This mod works for me very well! It can also be eslified after compacting
I use AE, Lakeview as it should be, lakeview extended, NFF Followers can follow into cellar from inside house, and they can path to the modded sections. Furniture placed and then moved via decoratorhelper mod stays even after changing cells
My only critique is that the 6 cell doors can be opened without any levers or chains, so perhaps npcs can move in/out freely, untested however.
Not in my experience. When AE introduced fishing, they also included a basement expansion for Hearthfire which now conflicts with the mod. Essentially, the mod has to be re-built with the new design.
this is a good mod for those of u who dont like the hole, prison = always a sex mod. from i see it looks like a actual prison and i wanted to see what the players could come up with ie need a lore friendly vampire house mod or want to play as a thalmor "investorgator" and get suspects in a lore friendly way or even playing as a scyco with pet humans or something im very excited to see this mods progression if any.
Any chance of this being extended to include the basement/cellar of the Tundra Homestead? I ask as IF you do the alternate start this house is the easiest to obtain as there are no quests required and it it is very central to all. The house itself is a little small even with the mod that enlarges it but it is the basement/cellar that needs a simple space expansion with anything else being a bonus.
Not compatible with Lakeview - As it should be. Reason: LVMN room wall blocks the entrance to the dungeon area. However, a few markefordelete command to the wall and boom, you are good to go with both.
For me, for some reason, the entry way to the prison is behind the weapon racks in Heljarchen. (I'm not using the all in one, just the Heljarchen and and Windstad ESPs.) I do run Mannequins Improved (https://www.nexusmods.com/skyrimspecialedition/mods/36604), and that affects all Hearthfire homes and vanilla homes, so maybe that's why. I TCLed in and looked around, it looks like a really neat mod.
After looking around a bit, the only critique I can make is that the textures pop in and out as you walk through. The ends of corridors are grey blank areas until you get close to them.)
(Edit: I see, the entrance is where the racks are. I thought it was over by where the coffin would be.)
Dont know where the greyness is coming from :( I also checked it with Mannequins Improved and it worked fine. And i couldnt exactly figure out what textures you mean.
The greyness is due to the limited internal draw distance or the cell fog / distance clip settings in the Hearthfire basement cells. The additional prison cells extend beyond the Hearthfire specifications for the cells. This can probably be easily adjusted in this mod to overwrite Hearthfires.
A patch for Arthmoor's mod "Alternate Start" would be handy. In this mod the player can choose a Hearthfire House ready built as a starting point, and Arthmoor has kitted out the basic house ready to go. Arthmoor also improves the basement cell and places things like shelves and weapons racks on the wall used for the prison entrance. Disabling the pieces in game is a right fiddle-fest! I know this is the case for Lakeview, and he has likely done the same for the other two houses.
The prisons are really cool - nicely put together, ModLon!
Thanks! I ll check whether I can fix the greyness again with your tips. Did you encounter that problem with Alternate Start? Because I use that mod aswell and I think the weapon racks i removed in vanilla are the same ones that are used in alternate start so there was no problem for me.
Great! Pleased it worked out. Yes - Alternate start always sticks the weapons racks there. Actually, I realise I should have put your mod after it in my load order. D'Oh. That would likely have fixed the issue straight away. Sorry!
Excellent mod. Thank you !I have been looking for exactly this for ages. Regarding Alternative start. I just checked earlier and everything is working perfect for me in Lakeview. Strange thing regarding the textures popping in. This happened to me when I installed during play through but I tested it on a fresh game and the shadows/Pop in has gone.
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Thanks in advance
I use AE, Lakeview as it should be, lakeview extended, NFF
Followers can follow into cellar from inside house, and they can path to the modded sections.
Furniture placed and then moved via decoratorhelper mod stays even after changing cells
My only critique is that the 6 cell doors can be opened without any levers or chains, so perhaps npcs can move in/out freely, untested however.
I ask as IF you do the alternate start this house is the easiest to obtain as there are no quests required and it it is very central to all.
The house itself is a little small even with the mod that enlarges it but it is the basement/cellar that needs a simple space expansion with anything else being a bonus.
After looking around a bit, the only critique I can make is that the textures pop in and out as you walk through. The ends of corridors are grey blank areas until you get close to them.)
(Edit: I see, the entrance is where the racks are. I thought it was over by where the coffin would be.)
I also checked it with Mannequins Improved and it worked fine.
And i couldnt exactly figure out what textures you mean.
This can probably be easily adjusted in this mod to overwrite Hearthfires.
A patch for Arthmoor's mod "Alternate Start" would be handy. In this mod the player can choose a Hearthfire House ready built as a starting point, and Arthmoor has kitted out the basic house ready to go. Arthmoor also improves the basement cell and places things like shelves and weapons racks on the wall used for the prison entrance. Disabling the pieces in game is a right fiddle-fest! I know this is the case for Lakeview, and he has likely done the same for the other two houses.
The prisons are really cool - nicely put together, ModLon!
Did you encounter that problem with Alternate Start? Because I use that mod aswell and I think the weapon racks i removed in vanilla are the same ones that are used in alternate start so there was no problem for me.