Hi everyone -- thanks so much for being patient in waiting for this release! This was my first time working with character meshes, weapon meshes, armour meshes, and balancing custom item enchantments. All fun stuff, but very perplexing at times! I hope the end result reflects my dedication to delivering a quality product.
I have anticipated a few of your questions/comments/concerns and thought it prudent to address them with this sticky.
1.) Regarding the 2 navmesh warnings you'll find in SSEEdit -- the deleted/edited navmeshes existed in cells previously out of bounds of the vanilla Skyrim map. So, unless you have mods that make changes to those specific cells you should be fine.
2.) Unlike my previous efforts, 'Identity Crisis' makes some alterations to the vanilla Skyrim overworld. I expect this will result in quite a few mod conflicts. Please do keep me apprised of whatever conflicts you encounter, and I'll do my best to reconcile them with patches. That being said, understand that due to the nature of my additions, not every conflict will be fixable. (Specifically, the additions were made at the Traitors Post near Windhelm, the ridge northwest of Merryfair Farm near Riften, the waterfall just outside Falkreath, and the road from Dragon Bridge to Solitude.)
Additionally, a few of you are curious about what's next for me. Without spoiling the Princes themselves (although the names are probably dead giveaways!), here are the next three upcoming titles: 'A Call to Order', 'Night of the Hunt', and 'Only the Loathsome'.
Thanks again for your patience, and I hope you have fun!
I thought I'd stick this here where it has the best chance of being seen (I'll put a link in my Nexus profile as well).
Many thanks to everyone for your kind words and continued support, and apologies for all the issue reports and unread DMs I've let pile up over the last two months or so. Updates for all my existing mods are still in the pipeline (including the 'Identity Crisis' patches I promised AGES ago!), although the bulk of my effort has been directed toward getting 'A Call to Order' off the ground. I think you guys are really going to enjoy getting to explore a minor realm of Oblivion. : )
All that said, it's reached my attention that a few of you were interested if I had plans to start a Discord, and I thought it might be a great opportunity to communicate with you a little more directly and not let certain conversations slip through the cracks (I'm so sorry if I've left your DM hanging!). And who knows -- if there's interest, I could even stream some of my recent efforts with 'A Call to Order' and future projects!
It says this mod is no longer compatible with Beyond Skyrim - Bruma. The patch on this site is 4 years old, and the unofficial one that someone posted in here might not work either; if anything I'm not risking it. The reviews say the mod is short and nothing way overhyped so I don't feel like I missed much.
Dead mod I guess. Author isn't making anymore updates.
My game keeps crashing. I’m assuming there is a mod conflict, but I don’t know what would cause a conflict with this mod. Anyone want to see my load order and help resolve the conflict?
I'm not using Solitude Expansion Patch, but I do use LOTD. I can't patch LOTD if I'm missing masters for Solitude Expansion Patch. Why are they not separated?
I d like to download the mod, but can i please know if i have the choice to "receive Sheogorath's Boon" or not? I'd just like to know if i am forced to do his bidding. Thanks a lot
So I worked out how to make the spell and I csn make mind clever I got the mad knights armor and great sword but can I do any with the knight's great sword i don't have the potential to make the Great sword or the heart Artifact thing know it chose base so don't expect to be able to make everything
any way to get more shimmering essence ? i think 4 is a way to few if u have 3 diffrent ways of consuming it which some of them only help u in like 1 battle
569 comments
I have anticipated a few of your questions/comments/concerns and thought it prudent to address them with this sticky.
1.) Regarding the 2 navmesh warnings you'll find in SSEEdit -- the deleted/edited navmeshes existed in cells previously out of bounds of the vanilla Skyrim map. So, unless you have mods that make changes to those specific cells you should be fine.
2.) Unlike my previous efforts, 'Identity Crisis' makes some alterations to the vanilla Skyrim overworld. I expect this will result in quite a few mod conflicts. Please do keep me apprised of whatever conflicts you encounter, and I'll do my best to reconcile them with patches. That being said, understand that due to the nature of my additions, not every conflict will be fixable. (Specifically, the additions were made at the Traitors Post near Windhelm, the ridge northwest of Merryfair Farm near Riften, the waterfall just outside Falkreath, and the road from Dragon Bridge to Solitude.)
Additionally, a few of you are curious about what's next for me. Without spoiling the Princes themselves (although the names are probably dead giveaways!), here are the next three upcoming titles: 'A Call to Order', 'Night of the Hunt', and 'Only the Loathsome'.
Thanks again for your patience, and I hope you have fun!
Many thanks to everyone for your kind words and continued support, and apologies for all the issue reports and unread DMs I've let pile up over the last two months or so. Updates for all my existing mods are still in the pipeline (including the 'Identity Crisis' patches I promised AGES ago!), although the bulk of my effort has been directed toward getting 'A Call to Order' off the ground. I think you guys are really going to enjoy getting to explore a minor realm of Oblivion. : )
All that said, it's reached my attention that a few of you were interested if I had plans to start a Discord, and I thought it might be a great opportunity to communicate with you a little more directly and not let certain conversations slip through the cracks (I'm so sorry if I've left your DM hanging!). And who knows -- if there's interest, I could even stream some of my recent efforts with 'A Call to Order' and future projects!
Anyway, thanks for bearing with me. Here's a link to the server for anyone interested.
Dead mod I guess. Author isn't making anymore updates.