I checked the exception code 0xC00000FD in visual studio, it seems that you used some programs and software that is not recognizable by windows 10. I assume at the very least that this is what's going on. Examples could include: using an operating system in a different language, using a different operating system altogether, or using a third party software that does not meet specifications of a Microsoft product.
Update: it says there is a stack overflow, which means you've got bits of code in there where it's trying to get to the destination, but there is no destination to begin with, resulting in a crash. Maybe some data got damaged while you were working on this plugin, might need to make it again from scratch.
Update 2: Call stack overflow comes from your plugin creation, where it pulls up too many masters from the original standalone mods at once that no longer exist. Did you make this from scratch or did you copy the data over using XEdit? I don't recommend doing that since the CK has major issues with transferring data from XEdit, most times it won't recognize the changes made and you end up having to change it in the CK anyways.
Final Update: I found the error in SSEEdit. The critical effect data is unspecified for every weapon, resulting in the CK crash. I believe you had an effect on these weapons from somewhere else and didn't add it. I'm going to check the effect from one of your standalone weapons to see what's meant to be there.
I have a working esp in form 44, although there are no longer any weapons in the worldspace, nor are they in leveled lists.
Sure, I modified it a little more. You can retrieve some stuff at
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Dragonsreach Balcony
I think everything should still be craftable and upgradeable. The NPC's and chests are no longer in the worldspace. The leveled lists managed to survive the CK check this time. I also made a few spelling and grammar edits for further immersion.
Besides the Form43 already mentioned by many people, xedit finds 92 errors (could be the reason for the CK crash) I hope this gets updated and fixed at some point.
Hi. Crash in creation kit is common problem with each LE and SE version. I left this problem, because MOD is correctly working in spite of existing this problem.
I don`t know why it happens, but, if there is the point to look at, I might changed master list load order of this MOD by some reason I can`t remember.
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Update: it says there is a stack overflow, which means you've got bits of code in there where it's trying to get to the destination, but there is no destination to begin with, resulting in a crash. Maybe some data got damaged while you were working on this plugin, might need to make it again from scratch.
Update 2: Call stack overflow comes from your plugin creation, where it pulls up too many masters from the original standalone mods at once that no longer exist. Did you make this from scratch or did you copy the data over using XEdit? I don't recommend doing that since the CK has major issues with transferring data from XEdit, most times it won't recognize the changes made and you end up having to change it in the CK anyways.
Final Update: I found the error in SSEEdit. The critical effect data is unspecified for every weapon, resulting in the CK crash. I believe you had an effect on these weapons from somewhere else and didn't add it. I'm going to check the effect from one of your standalone weapons to see what's meant to be there.
I have a working esp in form 44, although there are no longer any weapons in the worldspace, nor are they in leveled lists.
I think everything should still be craftable and upgradeable. The NPC's and chests are no longer in the worldspace. The leveled lists managed to survive the CK check this time. I also made a few spelling and grammar edits for further immersion.
I hope this gets updated and fixed at some point.
Crash in creation kit is common problem with each LE and SE version.
I left this problem, because MOD is correctly working in spite of existing this problem.
I don`t know why it happens, but, if there is the point to look at, I might changed master list load order of this MOD by some reason I can`t remember.