This is an excellent and desperately needed quality-of-life enhancement for the Black Market. I couldn't believe a Dremora vendor only carries 2,000 Septims! That said, I think a great enhancement, if it's possible, is to make it compatible with Master Trader SE - Merchants Never Run Out of Gold, so that he can be refreshed. Man, Immersive Jewelry really bankrupts merchants fast! Thanks again and great mod. :)
Hi, consider limiting the amount of money the dremora can have to 32676 gold. There is a 2 bit limit for merchant gold. The game will glitch out and you will not receive any gold for selling items if you exceed this amount in shop inventory. Which I did with your mod on the first transaction - I bought all the black soul gems. Also thanks for the mod I like it.
Thank you, this one felt right and I still think he has more potential. I would love it if he had more conditional responses and one day I will get him there. : )
Apologies for taking so long to respond. I haven't been actively modding due having to take care of other more pressing matters. I remember having those in the merchant's inventory. Let me know if you don't see them.
I don't see why it shouldn't be. The edits made in the CK shouldn't affect any of the creation club kit added by AE. Let me know if you run into any issue.
i understand everything except "you may now trespass all you like" does this mean anywhere? or am i missing something. (Its been like 5 years since i played far enough into the game to get this merchant)
Great mod to improve economy, makes sense. Really like the idea of being able to sell stolen goods to. I hope you add that, though, do you think if i get that dremora merchant mod that buys stolen goods it will conflict?? the other has 10,000 gold. the gold isn't concern though, just inventory. i like yours better. Also, i don't think it would be emersion breaking for them to sell filled black soul gems, maybe deadra hearts. How am i gonna spend all this money man??!! lol
Thank you. I use my dremora merchant quite a bit still. Where else to get a steady supply of skooma? lol. To answer your question, since it most likely modifies the same file, it probably would conflict. I am not aware of that mod. If you have a moment, send me a link and I will look it over. My initial thought is that you would need a patch. That said, I think I am closer to figuring out what I need to do make mine buy stolen goods. I can add the items you mentioned too.
Please check out version 2.0. The merchant should now buy your stolen items. I did 3 separate test runs and was able to steal and sell to him. The items you requested should now be available too. Please let me know if you run into any issues.
Great mod, makes the Black Market actually useful.
One tiny grievance: when updating mods, upload the esp with the same name as the original. It prevents the "Missing Mods" warning and I don't quite remember how but it messes with saves (All I know is that Skyrim will basically treat it like a whole different mod). The .zip file can be renamed to reflect the updated version in Mod Managers and Nexus though.
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Also thanks for the mod I like it.
Edit: yes i know about the butler mod with 4000 limit
My Secret Servant mod is having issues. I will need to work on it more prior to releasing back out.
One tiny grievance: when updating mods, upload the esp with the same name as the original. It prevents the "Missing Mods" warning and I don't quite remember how but it messes with saves (All I know is that Skyrim will basically treat it like a whole different mod). The .zip file can be renamed to reflect the updated version in Mod Managers and Nexus though.