Hi, sorry for not answering for a long time. I don't see such a problem right now, but I remember that I once encountered such a thing. Try disabling reflections (ENB) and antialiasing.
Many thanks! You can use enb version 0.460 with NRL ENB without any problems. As far as I remember, nothing was added in the latest versions that would require changing the ENB settings. Correct me if I'm wrong. P.S. I apologize for the long answer, I was on vacation.
Happy Easter zloinel1 :) I wonder if You are planning to tweak Your enb to use with Dynamic Volumetric Lighting and Sun Shadows? I have better computer now and can test higher graphic settings and I must admit - it eats few fps in mornings/evenings but adds so much!
Update: After some testing I can tell that maybe sunrise/sunset effect with DVLA are not so dramatic as tailored to use with it Rudy ENB, but I like it. It's more natural.
Thank you, it's nice to see old friends ) As far as I understand, this mod changes the angle of the volumetric rays, making it more natural. No special configuration is required. Probably for a greater visual effect, the ENB should be further configured. I don't have time for a thorough revision of the ENB yet. Perhaps in the future I will work on finalizing the ENB, perhaps I will make a new one )
Perhaps [TIMEOFDAY] hours can be changed to better fit DVLS ini hours. Little tweaks. I will do some changes for myself. Hope to see you back and active with upgraded or a new enb. I will test it for sure :)
Hmm, [TIMEOFDAY] I choose carefully, including looking at ESP weather mods. It won't help )) The fact is that I almost completely removed the in-game volumetric rays in my ENB in cases where it is not realistic. I left these rays only during foggy weather, rain, and a little during sunsets and sunrises, as it should be in fact. At the same time, the in-game volumetric rays strongly affect the lighting, and if you build lighting around them, you will have to significantly redo the ENB.
Amazing ENB that's seriously underrated. Looks great and doesn't have a huge performance impact. Thanks for giving us Mythical fans another great option for an ENB :)
Привет! Я потестил твою енб все выглядит шикарно.По-моему мнению очень схожа с мификал енб чем с нла енб. Плюс поддержка ночного зрения, хорошая оптимизация( на RTX 2070s все работает хорошо) и регулярные апдейты меня порадовали, надеюсь они будут выходить и дальше). Очень хороший пресет, желаю удачи!
Привет! Спасибо! Вероятно мой ЕНБ будет похож на мификал ЕНБ, при том что они оба сделаны на один и тот же погодный мод. Посмотрим что получится из версий на другие погодные моды ). В следующей версии появится выбор разных LUT. Спасибо еще раз!
Если не секрет, на какие погодные моды делаешь новую версию? Obsidian не планируешь? ЕНБ шикарный вышел, , пользуюсь с релиза) Единственное, может знаешь, как сделать так, чтобы картинка не размывалась при движении, когда используется TAA?
Начал делать пресет на Каседрал, потом вернулся улучшать пресет для МА, ввел поддержку ЛУТ. Сейчас разрабатываю пресет для НАТ2.0 :). Времени нужно много, а его нет. Но планирую пресеты для Каседрал, Обсидиан и НАТ2.0. Только это на многие месяцы растянется.
Это так работает ТАА, при движении размыливается сильнее, чем без движения. Для компенсации размытия я включил Sharp, но все-равно, при движении мылится сильнее, от этого не уйти. Можно увеличить резкость настолько, что-бы при движении картинка не была мыльной, но тогда без движения картинка будет сильно резкой.
Или, как вариант, выключить ТАА и включить сглаживание в настройках ЕНБ, но оно хуже работает, на мой взгляд.
Thank you! If the interiors are too bright, look here: While in the game, press Shift + Enter, look at the right side of the menu that appears, open the enbeffect.fx tab, Find the string Nights & Interior Adjustors and edit the brightness of nights and interiors as you like.
I want to make a slight adjustment. Mythical Ages’ fog has a slight blue tint to it. Your preset changes it to a gray color. Do I need to revert the fog tints in [Environment] back to 255, Or did you change those in the weather configs?
I answer your question - no you don't need to :) Seriously, my ENB has its own INI for each weather, so all changes need to be made in the weather section of the ENB menu (on the right). This should be done for each type of weather. The color of the fog that is set in [ENVIRONMENT] is related to the color of the clouds, so it is better not to change it. Better pay attention to [GAMEVOLUMETRICRAYS]. Remove the Desaturation.
I really like this ENB but I have 1 issue that I need help with, if possible. Whenever Im near very bright lights, from intense fires or certain spell effects, everything around that effect becomes quite dark and kinda hard to see, what parameter do I need to mess with to change that ?
Hello! This is how adaptation works. You need to change Adaptation Min, Adaptation Max in enbeffect.fx. But this must be done separately for each time of day and interiors. It can also change the overall picture quite dramatically.
I had the same problem. Using destruction spells in dungeons was making me not seeing anything in next few moments which make it unplayable because enemy doesn't wait until I can see them :/ What helped was changing adaptation settings in enbseries.ini into sth like this: [ADAPTATION] AdaptationSensitivity=0.05 AdaptationTime=0.6 Now it adjust much faster.
58 comments
Thank you for this ENB, it is really beautiful!
I was using Clarity which was already sublime!
But I have a little problem, I use the northern grass
and I have a "glow" around my character when I'm in the grass
I see it mostly in the yellow grass in the whiterun tundra
When the ENB is off I no longer have the "glow"
Any idea how to remove this glow?
Thank you :)
I don't see such a problem right now, but I remember that I once encountered such a thing.
Try disabling reflections (ENB) and antialiasing.
No problem :)
I discovered that it came from the ambient occlusion, very pronounced with northern grass.
i would test your tip too, thanks!
Plz you can make some updates for enb 0.460.
P.S. I apologize for the long answer, I was on vacation.
Update: After some testing I can tell that maybe sunrise/sunset effect with DVLA are not so dramatic as tailored to use with it Rudy ENB, but I like it. It's more natural.
As far as I understand, this mod changes the angle of the volumetric rays, making it more natural. No special configuration is required. Probably for a greater visual effect, the ENB should be further configured.
I don't have time for a thorough revision of the ENB yet. Perhaps in the future I will work on finalizing the ENB, perhaps I will make a new one )
The fact is that I almost completely removed the in-game volumetric rays in my ENB in cases where it is not realistic. I left these rays only during foggy weather, rain, and a little during sunsets and sunrises, as it should be in fact.
At the same time, the in-game volumetric rays strongly affect the lighting, and if you build lighting around them, you will have to significantly redo the ENB.
Плюс поддержка ночного зрения, хорошая оптимизация( на RTX 2070s все работает хорошо) и регулярные апдейты меня порадовали, надеюсь они будут выходить и дальше).
Очень хороший пресет, желаю удачи!
Спасибо еще раз!
Это так работает ТАА, при движении размыливается сильнее, чем без движения. Для компенсации размытия я включил Sharp, но все-равно, при движении мылится сильнее, от этого не уйти. Можно увеличить резкость настолько, что-бы при движении картинка не была мыльной, но тогда без движения картинка будет сильно резкой.
Или, как вариант, выключить ТАА и включить сглаживание в настройках ЕНБ, но оно хуже работает, на мой взгляд.
While in the game, press Shift + Enter, look at the right side of the menu that appears, open the enbeffect.fx tab, Find the string Nights & Interior Adjustors and edit the brightness of nights and interiors as you like.
I want to make a slight adjustment. Mythical Ages’ fog has a slight blue tint to it. Your preset changes it to a gray color. Do I need to revert the fog tints in [Environment] back to 255,
Or did you change those in the weather configs?
Seriously, my ENB has its own INI for each weather, so all changes need to be made in the weather section of the ENB menu (on the right). This should be done for each type of weather. The color of the fog that is set in [ENVIRONMENT] is related to the color of the clouds, so it is better not to change it.
Better pay attention to [GAMEVOLUMETRICRAYS]. Remove the Desaturation.
[ADAPTATION]
AdaptationSensitivity=0.05
AdaptationTime=0.6
Now it adjust much faster.