Thank you for including higher poly rocks with mushrooms, unlike the other mod that only adds high poly mushroom. The only thing is that I use blackreach rock textures from Skyrim Remastered - Azura and Blackreach Crystals and their rocks uses modifed meshes with different texture path. So I made a small patch that applies their texture to your rocks. Here, is the texture path changes I did in nifskope. Perhaps, you could apply them and upload the patch on here as well.
thank you very much for the patch from Liseralla! in his patch after replacing the stones with high poly, some holes appeared in the ground from the old stones, here is a small patch covering these holes. you can update that patch with this one if it suits you. because I'm not much of an expert in this kind of thing, but I tried) https://drive.google.com/file/d/1tPQm2KDohoncF-TW0rKHemBCT82eLQH5/view?usp=sharing
i don't have LUX but i would imagine so, any lighting mods and such shouldn't affect anything here, he says......if there is anything in LUX meshes/clutter/blackreach then it will, if it asks to overwrite you gotta choose what you want i suppose
Hated that blue glow for years, i just wanted to make it less ugly when up close, also changed the color to cyan which i personally think fits better, if i'd have known it was just 2 textures in clutter folder i'd have done it years ago to be honest...there are a few higher poly mesh mods about for blackreach now too thank god...actually thank the modders
Nice falmer glow texture ! But too bright for me (No ENB), I prefer a more luminescent aspect. I reduce the luminosity by 85% with paint.net and I get this perfect result (for me) :
Thanks you for this job :)
Edit : For information, this falmer glow fits very well with the Azura and Blackreach Crystals of gochargers2156 ;)
thanks, I have gochargers crystals installed, always love better meshes, the glow intensity with this is a preference i suppose, i may upload an optional which is darker and also one which removes it completely
The Blackreach Sun looks outstanding, but you used textures from CL's Dawnbreaker II. I am using another Dawnbreaker retexture, and I just hid the meshes. Since the textures are not overwriting anything, they do not need to be hidden, and I did not install the Greatsword option..
i forget what's what sometimes, sorry, i'll have to use the original dawnbreaker node and have a look at the effect textures...or just redirect the mesh texture path as long it looks decent
Unless you do something more fantastic, I will keep this version. It looked good in Nifskope but, in game, not so good. You may be able to get permission from @Crazy Lion or get him/her to upload a texture only version. His/her retexture would get more exposure, but rage quitting is always a possibility.
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https://drive.google.com/file/d/1tPQm2KDohoncF-TW0rKHemBCT82eLQH5/view?usp=sharing
I reduce the luminosity by 85% with paint.net and I get this perfect result (for me) :
Thanks you for this job :)
Edit : For information, this falmer glow fits very well with the Azura and Blackreach Crystals of gochargers2156 ;)
thank you
Each time I move in Markarth, I go away quickly when I meet this so ugly vines !!! ;)
textures\weapons\CLDawnbreaker\CLShine1.dds
textures\weapons\CLDawnbreaker\CLShineFlash.dds
Thanks for making Blackreach more awesome.
Again, thanks.