I'm not hating, just confused. Can't you just turn down the volume of everything but the voice volume? There should be plenty of master volume to spare unless your computer is weird
Apparently its not as simple as that, otherwise I wouldn't have bothered making this mod and there wouldn't be a lot of complaints about the low voice volume in the forums. I've done that before, I thought it would solve it, but like what many others have said, cranking up the voice volume slider is still not enough, dialogue volume is still too low in vanilla. This mod is a fix that remixes the voice sound output to be on par with the volume level of the other sounds.
mods that change Creature Dialogue Dragon. More painful Death sounds Combat Dialogue Realistic conversations guard Dialogue Inigo Serana Environmental SOS full BashedPatch forwards a few Audio files from SOS
I don't use head phones much I use surround sound there is a nice boost to sound clarity left to right as I move & a nice drop in muffled sound so should be able increase bass levels a touch, to much bass Skyrim sounds like your underwater.
This works perfectly! I am in the middle of the Rigmor Reboot and even with voice maxed and all else min or off I was still still losing some dialogue with trail-offs. This has fixed that and other issues, and is now as vital to my load order as Live Another Life is. Great Job!...and Thank You :)
Hallelujah! Rigmor of Bruma Reboot is finally playable with music. I use lot of Nordic music in my Skyrim - Wardruna / Danheim style, I finally hear the music and dialogues. Thank you!
This pairs very well with Personalized Music (https://www.nexusmods.com/skyrimspecialedition/mods/2572). Until this mod came along, I always had to lower the dB of every single music file that I wanted to add in order to make NPC conversations audible, but now I don't have to do that tedious work anymore.
I'm curious if there's a way to turn up the main menu music volume as since it sounds pretty low for me. I just need to know how you did it so I can also do it for myself instead
For its not a clear fix... I have done using several tools:
1.- Download the preference music 2.- Use Audacity to increase the gain (I did +10, but you can increase it at 13 without ruuin the basses). 3.- Convert the Gained song to bethesda sound file
Thanks for the suggestions. As far as I checked increasing the track's volume itself didn't do much for other people so they concluded its really a Skyrim thing.
Just download and run before starting up Skyrim. That's it. When it's running you'll notice all sounds from all apps are slightly louder, more filled out, etc. (depending on which preset or manual setting you choose). It'll be maybe 10% louder as well. But Skyrim will be MUCH louder. Like 50% more. You'll notice it immediately on the startup screen.
Edit: Oh though be aware that it is its own audio channel. It will auto-default to be the active channel when running and auto-detect which audio output you're currently using, then change back to your normal audio channel when closed, but it's something to keep in mind in case you manually switch back and forth between speakers and headphones or something, as it won't auto-switch outputs while running - you would need to switch the output channel in the dropdown menu on the top right of the FxSound window.
If that's confusing, it'll default to whatever output (speakers vs. headphones) when you first run it, but while it's running if you switch outputs (say for example plug in your headphones), you'll need to either close and re-open it for it to switch over to the new output channel, or manually swap output channels in Fx's main menu.
And all those talents being wasted..as you can tell, I'm not english origin, so don't really know s#*! about proper literacy. Here we go.. Literal, actual dialog between the followers. If you are going on a long haul, just in general your followers are wasting time with stupid, incessant bullshit to bothering you, and they don't ever talk to each other. Where is a mod when they need to talk to someone, they could talk to each other, even just general meaningless crap or entertaining each other with music like in a pub. 3 or 4 of them or even 2 of them, get 'em off yer back while you looking at map and planning yer next move. You guys are the next gen modders and never occurred to you this oversight? I'm an old dog and I see so many talents being wasted on stupid meaningless patches and hardly any real ideas🙄
Hey, so I know this may be weird. But this mod is actually making the voice volume for NPC's much quieter. I've tried placing it before and after my other music audio mods but that makes no difference.
I normally play at 30% pc volume which is plenty loud for nearly every game I've played. But even setting it to 60% or higher doesn't help in increasing the npc voice volume. It's just far too quiet for me. I have absolutely no idea why this is and I can't find anything wrong in Xedit scouring for issues or conflicts.
Hi, I noticed that the directional audio in the game is terrible. If I'm standing 10 feet from an NPC but with my back turned to them, I can't hear them whatsoever. Does this mod fix that at all, or just increase volume?
229 comments
Thank you very much.
mods that change Creature Dialogue Dragon.
More painful Death sounds
Combat Dialogue
Realistic conversations
guard Dialogue
Inigo
Serana
Environmental SOS full
BashedPatch forwards a few Audio files from SOS
I don't use head phones much I use surround sound there is a nice boost to sound clarity left to right as I move & a nice drop in muffled sound so should be able increase bass levels a touch, to much bass Skyrim sounds like your underwater.
THX skyrimaguas. : )
This has fixed that and other issues, and is now as vital to my load order as Live Another Life is.
Great Job!...and Thank You :)
Endorsed.
I'm curious if there's a way to turn up the main menu music volume as since it sounds pretty low for me.
I just need to know how you did it so I can also do it for myself instead
1.- Download the preference music
2.- Use Audacity to increase the gain (I did +10, but you can increase it at 13 without ruuin the basses).
3.- Convert the Gained song to bethesda sound file
For FxSound, how does it work?
Edit: Oh though be aware that it is its own audio channel. It will auto-default to be the active channel when running and auto-detect which audio output you're currently using, then change back to your normal audio channel when closed, but it's something to keep in mind in case you manually switch back and forth between speakers and headphones or something, as it won't auto-switch outputs while running - you would need to switch the output channel in the dropdown menu on the top right of the FxSound window.
If that's confusing, it'll default to whatever output (speakers vs. headphones) when you first run it, but while it's running if you switch outputs (say for example plug in your headphones), you'll need to either close and re-open it for it to switch over to the new output channel, or manually swap output channels in Fx's main menu.
Literal, actual dialog between the followers. If you are going on a long haul, just in general your followers are wasting time with stupid, incessant bullshit to bothering you, and they don't ever talk to each other.
Where is a mod when they need to talk to someone, they could talk to each other, even just general meaningless crap or entertaining each other with music like in a pub. 3 or 4 of them or even 2 of them, get 'em off yer back while you looking at map and planning yer next move.
You guys are the next gen modders and never occurred to you this oversight?
I'm an old dog and I see so many talents being wasted on stupid meaningless patches and hardly any real ideas🙄
I normally play at 30% pc volume which is plenty loud for nearly every game I've played. But even setting it to 60% or higher doesn't help in increasing the npc voice volume. It's just far too quiet for me. I have absolutely no idea why this is and I can't find anything wrong in Xedit scouring for issues or conflicts.
I'd appreciate any help with this
These mods matter for us. Bethesda dialogue is difficult to understand in the depth of atmospheric stereo audio. Thank you, it helps us.