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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
All assets are released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/)
This means you can use the assets in your mod if: - You give credit to me - You use the same CC BY-SA 4.0 license
File credits
powerofthree for helping me paint the weights in 3ds Max
Donation Points system
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Changelogs
Version 1.1
Remade mod from scratch
Added vertex colors to better blend mushrooms
Redid UV maps of all the stems to remove seams
Added tiny mushrooms
Version 0.4
Tweaked UV map of cap base
Version 0.3
Modify epic mushroom's UV map to better hide the seam and reduce pixelation
Donations
No donations accepted
Replaces angular Blackreach mushroom models with rounder versions.
The old mushrooms were 1.5k polygons. The new mushrooms are about 7k polygons.
Fixed a bunch of mushrooms where the tubes under the caps were clipping through the top
Changed texture UV map layout to remove all seams from stems
Changed texture UV map layout on the Epic mushroom to reduce texture pixellation
Q: But you just used smooth? That's so lazy A: Yes...
To be fair, I had to edit some UVs and fix some geometry too
Q: Will you make this compatible with mod XYZ? A: Most other mods are closed permissions while this mod is open permissions, so it is harder for me to obtain permissions to make a patch than the other way around
Q: I don't like this mod! >:( A: Open permissions means anyone can take the assets from this mod and improve upon them, and that person can even be you
Credits
powerofthree for helping me paint the weights in 3ds Max