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BuddhaSante

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11 comments

  1. Madcat221
    Madcat221
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    There is no size difference between BC3 and BC7. The difference in size between those and BC1 are due to the alpha channel. Basically, BC3 is to be used if the engine is incapable of BC7 since BC3 is basically relabeled DXT5 from previous DirectX versions. BC7 uses more advanced, less artifacty compression.

    A free easy way to get the whole gamut of the BCn compression formats is use the recent versions of Paint.net for the final DDS authoring.
  2. Pfuscher
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    BC4 is good for parallax maps.
    File size examples would be great info, maybe some examples.

    Maybe also a comparison to the old dxt system.
    1. xBalthasarx
      xBalthasarx
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      +1
    2. Madcat221
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      Comparison is easy. BC 1/2/3 = DXT 1/3/5.
  3. orangemynt
    orangemynt
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    Real MVP, thanks for sharing
    1. BuddhaSante
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      You are very welcome
  4. worm82075
    worm82075
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    Unfortunately the BC1-7 designations do not translate to the actual settings used in DDS compression. Is this info inside this download?
    1. BuddhaSante
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      I think I may have missed something maybe you could explain further. When I export using GIMP or PhotoShop I must choose one of the BC formats. When you look at Bethesda textures and run them through an optimizer or compressor it reads the bc format with something like bc1 UNFORM. I know if I choose the wrong type they don't work too well in-game or CTD. So are you saying there are a different set of rules and what about exporting?
    2. worm82075
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      nvm, Madcat explained it.
  5. Archet1337
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    Very interesting and useful information. Thanks a bunch for sharing.
    1. BuddhaSante
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      Very welcome
  6. GeneralNutt
    GeneralNutt
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    Thank You, this info is so hard to come by.
    1. BuddhaSante
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      Welcome thanks for the support