar's tooth (its in some water)
-return to the shadow stone and resummon the shrike
-clear out darklight tower, finishing the repentance quest
-return to the shadow stone and resummon the shrike
-(optionally) return to the witch, now in the ragged flagon, and take her infiltration mission by joining the thieves guild and finishing the questline as normal

Apex Predator
#Optional prequest
-Talk to Zaria, the alchemist of falkreath, and accept the delivery job
-head to the north-jerall coven
-convince the beldam to pay up
-return to zaria
#Main branch
-ask the beldam if you can become a witch
-head to the ring of mushrooms just down the north-eastern slope of the hill with bilegulch mine at the top
-wait until 8pm-4am
-use the activator in the middle of the fairy ring, twice
-return to the beldam
-head to the alchemists shack, kill the werebear and loot its heart
-return to the beldam
-go outside and use the fairy ring to summon hircine
-choose which howl you want
-return to the beldam
-complete the affairs of hagravens quest
-return to the beldam
-complete the repentance quest
-return to the beldam
-complete the blessings of nature quest
-return to the beldam with nettlebane
#Quest branch, companions members start here but they have to stumble upon the features themselves
-kill all the witches in the glenmoril coven and use their altar of hircine
-(return to the beldam if applicable to send you to the frostmoon crag)
-talk to the hunters at frostmoon crag and ask what can be done about the werebears
-kill the hagravens in the altar of thrond cave
-exit the cave and use the altar itself
-join the hunt, slaughter the werebears
-use the altar of hircine at the snowclad ruins

The Syndicate
###Two branches, both can be completed simultaneously and/or ignored
#Brothel Branch
-Ask the manager in the Eastmarch gentleman's club if you can work the club
-Take the interview
-Collect an amulet from the strongbox and the various club features/collect your pay at the ledger
-(from here you generally need to be wearing your amulet to progress)
-perform club services
-once you have enough, use the ledger to become an exceptional escort
-talk to the manager for special work
-service the patron in the guest room near the stairs
-accept his job
-go to Riften and earn relationshiprank1 with Svana far-shield, either through her quest or the new backup quest, which is self-explanatory
-"assault" svana when she trusts you by tricking her into drinking the spiked beverage
-return to the special patron
-head to the love-shack location and talk to sanguine to start the party
#Fieldwork branch
-reach the ragged flagon, complete the tattoo ink delivery from Strange Rings questline or complete the relevant delivery from Your Hands Only questline
-ask the club manager for work, but not in the club
-head to distribution hub 3 near the dragon mound at the southern border of Eastmarch
-talk to green
-head to candlehearth hall and talk to the mule
-head to the sandbar at the mouth of the river
-kill the bandit and loot the chest for the balmora blue
-return the balmora blue to green
-complete 3 of the 6 operations, in any order, and bring their relevant items back to the ledger
-operations:
--fetch the interrogation records from the chest in the torture room at northwatch keep
--fetch bashnag's ring from the boss of southfringe sanctum
--fetch the records of sale from the boss of mistwatch
--fetch incriminating documents from a locked safe in the room with the enchanting table of Treva's watch
--fetch an obituary for the dead bandit at the very end of Liar's retreat
--fetch the ledger from the chest on the table in the boss' tower of faldar's tooth
-use the ledger to become an exceptional operative
-talk to Green about more work
-talk to the manager
-complete the 2-step skooma supply quest supply and deman in riften
-talk to the manager

Strange Rings
-Talk to the Hooded Figure in the Windhelm Hall of the Dead or Nightgate Inn, accept the delivery
-Head to the Eastmarch Gentleman's Club and give the manager in his office on the top floor the delivery
-Return to the Nightgate Inn and talk to the Hooded Figure
-Agree to Buy one of his rings and talk to him again afterwards
-Head to the Yorgrim Overlook and enter. (The mechanism for the gate is near the wraith downstairs on the wall)
###Branch point, continues linear quest and opens other quests
#Linear
-Ask the downstairs gatekeeper cultist to trade for black soul gems. Get one "free" for undisclosed menial labour.
-Ask for more
-head to the Ritual stone and use the lesser power he gives you, then return the glass
-Ask for more
-Bring him the Pale Blade from Frostmere Crypt to the downstairs
-Ask for more
-Complete the Evil in waiting quest and return to him
#Other quests, any order
-collect the Blade of the Ravener from the boss of Southfringe Sanctum and deliver it to the offering bowl
-collect the sacrificial dagger from the urn at Kjenstag ruins and deliver it to the offering bowl
-collect the battleaxe of fiery souls from Ironbind Barrow and deliver it to the offering bowl
-find a copy of the book twin secrets and deliver it to the upstairs gatekeeper cultist

Playing with Fire
-(optional) ask the kynesgrove innkeeper who the mage is
-talk to the student in the kynesgrove inn
-gather 30 jazbay for him
-either accept coin (ends the chain) or ask for a lesson
-offer to help him further
-talk to giraud germane at the bards college
-(optional) read the invitation and accept it
-(optional) ask the kynesgrove innkeeper where the student is
-head to the riverside shack and give him the book
-fetch him 1 void salt or 3 frost salts
-either learn the scrollcrafting or sigil crafting ability
-talk to him
-leave long enough for the cell to unload and then return

Supply Lines
-talk to the suspicious man in the winterhold inn
-find the dinghy on the little island that the college is built on, northern coast
-loot the chest
-follow the posts to find the climbing spikes to get into the midden
-get the investigator's key in the room with the daedric gauntlet
-complete the summoning and let velekh sain go
-loot his chest for the map
-return the map to the smuggler ship via the dinhgy
-kill the cannibals in the journeyman's nook
-return to the smuggler
-discover the rift bank location
-return to the smuggler
-complete the rise in the east quest up to the point where stig gives you the information, you do not need to fully complete the quest
-return to the smuggler

Caught in the Middle
-head to the Nook
-talk to the spellsword
-fetch 6 firewood, 4 ale, 4 nord mead
-talk to the spellsword twice
-talk to whoever is running the riverwood trader
-talk to the spellsword
#quest branch
--complete bloodcourt as normal, deadline cleared on picking up the page in ansilvund
--fetch 5 filled black soul gems for the downstairs gatekeeper
--fetch 8 batches of 10 silver nuggets for the witchhunter hireline
--accrue 200 favour for agent green

Your Hands Only
-head to the Windhelm warehouse and talk to leigry
-give him the (by default) 200 gold collateral and agree to work for him
-complete the initial delivery to the innkeeper at the kynesgrove inn
-return to him and get your next job
(the jobs are all self-explanatory and follow the following pattern. 14 deliveries in total)
-ask to do a job
-check the order form for directions
-head to the location
-talk to the npc
-return the signed order form
-get your payment
-quit or get another job