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Removed staking and fixed a few smaller issues.
Fixes a bug with the Blood and Hunger perk and also makes vampires revive based on health instead of just time.
Fixes various bugs from 1.3.
Vampire Overhaul
Vampyrium vampirism stage progression is now based on vampire rank.
Fixed a few different bugs.
Brings a lot of new features and fixes a few compatibility problems and bugs.
Full release of version 2.0
Fixes an issue with certain messages not displaying.
Fixes a glitch with the Blood perk tree when using Vampyrium's vampire strains.
Fixed bug when waiting with Nights Curse. Sanctus Vampiris strain now has unique eyes. Unconscious vampires can now be hurt again.
Improved feed animation with Vampire Dash, fixed Sanctus eye bug, stakes can now only be recovered sometimes, fixed bug with Ice Path, Sanctus now have the Dark Words power that is similar to Vampire's Seduction.
Fixed a few potential issues with naturally essential characters dying and improved blood magic visuals. Also reworked Dark Words into True Name for Sanctus vampires and fixed a few errors in some messages.
Staking system can now fully be configured and turned off, fixed Blood Potency 0 not showing up if your above level 10, fixed learning true names effect working on mortals, fixed the cooldown before downed vampires can get back up, reduced stake weight.
Fixed bug with getting up after being downed as a vampire. Improved Night Step jump effects. Fixed a few message problems. Changed animal feeding animation.
Fixed bug with getting up after being downed as a vampire. Improved Night Step jump effects. Fixed a few message problems. Changed animal feeding animation. Blood Addiction gives you a chance to kill feeding targets.
Fixed enthrall problems. Improved Bat Form and renamed it Wings of Night. You can now enthrall calmed targets. Stage tracking now properly works for non-Vampyrium vampires. Adjusted Vampire Dash SFX. Fixed Potent Blood and added Desperate Beast perk.
Fixed bugs with getting stuck after feeding. After getting cured of vampirism and becoming a vampire again curses are properly reapplied. Vampire information Tutorial section was reworded to make the objective more clear. A few improved visuals.
Fixes several bugs, introduces Kresnik Lord form, changes a few night perks, can forge death horses and gargoyles, gargoyle form has new visuals, perk mastery system introduced, start with one ascension point.
Fixed issue with Wings of Night not working. Fixed issue with wolf form freezing the game. When progeny are hiding vampirism their eyes return to normal. Fixed becoming a Cruxnii adding the Blood Cloak effect.
Adds Cruxnii armor that can be crafted as a Cruxnii. Fixed Kresnik Lord not being able to melee. Fixed wolf form crashing the game(for real this time). Fixed Night's Curse not disappearing when mastering the Night Tree. Fixed Souls not going above 9.
Fixed bug with not being able to transform back from wolf form occaasionally. Fixed bug with not getting Summon Gargoyle spell at Blood Potency 5. Turned progeny no longer have an eye change applied if Race change is active. Added Cruxnii Mask and Robes.
Sanctus no longer use the Vampire keyword for compatibility reasons. Race change now works with elders. Whispering Hearts now works with weapons drawn.
Fixed Sanctus disease resistance. Fixed Blood Is Life to show up properly. Fixed transformation carry capacity. Fixed vampires being ungrateful after being resurrected. Fixed attribute bonus from Dead Horror. Added force Stage Tracking for compatibility.
Fixed bug with the stake system not applying to the player. Death horses can now die. Fixed issues when spending souls.
Fixed bug with Vampire Senses. Fixed bugs with not getting poison and disease resist. Fixed bug with Nightshift being equipped as a spell. Blood effects now last several minutes instead of hours. Moonlight Healing doesn't stack.
Currently an experimental update that should fix some of the bugs with the staking system and adds in the Crimson Amulet among some other fixes.
Currently an experimental update that should fix some of the bugs with the staking system and adds in the Crimson Amulet among some other fixes.
Currently an experimental update that should fix some of the bugs with the staking system and adds in the Crimson Amulet among some other fixes.
Currently an experimental update that should fix some of the bugs with the staking system and adds in the Crimson Amulet among some other fixes.
Currently an experimental update that should fix some of the bugs with the staking system and adds in the Crimson Amulet among some other fixes.
Bloodstone amulet should be fully functional now.
Fixes bugs with the staking system not allowing you to actually kill downed vampires with some load orders, not being able to join a clan with the bloodstone chalices, where you could get stuck in transformation, and horse sprinting invisibility.
Fixes some more issues with the vampire staking system not properly working. The player should now die when not a vampire and vampires should die when kill effects are applied again.
Fixed bug where vampires would die even if staking was on. Fixed bug where turning staking off still left vampires invulnerable sometimes.
Fixed bug where vampires would die even if staking was on. Fixed bug where turning staking off still left vampires invulnerable sometimes.
Fixes bug with staking system no longer applying to NPCs.
Fixes bug with vampires never dying... again... and also an aggro bug when entering combat.