Amazing mod got everything to work and animations work but when I equip the akimbo pair how do I toggle so I can shoot both guns at the same time my character only shoots right gun
I am on AE 1.6.640, with OAR, the animations are working, but - the guns are floating near hip when sheathed and crossbow bolts are shown - the right gun is floating below with crossbow bolt stuck in hand - while running crossbow animations are playing - and I cannot use unarmed after using guns, can't unequip
The author has assigned weapons to slots without guesswork, so the two super pistols are assigned to the left-hand dagger, the rifle to the bow, and so on.
I use IED with DAR to adjust the position and note the coordinates. It is a real hassle.
Use NEMESIS for animations. For the floating guns problem, use this: https://www.nexusmods.com/skyrimspecialedition/mods/14997 over XPMSSE. I don´t know how to fix final shot guns position yet. And I find this: https://arca.live/b/tullius/5655533?target=all&keyword=western&p=1%20look%20at%20the%20image%20and%20remove%20the%20MODL%20model
The rifles work in VR. The pistols don't, though (Well the single revolvers work, but they're not well rotated when equipped, and the dual revolvers make the game crash). If anyone was wondering lol.
No, it is definitely working. I just installed and tested it 5 mins ago. My game version is AE v.1.6.640. It's on your end, whether it's mod conflict or some error done on your part when installing this. Given that the author didn't mention it, I'm suspecting that you might not have Nemesis installed. If that was the case: here is the link:
Regardless of whether an animation mod description say about Nemesis being a hard requirement or not, you'll always want to treat it as if Nemesis required. Install animation mod(s)*, fire up Nemesis, click Update Engine, click Launch Nemesis Behavior Engine, wait for it to be done, and your animation should work now in game.
*If you want to use multiple animation mods, you can install them all first and do the Nemesis part in one go aka you don't need to install animation mod 1->Run Nemesis->Install animation mod 2->run Nemesis->animation mod 3->... over and over. Hope this help
Yes, you are right, it worked with 1.6.640. At first I had broken animations too, but I removed all other crossbow related animation mods and ran Nemesis and it works beautifully. In addition, the SE version of the address library is also installed, although I don't know if this is relevant.
I will leave one note for those who follow. This mod contains several files with Korean in the filenames, so be careful to remove or rename them or Nemesis will throw an error.
Delete the txt files under "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\*Numbers 3000 to 3100" (don't delete _condithins.txt! The one in Korean!) Rename two nif files in "meshes\Spaghetti Western\Ammunition". Also, don't use the same folder number as other mods!
This is not compatible with any crossbow animation replacer like verolevi's. Remove those and the gun animations will work. Someone also mentioned Nemesis is required but I use Pandora so either one will work.
I for the LIFE of me can get the revolver skills to work. The basic one armed shooting, reload, equip and requip works but thats it. Any help would be appreciated.
255 comments
- the guns are floating near hip when sheathed and crossbow bolts are shown
- the right gun is floating below with crossbow bolt stuck in hand
- while running crossbow animations are playing
- and I cannot use unarmed after using guns, can't unequip
Tried a few fixes but not working
I use IED with DAR to adjust the position and note the coordinates. It is a real hassle.
And I find this: https://arca.live/b/tullius/5655533?target=all&keyword=western&p=1%20look%20at%20the%20image%20and%20remove%20the%20MODL%20model
https://www.nexusmods.com/skyrimspecialedition/mods/60033
Regardless of whether an animation mod description say about Nemesis being a hard requirement or not, you'll always want to treat it as if Nemesis required. Install animation mod(s)*, fire up Nemesis, click Update Engine, click Launch Nemesis Behavior Engine, wait for it to be done, and your animation should work now in game.
*If you want to use multiple animation mods, you can install them all first and do the Nemesis part in one go aka you don't need to install animation mod 1->Run Nemesis->Install animation mod 2->run Nemesis->animation mod 3->... over and over. Hope this help
I will leave one note for those who follow. This mod contains several files with Korean in the filenames, so be careful to remove or rename them or Nemesis will throw an error.
Delete the txt files under "meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\*Numbers 3000 to 3100" (don't delete _condithins.txt! The one in Korean!)
Rename two nif files in "meshes\Spaghetti Western\Ammunition".
Also, don't use the same folder number as other mods!