Skyrim Special Edition
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Inpa Skyrim

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  1. InpaSkyrim
    InpaSkyrim
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    Locked
    Sticky
    If you want to see another works, plz visit my channel :)




  2. JetGirlDF
    JetGirlDF
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    Is this mod compatible with Randomized Normal Attack OAR?
    https://www.nexusmods.com/skyrimspecialedition/mods/95439?tab=files&file_id=405437&nmm=1
  3. ZombieBellerophon
    ZombieBellerophon
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    This mod seems to work fine without the esm so long as you don't care about mcm functionality. It will require a few tweaks though. Under Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\ there are a series of numbered folders. Each of these contains a file called _conditions.txt. Open _conditons.txt and remove the first line reading:

     HasMagicEffect("Diverse Random NormalAttack.esp" | 0x468457) AND

    If you want only your character to use these animations, replace the first line with this:

    IsActorBase("Skyrim.esm" | 0x00000007) AND

    Now the Magic effect from the esm is no longer necessary for the animations to trigger, but there is nothing randomizing the animations either, so only the animations in the last folder will actually trigger. To fix this, add:

    Random(0.2)

    To each _conditions.txt. I added it as the last line to not mess with the AND OR functions in the other conditions, but I don't know if that actually affects anything. There is nothing special about the number 0.2, it is simply what I used and I have put it here for copy and paste simplicity. If you want an animation to be more or less rare, you can change this number. A number closer to one will occur more often than a number closer to zero. Also, higher folder numbers are given priority in DAR, so those animations are more likely to play all things being equal. You can experiment with changing the random value to offset this if you want. 

    If you find a result you like doing this, you can delete the esm and scripts folder from this mod. Not mid playthrough obviously. Do not try this if you have already saved with the esm and scripts active unless you are willing to roll back to a previous save. Consider your own situation carefully before deciding to do without the esm.
    1. RasenSOR3
      RasenSOR3
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      Thanks this will save an unnecessary esp slot
    2. Forteverum
      Forteverum
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      Using this method, were you able to confirm that all the animations still more or less played? 
    3. LanceDragonsbane
      LanceDragonsbane
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      this worked for me thank you! 
    4. kevik795
      kevik795
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      thanks, saved an esp slot and the script of the mod was making my game lagging so much causing frame drop during the fights, now it works flawlessly
    5. hoangdai94
      hoangdai94
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      @ZombieBellerophon Thanks a lot man, this should be sticky. Wish I can give you more than one kudos !
    6. SmallbutDeadly
      SmallbutDeadly
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      There really should be a separate optional version of this mod with these tweaks

      Thanks!
    7. Sable501
      Sable501
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      just tried this out, it does work, although my file had no esm, just an esp. still deleted the scripts though.
    8. deleted176257536
      deleted176257536
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      Nice. Great alternative if you don't like MCO
  4. RedMaxx
    RedMaxx
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    Hello,

      Any chance you can make a MCO version of these moves?  This use to be one of my favorites back in the SkySA days.
  5. mwlshf
    mwlshf
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    anybody now the background map in the picture?
  6. Finnz7
    Finnz7
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    Is this on xbox..? i coulda sworn I had it in my LO
    1. JacobKirwin
      JacobKirwin
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      Every Attack Different was on Xbox (EAD). Maybe thinking of that one? 
  7. PrivateFluffle
    PrivateFluffle
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    i had some time to kill with covid and all. i wanted to do a 1hm playthrough so i took some time to figure out what animations are involved to customize figured id leave my findings if anyone else is interested in disabling or changing what animations etc this is for 1 hand and 2 hand swords only i dont use other weapons
    80001001 - 1hm forward stabbing 
    80001002 - 1hm bottom right upward slash
    80001003 - 1hm overhead slash
    80001004 - 1hm overhead slash again

    80002001 - no change even with more atk speed so idk this one
    80002002 - 1hm top left diagonal
    80002003 - 1hm spinning slash
    80002004 - 1hm wide swipe slash
    -----------------------------------------------
    80001001 - 2hm top right downward diagonal slash
    80001002 - 2hm right horizontal slash
    80001003 - 2hm witcher pirouette like slash
    80001004 - 2hm Schlüssel stance slash

    80002001 - 2hm low start overhead chop -> step to the side
    80002002 - 2hm winded up overhead/high guard of the lady
    80002003 - 2hm left low swing upward
    80002004 - 2hm spin stab 
    love your mods inpa whenever i feel the need to play skyrim again i always fall back to you :)
    1. Fibrousllama
      Fibrousllama
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      Thank you for this, I was looking to replace some of the animations that came with this mod and this writeup helped a lot.
    2. kobethegreat14
      kobethegreat14
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      how to apply this?
    3. kaneone
      kaneone
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      Thank you, saved me a lot of trouble.
  8. BlitzGaming21
    BlitzGaming21
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    so, the greatsword animations makes me move around despite me not touching the WASD keys...
  9. a1562623938
    a1562623938
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    n??
  10. giuliohe151
    giuliohe151
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    I don't get how I am supposed to install this mod or any of its similars . 

    I downloaded and installed both this file and DAR via Vortex , let Nemesis do its thing...booted up the game...and my character will still only ever use ONE animation instead of diverse ones . So what am I doing wrong ? Is DAR the matter ? 
    1. LoliKnightXardej
      LoliKnightXardej
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      If you have DAR then all you have to do is install this normally. Nothing special otherwise. If it's not working then it's probably an issue with DAR. Make sure you have the right one for the version you're playing (AE or SE). If you do have the correct one then you've got something conflicting with it somehow.
  11. vinne2001
    vinne2001
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    .