Skyrim Special Edition
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Harpyja

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Harpyja

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25 comments

  1. Billkwando
    Billkwando
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    I tried this but couldn't take the choppiness, though it was a great effort and a beautiful animation. If anyone wants a much smoother version of essentially the same thing, rename the forward roll from Acrobatic Dodge Animation for TK Dodge and CGO dodge (DAR)

    I used it to replace the Silent Roll Perk animation, sneakrun_forwardroll.hkx, in DAR, for my Bayonetta Standalone Follower.

    No offense to the creator, who made a very good effort.
  2. ShadeTheStagnantMan
    ShadeTheStagnantMan
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    Thank you for this. This mod allowed me to play as an a paralyzed Argonian who can only move by handstands or becoming kano ball. His weapon is shotgun and giorno's theme plays when the dragons challenge him. He always wins.
  3. RaphaelKamal
    RaphaelKamal
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    Heey, does this mod replace the non-scripted dodge from CGO? If so, is it possible to make a step-dodge replacer for CGO?

    IF SO lol where can I learn to do it? (Is the blender tutorial from distar66? and your file structure enough to get me going?)

    Sorry for all the questions :P
  4. z4x
    z4x
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    These animations are so cool, could use some speed adjustments (the front one especially). Tracking and waiting for updates!
  5. DensetsunoDante
    DensetsunoDante
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    Hi 

    i dont know what happened but i can only do the dodge when im in pov. It doesnt work in 3rd person anymore, anybody know why ? 
  6. toxicRepose
    toxicRepose
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    I love what you've done so far. It worked well out of the box with CGO, although it doesn't seem to drain my stamina while rolling, though I don't believe this was originally made for CGO in mind. It could be an issue on my end too.
    Do you have plans to keep updating this? My only complaint is where the arms "hang" in the air for a split second at the end of the roll and whip back down. It's otherwise perfect, you have my endorsement.
    1. Harpyja
      Harpyja
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      The stamina drain should be a CGO setting- this mod's just an animation replacer, it shouldn't have any impact on that.
      I've got a major update planned, yes. The arms whipping back down is due to the last frames on the animation having the arms above the head- it's much cleaner in terms of the animation itself, but conflicts horribly with the arm position of your regular combat idle. I'll put a version with the arms in a more neutral position in the next update, but that won't be for a while; there's a lot of changes I want to make.
  7. TemplarSwift
    TemplarSwift
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    Hi, for some reason, CGO animation doesn't work for me with DAR. It just tries to use it for a microsecond and then never try it again.
    Conditions were (player, stamina more than 75% and random(0.333))
    1. Harpyja
      Harpyja
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      Tested with CGO and DAR:
      IsActorBase("Skyrim.esm" | 0X000007) AND
      NOT IsActorValuePercentageLessThan(26, 0.75) AND
      Random(0.33)
      and it worked mostly fine (sometimes normal dodge would have the last 3 or so frames of my dodge). My guess is that you got the folder structure wrong?
      Copy-paste the entire CGO folder from Meshes\Actors\Character\animations\
      into
      Meshes\Actors\Character\animations\DynamicAnimationReplacer\_CustomConditions\####\

      Have a video recording with the setup if you want to check.
  8. keviihn
    keviihn
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    Can you make a step dodge replacer for CGO? If you do this you will be, not just mine, but the hero of a lot of people haha
    Awesome mod by the way
    1. Harpyja
      Harpyja
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      The easiest way to do this is to take TK Dodge's Step Dodge Forward animation and use it to replace the CGO Dodgeroll animation.
      Take Meshes\Actors\Character\animations\TKDodge\StepDodgeForward.hkx
      from TK Dodge, rename it to dodgeroll.hkx, and replace, in your CGO mod folder,
      meshes\actors\character\animations\CGO\dodgeroll.hkx
      A cleaner solution is, instead of replacing the file, making a new mod that's literally that one file and load it after CGO.
  9. rs413
    rs413
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    How to install in Mod Organizer 2. Theres no Data path.
    1. Harpyja
      Harpyja
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      I messed when making the folder structure. It needs to have a folder named "Meshes" as the first folder in the file.
      Uploaded 1.11 which fixes that, thanks for bringing it up.
    2. TemplarSwift
      TemplarSwift
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      Hm, than forget about my previous comment, it was actually also a pathing issue.
  10. rs413
    rs413
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    Cant get the forward animation to work
    1. Harpyja
      Harpyja
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      Are you using TK Dodge? I'm pretty sure the default forward dodge roll uses the animation for the Sneak perk Silent Roll, so if I want to make it work with TK Dodge's forward roll, the Silent Roll animation will also be replaced. You can use DAR to get around this by replacing the Silent Roll animation when you're NOT stealthed with this mod's animation. I'll probably make a DAR version later that does just this; until then, if you want the forward roll with TK Dodge, then you need to use the Step Dodge option.