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SDlutz

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SDlutz

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166 comments

  1. 1Seer
    1Seer
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    I'm getting light pop ins when using this mod. Anyone know of a fix for this? example
  2. Mrspecop71
    Mrspecop71
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    Would a patch for LOTD v6 be possible? For the fake lever horn candles specifically.
    1. bishopwulfila
      bishopwulfila
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      Second this, the latest version causes problems in candles with activators in the LOTD safehouse wink wink
    2. littlewwitch
      littlewwitch
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      +1
  3. mindfIux
    mindfIux
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    Gorgeous work.

    Candles cast complex particle light right out of the box even in vanilla and this mod doesn't affect the effect anyhow.
    1. QuagaarWarrior
      QuagaarWarrior
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      Hi mindflux, does this mean a patch for ENB light is not needed? I'm a little confused reading the comments here.
    2. mindfIux
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      I sure don't see the need for it.

      You can already use a custom candle effect with no conflicts in case you want more or less particle light intensity for candles since the effect comes from a separate particle system that's attached to these models, in the same fashion as in the vanilla game.
    3. QuagaarWarrior
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      Thanks for the clarification mindflux!
    4. agiz19
      agiz19
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      this was exactly what I was thinking, thanks for confirming :)
    5. SDlutz
      SDlutz
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      thanks for confirming this to us, i was also a bit confused too because I haven't tried that mod yet since i'm a LE user.
    6. Atardecer
      Atardecer
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      I'm wondering why Medieval Candles & Sconces requires a patch that adds the node to the meshes but this doesn't?
    7. mindfIux
      mindfIux
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      Maybe it uses a custom particle light that is more or less intense for certain candles? Which ENB Light installer has that?
    8. Atardecer
      Atardecer
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      It's in the 0.98 Alpha 2 version from memory, at least it's what I'm using. The download page of that mod does my head in.
    9. mindfIux
      mindfIux
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      Thanks, you're not wrong.

      Here's a quick patch: https://drive.google.com/file/d/1CLK-EmqSGGCp4RN5sRqLe3-v6qYfkLBj/view?usp=sharing

      Automatically (meaning that it's supported but not required) compatible with STAC as well.
    10. Atardecer
      Atardecer
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      Damn, bless your cotton socks/meshes!
    11. Kulharin
      Kulharin
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      I tested it with both this and with the medieval. complex particle lights in not a substitute for ENB Light, which adds a node or something to the mesh. overwriting the mesh means you're entirely dependent on the complex particle lights feature and the ENB Light effect is lost, which could create inconsistencies with other light sources.

      With this the aura of light is much smaller and dimmer compared to that of medieval. You can compare them here with the same ENB settings. although to be honest this is prolly a bit more realistic, the ENB light candle effect is pretty intense. Seems to be brighter then the fire place :P

      https://imgur.com/a/KkBzHPI

      Does your patch solve this?
    12. mindfIux
      mindfIux
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      The thing is that the game already has particle light emitter for each point light, i.e. candle, and ENB Light adds another, larger one in the middle of the sconce. I don't personally think this is realistic either, not to mention that having more particle light emitters will also take a toll on performance. But I'm not to judge how anyone wants their game to look, as long as they like it themselves that's what counts. The patch solves this incompatibility, adding those additional emitters. ENB Light 0.98 Alpha is naturally required for them to work.
    13. Kulharin
      Kulharin
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      Yah I'd be keen to do away with ENB light and rely on specialized mods like rudy's more lights n just complex particle lights but wouldn't I lose all the sweetsauceness added to spells n such?
    14. mindfIux
      mindfIux
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      You could always install just the components from ENB Light that you want, I think that's the way 4109 intended it as well. The installer is a bit confusing especially with all the different ones out there but content has been broken down into separate components so you could install just the spell effects, for example.
    15. Kulharin
      Kulharin
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      your patch works great btw, thanks!

      If this could be added to the nexus page here that'd be stellar
    16. Kulharin
      Kulharin
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      The patch works perfectly. Could this please be added to the Files on this page?
    17. mindfIux
      mindfIux
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      I have nothing against that.
    18. Kulharin
      Kulharin
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      :( the author appears to! ;)
    19. Troxom
      Troxom
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      what is the Loadroder for the Patch?
      Horncandles - ENB Light - Horncandles ENB Light Patch??
    20. beebophuckleberry
      beebophuckleberry
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      Is that patch only if you're using .98? I'm using .95 + .96.
    21. 4109
      4109
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      Some more details:
      Vanilla game uses the exact same particle effect file for every candle flame in the game. Every candle mesh refers to the same file, so it is easy to adjust that one file in order to change all candles.
      However (and I believe I've already explained this on my mods page)
      The ENB particle light effect is driven by particle systems with very specific settings and the vanilla candle flame effect includes a glow particle (besides the flame particle system) which matches these requirements and therefore is the source of the light (the flame particle system itself produces no light); that particle IIRC has a size of 50 or so, which produces a relatively large light radius compared to what you would expect (when all ENB particle light radius settings are maxed).
      In my mod I reduce this to about 30, which produces what I find to be balanced and better performing, esp. in areas with many candles. I do this by changing the glow particle settings so that it no longer produces the light, and adding an additional particle system which drives just the light.
      However for many meshes which have more than one candle flame I actually completely disable the light from the flames and have separate single lights built in with larger light radius (e.g. a candelabra with 4 candles in my mod produces as much light as a torch). This performs better and works well with ELFX since ELFX removes a lot of interior lights and without particle lights interiors are just too dark. I actually have an unreleased ESP which reverses a lot of ELFX's edits and even adds more candles in many locations. Basically the game I play is mostly lit by particle lights.
      In the installer all this is optional if it doesn't work for your build. If you do not use my mod and rely on vanilla candles for particle lights I still recommend using an optimized (smaller light) candle flame. OR just reduce the particle light radius in your ENB settings but that will affect all particle lights. So I still recommend my mod because vanilla particle systems are just not designed for ENB and sometimes it works OK but most of the time the effects are too small or too large or too bright or too dim etc.
    22. Kulharin
      Kulharin
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      could you please upload Mindflux's fix to the file section?

      thx
    23. nmjfiregfew
      nmjfiregfew
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      Hi @SDlutz, would you be able to upload this patch?
  4. Fox123qwe
    Fox123qwe
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    Good day.
    What mod adds these lamps to Dragon's Reach, as in the picture - 4,7,12,21?
  5. Stargayzer
    Stargayzer
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    An absolute gem. I can't believe it's taken me so long to find these! Thanks for sharing ^.^
  6. DaddySnuffles
    DaddySnuffles
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    Does anyone else have an issue with smoke flickering a light color to a darker color and back again? 
  7. Ivory04
    Ivory04
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    Hi, is there peoples with the same bug please ?
  8. M300
    M300
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    [deleted]
  9. TheCoolHand
    TheCoolHand
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    Just to confirm: If I have NOT chosen the subtle version of STAC, then I don't need the STAC patch provided?
    1. ReTr0TeK
      ReTr0TeK
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      I believe this is correct, but if anything looks off, maybe try the patch.
    2. TheCoolHand
      TheCoolHand
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      Okay thanks
    3. PseudopodeCJV
      PseudopodeCJV
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      I use the quality smoke from STAC and with the Horn Candles Double Flame Fix everything is allright, horns smoke again ! :D
      Many thanks ReTr0TeK ! :D
  10. dannmoro7
    dannmoro7
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    Thank you for a great mod
    Dragons Reach's Stand Candle is another mod?
    1. SDlutz
      SDlutz
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      sorry no, its just a temporary esp i made for that specific shots.
    2. am1787
      am1787
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      Replying to old post. Any chance you would post that esp? It looks amazing.